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In the ''Legend of Zelda'' video game series, the protagonist Link uses a variety of weapons and items during his quests. These often recur between games, though some are exclusive to a small number of games in the series. Objects may have different appearances across games, but usually have the same purpose in the gameplay. Swords Link's most common weapon is a sword. Games usually begin with Link posessing or acquiring a weak sword such as the Wooden Sword, but more powerful swords are usually obtained as the game progresses. Biggoron Sword Biggoron's Sword is received from the immense Goron smithy Biggoron in various Zelda games after the completion of a rather long and complicated trading sequence. The sword itself resembles that of a Zweihander. It is identical to the Giant's Knife, except it is unbreakable. The sword is a reward to Link for getting Biggoron eye drops to cure the eye irritation caused by the fumes from Death Mountain. This powerful blade is twice as strong as the Master Sword, but comes with one major setback: it forces Link to keep his shield on his back. In Oracle of Ages and Seasons, the Biggoron's Sword is gained by a long trading process between versions of the games, and similar to the Ocarina of Time version, deals more damage than the Master Sword. However, it leaves Link unable to equip a second item in its slot, but allows the longest reach of any melee weapon. In Soul Calibur II, the Biggoron Sword is used as a very long one-handed sword, that Link partners with the usual Hylian Shield. Because it is the same sword that required two hands in Ocarina of Time, Link is penalized for the greater power of the sword by losing a small sliver off his health meter every time he swings the sword. Four Sword
Giants Knife The Giant's Knife can be purchased for 200 Rupees from Medigoron, a smith in Goron City, as adult Link. The sword must be wielded two-handed due to its size, making Link unable to hold his shield, so instead of blocking normally, he bends over and ducks to dodge the attack (it does not protect you from falling rocks, like the hylian shield on child Link), and while Z-Targeting, holds the sword to cover his face (which isn't an effective defence). The sword breaks after 100 slashes on regular enemies or three strikes with walls or other hard objects. When unbroken, it deals the same amount of damage as Biggoron's Sword. After it breaks, the power remains unchanged, but the range of the weapon is significantly decreased, and the broken shaft can no longer charge magic for a Spin Attack. It disappears when Link receives the Biggoron Sword. Great Fairys Sword The Great Fairy Sword is a gift to Link from the Great Fairy in Majora's Mask. It is a large purple sword with black roses etched in its blade, and four times stronger than his Kokiri Sword. Unlike other swords in Link's arsenal, it is treated as an item, and must be used by assigning it to a C-Button. The sword also appears in Soul Calibur II. In this game, it has the ability to restore Link's health. Kokiri Sword The Kokiri Sword is the basic sword that Link is able to use while a child in Ocarina of Time. The sword is hidden in the "Hole of Z" ("Hole of L" in the GameCube version), that is found at the back of the Kokiri forest near the beginning of the game. It is considered the legendary weapon of the small Kokiri people, and is ideal for children but is too small to be useful for an adult. Link keeps the sword in the sequel Majora's Mask, where gold dust is used by a blacksmith to reforge it into stronger forms (see Metal swords). Magical Sword
Master Sword Also known as "The Blade of Evil's Bane", the Master Sword is one of the most powerful swords in the Zelda series, and is often required to defeat Ganon. The sword also doubles as a key to the Sacred Realm. Metal swords Various metal swords have appeared across the Zelda games. They are commonly an attack upgrade from the Wooden Sword. For example, in Oracle of Ages and Seasons, Link receives a metal blade called the Noble Sword that increases his attack power and can fire magical beams when he possesses full health. In Link's Awakening, he receives a sword called the Seashell Blade which has similar effects. In the original Legend of Zelda, the player's first upgrade after receiving an extended life bar is the White Sword. In Majora's Mask, the player can temporarily reforge their sword into a Razor Sword or, with the aid of Gold Dust, permanently reforge their sword into an even more powerful Gilded Sword by use of a blacksmith in the game. Image:Zmmrazorsword.gif|Razor Sword Image:Zmmgildedsword.gif|Gilded Sword Wooden Sword The Wooden Sword is the trademark beginning weapon of Link in many Zelda games, particularly the 2-D iterations. It is composed of wood, and usually the weakest melee weapon the player can attain. The wooden sword often allows Link to perfom a trademark spin attack, but cannot fire magical beams or smash pots. Boomerang The is a common weapon in the Zelda series. It is usually regarded as a weaker ranged weapon than the bow and arrow although it is infinitely reusable, can retrieve certain distant