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    A supercomputer is a computer that leads the world in terms of processing capacity, particularly speed of calculation, at the time of its introduction. The term "Super Computing" was first used by New York World newspaper in 1920 to refer to large custom-built tabulators IBM made for Columbia University.

        Supercomputer
            Overview
            Software tools
            Uses
            Design
                Supercomputer challenges, technologies
                Processing techniques
                Operating systems
                Programming
            Types of general-purpose supercomputers
            Special-purpose supercomputers
                Measuring supercomputer speed
                Current fastest supercomputer system
                Quasi-supercomputing
            Timeline of supercomputers
            See also
            Notes
                Information resources
                Supercomputing centers, organizations
                Specific machines, general-purpose
                Specific machines, special-purpose

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    Overview

    Supercomputers introduced in the 1960s were designed primarily by Seymour Cray at Control Data Corporation (CDC), and led the market into the 1970s until Cray left to form his own company, Cray Research. He then took over the supercomputer market with his new designs, holding the top spot in supercomputing for 5 years (1985–1990). Cray, himself, never used the word "supercomputer," a little-remembered fact in that he only recognized the word "computer." In the 1980s a large number of smaller competitors entered the market, in a parallel to the creation of the minicomputer market a decade earlier, but many of these disappeared in the mid-1990s "supercomputer market crash". Today, supercomputers are typically one-of-a-kind custom designs produced by "traditional" companies such as IBM and HP, who had purchased many of the 1980s companies to gain their experience, although Cray Inc. still specializes in building supercomputers.



    The term supercomputer itself is rather fluid, and today's supercomputer tends to become tomorrow's normal computer. CDC's early machines were simply very fast scalar processors, some ten times the speed of the fastest machines offered by other companies. In the 1970s most supercomputers were dedicated to running a vector processor, and many of the newer players developed their own such processors at a lower price to enter the market. The early and mid-1980s saw machines with a modest number of vector processors working in parallel become the standard. Typical numbers of processors were in the range 4–16. In the later 1980s and 1990s, attention turned from vector processors to massive parallel processing systems with thousands of "ordinary" CPUs, some being off the shelf units and others being custom designs. (This is commonly and humorously referred to as the attack of the killer micros in the industry.) Today, parallel designs are based on "off the shelf" server-class microprocessors, such as the PowerPC, IA-64, or x86-64, and most modern supercomputers are now highly-tuned computer clusters using commodity processors combined with custom interconnects.

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    Software tools

    Software tools for distributed processing include standard APIs such as MPI and PVM, and open source-based software solutions such as Beowulf and openMosix which facilitate the creation of a sort of "virtual supercomputer" from a collection of ordinary workstations or servers. Technology like ZeroConf (Rendezvous/Bonjour) pave the way for the creation of ad hoc computer clusters. An example of this is the distributed rendering function in Apple's Shake compositing application. Computers running the Shake software merely need to be in proximity to each other, in networking terms, to automatically discover and use each other's resources. While no one has yet built an ad hoc computer cluster that rivals even yesteryear's supercomputers, the line between desktop, or even laptop, and supercomputer is beginning to blur, and is likely to continue to blur as built-in support for parallelism and distributed processing increases in mainstream desktop operating systems. An easy programming language for supercomputers remains an open research topic in Computer Science.

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    Uses

    Supercomputers are used for highly calculation-intensive tasks such as problems involving quantum mechanical physics, weather forecasting, climate research (including research into global warming), molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), physical simulations (such as simulation of airplanes in wind tunnels, simulation of the detonation of nuclear weapons, and research into nuclear fusion), cryptanalysis, and the like. Major universities, military agencies and scientific research laboratories are heavy users.

    A particular class of problems, known as Grand Challenge problems, are problems whose full solution require semi-infinite computing resources.

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    Design





    Supercomputers using custom CPUs traditionally gained their speed over conventional computers through the use of innovative designs that allow them to perform many tasks in parallel, as well as complex detail engineering. They tend to be specialized for certain types of computation, usually numerical calculations, and perform poorly at more general computing tasks. Their memory hierarchy is very carefully designed to ensure the processor is kept fed with data and instructions at all times—in fact, much of the performance difference between slower computers and supercomputers is due to the memory hierarchy. Their I/O systems tend to be designed to support high bandwidth, with latency less of an issue, because supercomputers are not used for transaction processing.

