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Wario Land 4 is a video game released for the Game Boy Advance system in 2001. In this game, Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from The Golden Diva.
Gameplay The gameplay of Wario Land 4 allows for some open-endedness as well as some order of difficulty. There are four main passages in addition to the Entry Passage and "Final" Golden Pyramid: the Emerald, Ruby, Topaz, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Ruby Passage is themed around mechanics and technology. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. There are four levels in a passage. To progress to the next level in a passage, a player has to find the Keyzer in the previous level (a Keyzer is a floating key-nosed creature that promptly disappears after the player uses it). After the four levels comes a Mini-game Shop (not run by Mr. Game & Watch as some people seem to think - the true identity of the shopkeeper is revealed at the end of the game) and the Boss Room. To enter the Boss Room, the player must find the four pieces of the passage's namesake gem in each level (a total of four gems and 16 pieces). Also, a player can find a CD in each level, which unlocks a song in the CD Room. Upon entering a level, one has all the time in the world they want to find treasure, beat up enemies, and such. Enemies, when defeated, give coins and health orbs. After collecting a full bar of health orbs, the player receives one extra heart (out of 8). However, the player can't return to the pyramid (and thus have all of their treasure saved) until they open the portal again via a Frog Switch. Upon hitting the switch, a time limit (which varies depending on the game's difficulty setting and level itself) is placed, and many blocks in the level appear or disappear. For some levels, this results in a rush back to the portal the same way the player came. In others, totally new areas are exposed. If a player fails to reach the portal within the time limit, he begins to lose coins. Once all of his coins are gone, he is kicked out of the level (as if he had lost all of his health) and is left with no treasure. Boss rooms At the end of each passage, Wario encounters a boss room. He must destroy a boss within a set time limit to win the treasure within the boss rooms (if Wario takes too long but manages to win before the limit is up, some treasure may be withheld). The bosses can be made easier by the purchase of items from a shop near the boss's door. The shop does not accept normal cash from levels. Instead, one must play games in the Mini-game Shop to win medals to use. Each of the items on the bottom row of the shop's listing are "super effective" against a certain boss. For instance, the Black Dragon's flames will burn Cractus better than any other attack. Difficulty levels There are three difficulty levels. Passages Entry Passage: Levels- Hall of Hieroglyphs. Boss: Spoiled Rotten. Emerald Passage: Levels- Palm Tree Paradise; Wildflower Fields; Mystic Lake; Monsoon Jungle. Boss- Cractus. Ruby Passage: Levels- The Curious Factory; The Toxic Landfill; 40 Below Fridge; Pinball Zone. Boss- Cuckoo Condor Topaz Passage: Levels- Toy Block Tower; The Big Board; Doodle Woods; Domino Row. Boss- Aerodent. Sapphire Passage: Levels- Crescent Moon Village; Arabian Night; Fiery Cavern; Hotel Horror. Boss- Catbat. Golden Pyramid (obtainable by beating all other passages): Levels- Golden Passage. Boss (also end-of-game boss)- Golden Diva. Story The manual describes how Wario is reading the newspaper when he notices an article about a mysterious pyramid found deep in the jungle. The legend related to the pyramid is that of Princess Shokora, ruler of the pyramid, who was cursed by the money-crazed Golden Diva. Without wasting time, Wario jumps on his Wario Car (as shown in the opening animation) and speeds toward the pyramid. As he enters it, he finds a black cat and chases it. Doing so, he falls down a precipice and is stuck inside the pyramid. Bosses
Boss Halls Before each battle, Wario will enter a hall way consisting of two doors. One is a shop which uses mini-game coins as currency. In the shop you can buy various power-ups which deal little to massive damage to the Boss right before the fight, thus saving time during the battle. The Sound Room After completing The Hall of Hieroglyphics, a room called the sound rooms opens. This is where people can listen to CDs of 16 different songs, which are unlocked throughout the game. They may well have been a way to flesh out the system's sound chip, producing high quality sound for the game. A special feature called "Wario Karaoke" is unlocked by earning a gold crown ranking in every level or by entering the sound room and pressing the start, select, up, L and R buttons simultaneously. This allows people to see the lyrics to the song Medamayaki, a song found in the level "Palm Tree Paradise." CDs Development Reception IGN gave Wario Land 4 a 9.0, or "Outstanding", citing its well thought out level design and replayability, though the game does not significantly push the performance power of the Game Boy Advance.• Novel A "choose your own adventure" novel based on the game was written by Craig Wessel and published by Scholastic Inc. Trivia | |||||||||||
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