items, and often can immobilize larger enemies in their tracks. In The Wind Waker and Twilight Princess, the boomerang can target and strike multiple enemies with each throw. In some games an upgrade called the Magical Boomerang is available, which allows for a longer throwing distance and/or the ability to control the boomerang's flightpath after being thrown. The Twighlight Princess version, known as the "Gale Boomerang", can unleash a small tornado when charged. Bow & Arrow The bow and arrow is a staple weapon of the Zelda series that Link uses to fight enemies or trigger switches from a distance. It is similar in nature to to the slingshot, although usually more powerful. The bow and arrow uses a depletable source of ammunition, though the ability to upgrade the carrying capacity of Link's quiver has been introduced in the later games. Two-dimensional Zelda games usually feature standard, nameless bows which only shoot in the four cardinal directions on the screen. In these games there are usually upgrades to the standard arrow, such as the Silver Arrows of the original Legend of Zelda and A Link to the Past. Bows and arrows in the three-dimensional Zelda games (Ocarina of Time, Majora's Mask, The Wind Waker) are more interactive tools than their 2-D counterparts. When aiming a shot, the player's perspective is taken to Link's point of view, and can be fired in almost any direction within the three dimesions. Image:Zootarrow.jpg|The Fairy Bow in Ocarina of Time Image:Zmmarrow.gif|The Hero's Bow in Majora's Mask Image:Bow-hero.jpg|The Hero's Bow in The Wind Waker The bows and arrows of the 3-D Zelda games can use special elemental arrows along with the standard arrow for more powerful attacks and for puzzle-solving. Firing these types of elemental arrows expends an amount of "magic power", or magic points, and there usually is a delay between consecutive shots. Fire Arrows The heads of the Fire Arrows arrows are set aflame, allowing them to burn their targets upon contact. They are very effective against undead enemies, and are often needed in order to melt ice that blocks Link's path. It is often possible to shoot a makeshift fire arrow without using magic power by shooting a normal arrow through an existing flame. In Super Smash Bros. Melee, Young Link uses Fire Arrows as his B-Button attack. Ice Arrows Ice Arrows can render their target temporarily frozen and, in Majora's Mask, create ice platforms in water or encase enemies in blocks of ice on which Link can stand. They are sometimes necessary to extinguish flames or freeze water streams in puzzles throughout the games. Light Arrows The Light Arrows of legend can pierce pure evil and are possessed by few — most commonly, the Royal Family of Hyrule. They are useful or required to defeat Ganondorf on several occasions. The Light Arrows are analogous in this respect to the Silver Arrows from previous Zelda games. Because of the power and importance of these arrows, twice as many magic points will be consumed than when firing the other magic arrows. One notable effect of the arrows is the power to leave large sums of money behind when they are used to defeat an enemy. In Majora's Mask, the Light Arrows can also be used to activate light-sensitive switches. Light Arrows are also featured in as an arrow upgrade. With this ability, the a regular arrow can be charged into a Light Arrow while nocked in the bow. Hookshot The Hookshot is a spring-loaded, trigger-pulled grappling hook attached to a lengthy chain. Since its first appearance in A Link to the Past, the Hookshot's main purpose has been to pull Link across large distances by hooking onto certain surfaces (like wood), but it also can be used as an offensive weapon similar in effect to the boomerang. In certain situations (such as when wearing the Iron Boots) Link can use it to pull a target towards him instead. In Ocarina of Time the Hookshot can be upgraded to become the Longshot, which expands twice as far. In Majora's Mask, the device receives a different aesthetic design, appearing golden in color, and its chain length lies somewhere between those of Ocarinas Hookshot and Longshot. It also makes appearances in Link's Awakening and The Wind Waker. In Oracle of Ages and Seasons, an alternate version called the Switch Hook is obtained, which switches your position with the object it attaches to. Also, a version of the Hookshot known as the Clawshot is found in the upcoming Twilight Princess. Image:Zoothookshot.jpg|Hookshot from Ocarina of Time Image:Zmmhookshot.gif|Hookshot from Majora's Mask Slingshot