    As with all highly parallel systems, Amdahl's law applies, and supercomputer designs devote great effort to eliminating software serialization, and using hardware to accelerate the remaining bottlenecks.


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    Supercomputer challenges, technologies
      A supercomputer generates large amounts of heat and must be cooled. Cooling most supercomputers is a major HVAC problem.
      Information cannot move faster than the speed of light between two parts of a supercomputer. For this reason, a supercomputer that is many meters across must have latencies between its components measured at least in the tens of nanoseconds. Seymour Cray's supercomputer designs attempted to keep cable runs as short as possible for this reason: hence the cylindrical shape of his famous Cray range of computers. In modern supercomputers built of many conventional cpus running in parallel, latencies of 1-5 microseconds to send a message between cpus are typical.
      Supercomputers consume and produce massive amounts of data in a very short period of time. According to Ken Batcher, "A supercomputer is a device for turning compute-bound problems into I/O-bound problems." Much work on external storage bandwidth is needed to ensure that this information can be transferred quickly and stored/retrieved correctly.

    Technologies developed for supercomputers include:

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    Processing techniques
    Vector processing techniques were first developed for supercomputers and continue to be used in specialist high-performance applications.
    Vector processing techniques have trickled down to the mass market in DSP architectures and SIMD processing instructions for general-purpose computers.

    Modern video game consoles in particular use SIMD extensively and this is the basis for some manufacturers' claim that their game machines are themselves supercomputers. Indeed, some graphics cards have the computing power of several TeraFLOPS. The applications to which this power can be applied was limited by the special-purpose nature of early video processing. As video processing has become more sophisticated, Graphics processing units (GPUs) have evolved to become more useful as general-purpose vector processors, and an entire computer science sub-dicipline has arisen to exploit this capability: General-Purpose Computing on Graphics Processing Units (GPGPU.)

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    Operating systems


    Supercomputer operating systems, today most often variants of Linux or UNIX, are every bit as complex as those for smaller machines, if not more so. Their user interfaces tend to be less developed, however, as the OS developers have limited programming resources to spend on non-essential parts of the OS (i.e., parts not directly contributing to the optimal utilization of the machine's hardware). This stems from the fact that because these computers, often priced at millions of dollars, are sold to a very small market, their R&D budgets are often limited. (The advent of Unix and Linux allows reuse of conventional desktop software and user interfaces.)

    Interestingly this has been a continuing trend throughout the supercomputer industry, with former technology leaders such as Silicon Graphics taking a back seat to such companies as NVIDIA, who have been able to produce cheap, feature-rich, high-performance, and innovative products due to the vast number of consumers driving their R&D.

    Historically, until the early-to-mid-1980s, supercomputers usually sacrificed instruction set compatibility and code portability for performance (processing and memory access speed). For the most part, supercomputers to this time (unlike high-end mainframes) had vastly different operating systems. The Cray-1 alone had at least six different proprietary OSs largely unknown to the general computing community. Similarly different and incompatible vectorizing and parallelizing compilers for Fortran existed. This trend would have continued with the ETA-10 were it not for the initial instruction set compatibility between the Cray-1 and the Cray X-MP, and the adoption of UNIX operating system variants (such as Cray's Unicos and today's Linux.)

    For this reason, in the future, the highest performance systems are likely to have a UNIX flavor but with incompatible system-unique features (especially for the highest-end systems at secure facilities).

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    Programming
    The parallel architectures of supercomputers often dictate the use of special programming techniques to exploit their speed. Special-purpose Fortran compilers can often generate faster code than the C or C++ compilers, so Fortran remains the language of choice for scientific programming, and hence for most programs run on supercomputers. To exploit the parallelism of supercomputers, programming environments such as PVM and MPI for loosely connected clusters and OpenMP for tightly coordinated shared memory machines are being used.

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    Types of general-purpose supercomputers

    There are three main classes of general-purpose supercomputers:
      Vector processing machines allow the same (arithmetical) operation to be carried out on a large amount of data simultaneously. (Today's conventional cpus using SIMD instructions are generally not counted to be vector processors.)
      Tightly connected cluster computers use specially developed interconnects to have many processors and their memory communicate with each other, typically in a NUMA architecture. Processors and networking components are engineered from the ground up for the supercomputer. The fastest general-purpose supercomputers in the world today use this technology.