Shields Shields assist the player in reflecting projectiles and preventing damage to Link. In some cases, Link's shield is important in solving puzzles. Shields, like weapons, come in many different sizes, shapes and designs. Wooden Shields Metal Shields Link can use the Hylian Shield as a child, but only by strapping it on his back and crouching for protection. Image:Zmmheroshield.gif|Hero's Shield Image:Zoothylianshield.jpg|Hylian Shield Mirror Shield The shield first appeared in A Link To The Past as an upgrade that allowed Link to block (but not reflect) lasers. In Ocarina of Time, it is used to defeat several bosses but is ineffective against Ganon's attacks (but strangely, the Hylian Shield is protective). In Majora's Mask, the shield bears an image of a screaming face that is reflected when exposed to light. In and , the Mirror Shield was simply a defensive upgrade from Link's Iron Shield. The Mirror Shield is also required in order to solve several puzzles in The Wind Waker. In Minish Cap, it is merely a defensive upgrade as in other 2D games. Interestingly enough, the crescent moon design for the Mirror Shield of Ocarina of Time was changed for the GameCube re-release. Several other appearances of this design in the game (which resembles an Islamic symbol) were changed as well. Image:Zootmirrorshield.jpg|Miror Shield in Ocarina of Time Image:Zmmmirrorshield.png|Mirror Shield in Majora's Mask Jewelry & Clothing A variety of clothing and accessories are found by Link throughout the games. Tunics While Link traditionally begins each game with a Green Tunic, items exist in many Zelda games which change its color (his cap, of course, changes to match, except in Link to the Past). In the original Legend of Zelda, the Blue Ring and Red Ring increase Link's defense and turn his tunic that color (see Magical Rings below). In Adventure of Link, the Shield spell increases Link's defense, and his tunic is red while the spell is in effect. In Link to the Past, Link began the game wearing the Green Mail and later found the Blue Mail and then the Red Mail, each of which increased his defense. (Unlike most games, in which Link's tunic and cap always match, the Blue Mail comes with a yellow cap and the Red Mail with a white one.) The original Link's Awakening could not feature differently colored tunics, since it was for the Game Boy and therefore had no color. However, Link's Awakening DX for the Game Boy Color featured a bonus dungeon, the Color Dungeon, which made use of the color added to the new version. At the end, Link was offered the choice of a Blue Tunic, which increased his defense, or a Red Tunic, which powered up his attacks. He could return at any time to switch to the other tunic (but not back to the original green tunic). In Ocarina of Time, Link began the game in the Kokiri Tunic, which was the only one he could wear as a child. Once he became an adult, he could buy or receive in quests two other tunics. The red Goron Tunic protected him from extreme heat; they are made of Dodongo hides and bomb flower fibers. The blue Zora Tunic, allowed him to breathe under water; they are made from fish gills. In Four Swords and Four Swords Adventures, Link split into four of himself, each wearing a different tunic representing a different element: green (representing forests/earth), red (fire), blue (water), and violet (wind). The different tunics had no effect on the Links' abilities, and mainly served to distinguish them. In Super Smash Bros., Link's alternate color schemes were green, red, blue, black, and pale lavender tunics. These five outfits returned in Super Smash Bros. Melee and were joined by violet. His alternate outfits in the Gamecube version of Soul Calibur II were different tunic colors: green, red, blue, and pale lavender (the most choices of any character). Pegasus Boots
Iron Boots Appearing in Ocarina of Time and The Wind Waker only, Iron Boots make Link very heavy when worn. In Ocarina of Time, they are used to walk underwater (in conjunction with the Zora Tunic). In The Wind Waker, they prevent Link from being affected by high winds, allow him to push down strong switches, and force heavy objects to come toward him when using the Hookshot. The Iron Boots will return in Twilight Princess, and, in addition to their previous applications, cause Link to be pulled to magnets. Rocs Feather and Cape Power Bracelets and Gloves In many The Legend of Zelda series games, the Power Bracelet can be used to move and/or throw heavy objects, including certain enemies like Dodongos. Power Bracelets are typically useful for smashing obstacles that are blocking pathways, such as boulders, stones, and pots, in both the overworld and in dungeons. The Power Bracelet has been depicted as a golden or brown band with a red stone emblazoned in the center of its face. In , two pairs of gloves, the Power Glove and Titan's Mitt, are available which successively increase Link's lifting abilities. From the start of the game, Link can pick up bushes and pots without any aid. The Power Glove allows him to pick up gray stones and the Titan's Mitt adds the heavier black stones to this list. In , the Power Bracelet is first found in the second dungeon, Bottle Grotto. It allows Link to move, lift and throw pots found indoors and boulders found through the overworld as blockades. It is upgraded to the Level-2 Power Bracelet in the sixth dungeon, Face Shrine, which enables Link to lift even larger objects such as elephantine statues only found in dungeons. They are supposedly strong enough to "almost lift a whale," as stated in the game. In Ocarina of Time, Link received a Goron's Bracelet, which increases his strength and allows him to pick up Bomb Flowers. The Goron's Bracelet provides strength equal to that which Link possesses as an adult, and so is only worn by Link as a child. When traversing the Spirit Temple as a child, he comes upon the Silver Gauntlets which he can wear as an adult to pick up certain boulders and push massive blocks. These are later replaced by the Golden Gauntlets found in Ganon's Castle, which give Link the added ability to hurl enormous stone pillars out of the way. Both Gauntlets bear a striking resemblance to the Giant's Gloves and Titan's Mitts from A Link to the Past. In , Link receives Power Gloves similar to the Level-2 Power Bracelet in Link's Awakening, with which he is able to lift large sarcophagi and heave them out of the way. In Wind Waker, the Power Bracelets appear as stoneless golden bands on both of Link's wrists, and allow him to pick up, carry, and throw giant boulders. In , the Power Bracelets allow Link to move any object that he could move at normal size while he is small, but they do not appear to have any effect on his strength when he is normal-sized. Link also acquires the Mole Mitts, which grant Link the power to dig through solid surfaces, including various types of stone. Magical Rings In ''The Legend of Zelda'' video game series, there are several magical rings for Link to find. Rings generally augumented his abilities are gave the player a special effect. In The Legend of Zelda, there are two magical rings for the player to find. The Blue Ring, which is bought in a secret shop for 250 rupees, cuts the amount of damage taken by half and turns Link's tunic pale blue. The Red Ring, which is found in Level 9, reduces the amount of damage taken to one-fourth of normal and turns Link's tunic red. In and , there are 64 magic rings for the player to collect, each with varying magical effects. To collect them all, it is required to play both games and use special codes to trade rings between the two games. In The Minish Cap, Link acquires an item called the Grip Ring, which allows him to climb certain walls (much like Link can do inherently in Ocarina of Time). Bomb The Zelda series commonly uses bombs. They are round in shape and require the fuse to be lit to explode. Link can use them to damage enemies, break walls and barriers and solve puzzles. If Link holds a bomb too long before throwing it, however, it will explode in his hands, damaging him in the process. Remote Bomb A special type of bomb that appears in The Minish Cap. Unlike regular bombs (which are timed) Remote Bombs can be detonated remotely and are therefore safer to use (they can be picked up and carried without fear of detonation). It was invented by the Minish "Belari" as the result of a Kinstone Fusion with the Forest Minish Elder "Gentari". Bombchu A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the user faces a wall and releases it, it will climb the wall until it explodes. Powder Keg A large, explosive barrel of gunpowder, the powder keg is powerful enough to break barriers and cause extensive damage. It is also very unstable, so one must be certified to buy and use it, and only one can be carried at a time. This device is very large, so only a person of substantial strength (i.e. a Goron) can hold and use it. Like bombs, they can damage the user if Link is nearby. This item only appears in Majora's Mask. Bunny Hood
Mask of Truth The Mask of Truth is a clothing item in several Nintendo video games. Its first appearance was in the . In this game, the main character, Link, can wear the mask after selling all of the other masks. This allows him to read the minds of NPCs and talk to Gossip Stones, revealing interesting trivia, hints, and secrets. The mask later appeared in , serving much the same purpose. However, this time, it came with the ability to talk to dogs. Musical Instruments See: Musical instruments from The Legend of Zelda series. Various musical instruments are used throughout the Zelda series. Tunes played on these items may have a variety of effects, including damaging enemeis, transporting Link, or revealing secrets. Nuts/ Seeds Various nuts and seeds are used by Link in many games as an offensive measure. He can either use them manually by use of throwing them, or he can use the Slingshot weapon to fire them long distances. Deku Nuts Deku Nuts are natural stun-grenades harvested from the great Deku tree. In Ocarina of time, they allowed the player to paralyze enemies when they made contact. Deku Nuts cause a powerful flash of light when used, permitting Link to attack an enemy or reveal a space for counter attack. Sheik and Impa use the quick flash to make veiled escapes. It returns in Majora's Mask in a similar capacity. Deku Seeds Gained from the Deku Tree, the Deku Seeds are used as ammunition for Link's Fairy Slingshot in Ocarina of Time. The hard, brittle surface makes it ideal against enemies such as Skulltulas and Keese. Magical seeds Various types of magical seeds with elemental or other strange qualities appear through out the series. They are present in the and games as ammunition for Links seed shooter(ages) or slingshot (seasons) , although he can use them by hand as well. In both games, seeds grew in a limited capacity. In Seasons, certain seeds grew at different times of the year, while seeds grew at different time periods in .
Containers Many items that can be obtained by Link are containers that allow him to carry other things, such as ammunition, small objects, and even life power. Bait Bag In The Wind Waker, Link must first purchase a Bait Bag for 20 rupees from before he can buy and use All-Purpose Bait and Hyoi Pears. It is a pink, teardrop-shaped sack which resembles a pig's head in appearance. It is tied into a knot at the top, the two ends of which resemble the pig's ears. It has eight pouches for storing bait. When Link buys this satchel from Beedle, he will also make Link a "Member's Card", which allows Link to keep a running tally of the number of purchases he makes at Beedle's Ship Shop. If Link attains 30 points, he will receive a Silver Membership. The purchase of the Bait Bag counts as Link's first point on his card. Bottles Bottles are an essential part to many of Link's quests. These containers are used & often required to carry various things, such as: Heart Containers
Appearances in other games Heart Containers also appear in the Super Smash Bros. series- however, these perform a slightly different function to the Heart Containers in The Legend of Zelda series. In Super Smash Bros. a player using a heart container will lose all damage inflicted upon him (that is, 0%). In all modes of Super Smash Bros. Melee except "All-Star", the container will drop the user's current damage count down 100 points (in the game, 100%, but this does not mean all of the damage is lost). It appears in very limited quantities in this game, but most commonly in "All-Star" mode, where only three are available in the intermediate "park" stage between each battle. These containers remove all damage, as they did in the original Super Smash Bros. Once one has been used, the player cannot use it again until he has beaten the mode. Heart Containers have no effect if the user's damage counter is at 0%. Cane of Byrna The Cane of Byrna appears in Link to the Past. When swung, it creates a sphere of raw magic that circles Link, repelling enemies and attacks. Unfortunately, it drains magic quickly. It appeared in the Gamecube version of Soul Calibur II as one of Link's selectable weapons. Cane of Pacci Appearing in Minish Cap, the Cane of Pacci creates a sphere of yellow energy that flips whatever it strikes upside down. It's best used to flip shelled monsters and for creating platforms. In addition, when aimed at a hole, it will charge that hole with energy, allowing Link to shoot up out of it when he jumps in. Cane of Somaria The Cane of Somaria appears in The Oracle of Ages and A Link to the Past. When swung, it creates a block in front of Link and is used to complete various puzzles. The block will take a few hits before exploding. By swinging the Staff again, Link can also intentionally make the block explode, sending projectiles in four directions. Deku Stick A Deku Stick is a long wooden branch that can be swung by using the assigned "C" button. They inflict double the damage to that of the Kokiri Sword, and double still when set ablaze, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying a Deku Baba while it is in the upright position. The downside of the Deku Sticks is their lack of durability, as they break on impact with most surfaces. They can also be used to carry fire from torches to other objects that require lighting, but will burn to ashes if left alight. Initially, Link can only carry 10 Deku Sticks, although his carrying capacity can be upgraded as the game progresses. In The Wind Waker, there is a similar variant called the Boko Baba Stick. It also obtained from a Deku Baba. These sticks do not break, and are not stored in the inventory. When on fire, the flame eventually extinguishes and the stick does not turn to ash. Fire and Ice Rods The Fire and Ice Rods are weapons that have only appeared in the 2D versions of the Zelda games. In A Link to the Past, they are found at different places and take magic power to use. In Links Awakening, the Magic Rod appears in Turtle Rock Dungeon. The Magic Rod is the same as the Fire Rod, but doesn't use magic, as Links Awakening doesn't have a magic meter. In recent 3D games, the fire and ice rods have no use, for the fire and ice tipped arrows have taken their place. The Fire Rod also appeared in Four Swords Adventures. Rod of Seasons The Rod of Seasons is a staff-like device used by Link in The Oracle of Seasons. By standing on the location of a tree stump and waving the rod, the user can change the seasons at a whim. To control the seasons, the rod holds four amulet-like devices in hollowed sections of its base, with one allowing the staff to dictate that season. In the game, this allowed Link to pass puzzles, find magical seeds and find new places to explore. In battle, the device could be used to hold back attackers at a distance, such as enemies and people that could not be normally struck with the blade. Bait In the original Legend of Zelda, bait resembling meat on a bone is available for purchase in certain shops. This item can distract certain enemies and is required to pass certain rooms inhabited by hungry Moblins or Goriya. In The Wind Waker, Link can buy All-Purpose Bait at 's Shop Ship and store it in his Bait Bag. It is purchased for 10 rupees in groups of three servings. A purchasable group of this bait will occupy one pouch in the Bait Bag, regardless of how many servings are left. Throwing some bait on the ground can cause pigs to dig there; throwing it near a rat hole causes rats to offer various helpful items for purchase. It can also distract miniblins, and if thrown onto the sea near , he can fill in Link's Sea Chart and offer advice about the area. Hyoi Pear In The Wind Waker, the Hyoi Pear is available for purchase only from Beedle's Ship Shop for 10 rupees. It is a lightly-freckled pear with three indents or bruises that resemble an open-mouthed face, similar to Edvard Munch's The Scream. It allows Link to take control of seagulls for an indefinite time. In using it, Link balances the pear atop his head in hopes that a nearby seagull will fly down and eat it. Thereafter, the player's point of view and control shifts to the seagull as Link enters a trance state, waving his arms in front of him slowly, as if telepathically guiding the seagull's motions himself. The player can now direct the seagull. Seagulls can be used outdoors to trigger switches in out-of-reach places on islands. A seagull has no defense, however, and running into an enemy or pressing R will revert the control back to Link. Bug Catching Net The Bug Catching Net is a net given to Link with which he can catch bugs and fairies to put in his bottles. It appears in a Link to the Past. Amusingly, it can be used to reflect Agahnim's magic spells as if it were the Master Sword. It does not appear in any 3-D games as Link can swing the bottles themselves to capture things inside. It appeared in the Gamecube version of Soul Calibur II as Link's "gag" weapon. Compass A handy compass allows adventurers to locate treasure and enemies while exploring dungeons, temples, and palaces. Appears in The Legend of Zelda, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle of Ages, Oracle of Seasons, Wind Waker, and The Minish Cap. In "Link's Awakening", the compass makes a tone when you enter a room with a key in it. Dungeon Map Made by previous adventurers, these explorers made meticulous maps of their findings, and left them hidden within the walls of some dungeons to aid future explorers. The dungeon map shows Link the entire dungeon in which it was found. Appears in The Legend of Zelda, The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle of Ages, Oracle of Seasons, Wind Waker, and The Minish Cap. Gust Jar
Hammers A massive and destructive hammer introduced in The Adventures of Link, the Magic Hammer is capable of breaking formations and barriers with its tremendous weight. In The Ocarina of Time and The Wind Waker a similar variant called the Megaton Hammer and Skull Hammer, respectively, appeared with different designs. The Megaton Hammer also appears as a weapon that only Link can use in Soul Calibur II, but is off-scale, considering that Link can use it with just one hand. Lantern In some Legend of Zelda games, a lantern or similar item is used by Link. Its primary function is to light up darkened areas, but it can also be used for offensive purposes. In the original Legend of Zelda, the Blue and Red Candles can be used to light up darkened rooms. In A Link to The Past,and The Adventures of Link a lantern is the first item acquired by the player. In Link's Awakening, Magic Powder can light up torches, while Ember Seeds play a similar role in the Oracle games. A lantern reappears in The Minish Cap as the Flame Lantern, where it can also melt ice. A lantern will also appear in the upcoming Twilight Princess, where it appears to require oil stored in bottles. Lens of Truth A magical magnifying glass, the Lens of Truth allows its user to see the invisible and see through illusions, while slowly draining magic power. Magic Cape The Magic Cape appears only in Link to the Past. When worn, it makes Link invisible and capable of avoiding some types of enemies and traps. Picto Box The Picto Box allowed Link to take beautiful snapshots of the amazing people and places he encountered throughout his adventure. In Majora's Mask, it could only hold one photograph, but in The Wind Waker, it could hold up to three photographs. It could only take black and white photos until one upgraded it to the Deluxe Picto Box, which could take full color photographs. Rupees Rupees are the main currency of Hyrule, and can be collected in all Zelda games except for The Adventure of Link and Four Swords Adventures. Triforce A holy relic created by three goddesses, the Triforce consists of three separate parts, each also referred to as a Triforce: the Triforce of Power, the Triforce of Wisdom, and the Triforce of Courage. It is a powerful artifact that is central to most Zelda games. | |||||||||||||||||||||
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