    As of 2005, Moore's Law and economies of scale are the dominant factors in supercomputer design:
    a single modern desktop PC is now more powerful than a 15-year old supercomputer, and at least some of the design tricks that allowed past supercomputers to out-perform contemporary desktop machines have now been incorporated into commodity PCs. Furthermore, the costs of chip development and production make it uneconomical to design custom chips for a small run and favor mass-produced chips that have enough demand to recoup the cost of production.

    Additionally, many problems carried out by supercomputers are particularly suitable for parallelization (in essence, splitting up into smaller parts to be worked on simultaneously) and, particularly, fairly coarse-grained parallelization that limits the amount of information that needs to be transferred between independent processing units.
    For this reason, traditional supercomputers can be replaced, for many applications, by "clusters" of computers of standard design which can be programmed to act as one large computer.

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    Special-purpose supercomputers
    Special-purpose supercomputers are high-performance computing devices with a hardware architecture dedicated to a single problem.
    This allows the use of specially programmed FPGA chips or even custom VLSI chips, allowing higher price/performance ratios by sacrificing generality.
    They are used for applications such as astrophysics computation and brute-force codebreaking.

    Examples of special-purpose supercomputers:
      GRAPE, for astrophysics and molecular dynamics

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    Measuring supercomputer speed
    The speed of a supercomputer is generally measured in "FLOPS" (FLoating Point Operations Per Second) or TFLOPS (1012 FLOPS); this measurement is based on a particular benchmark which does LU decomposition of a large matrix. This mimics a class of real-world problems, but is significantly easier to compute than a majority of actual real-world problems.

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    Current fastest supercomputer system

    On March 25, 2005, IBM's Blue Gene/L prototype became the fastest supercomputer in a single installation using its 65536 nodes to run at 135.5 TFLOPS (1012 FLOPS). The Blue Gene/L is a cluster of nodes, each based on a customized version of IBM's PowerPC 440 processor with 512MiB of local memory. The prototype was developed at IBM's Rochester, Minnesota facility, but production versions were rolled out to various sites, including Lawrence Livermore National Laboratory (LLNL). On October 28, 2005 the machine reached 280.6 TFLOPS with 131072 nodes, but the LLNL system is expected to achieve at least 360 TFLOPS, and a future update will take it to 0.5 PFLOPS. Before this, a Blue Gene/L fitted with 32,768 nodes managed seven hours of sustained calculating at a 70.7 teraflops—another first. * In November of 2005 IBM Blue Gene/L became the number 1 on TOP500's most powerful supercomputer list*. In June 2006 LLNL's 131,072-node machine broke another record, sustaining 207.3 TFLOPS*.

    References:
    *
    *
    *

    The MDGRAPE-3 supercomputer, which was completed in June 2006, reportedly reached one petaflop calculation speed, though it may not qualify as a general-purpose supercomputer as its specialized hardware is optimized for molecular dynamics simulations. See: *
    * *

    India is developing a supercomputer that can reach one petaflop. The project is under the leadership of Dr.Karmarkar who invented the Karmarkar's algorithm. The Tata company is funding the project.*

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    Quasi-supercomputing
    Some types of large-scale distributed computing for embarrassingly parallel problems take the clustered supercomputing concept to an extreme. One such example is the BOINC platform which is a host for a number of distributed computing projects recorded on April 17th 2006 processing power of over 418.6 TFLOPS through 1 Million plus computers on the network *. On April 17th 2006 BOINC's largest project SETI@home has a reported processing power of 250.1 TFLOPS through 900,000+ computers *.

    On May 16 2005, the distributed computing project Folding@home reported a processing power of 195 TFLOPS on their CPU statistics page.*. Still higher powers have occasionally been recorded: on February 2 2005, 207 TFLOPS were noted as coming from Windows, Mac, and Linux clients *.

    GIMPS's distributed Mersenne Prime search achieves currently 20 TFLOPS.

    Google's search engine system may be faster with estimated total processing power of between 126 and 316 TFLOPS. Tristan Louis estimates the systems to be composed of between 32,000 and 79,000 dual 2 GHz Xeon machines. * Since it would be logistically difficult to cool so many servers at one site, Google's system would presumably be another form of distributed computing project: grid computing. The New York Times estimates that the Googleplex and its server farms contain 450,000 servers.

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    Timeline of supercomputers

    Historical, present:



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    See also

    General concepts, history


    Other classes of computer


    Supercomputer companies in operation

    These companies make supercomputer hardware and/or software, either as their sole activity, or as one of several activities.

    Defunct supercomputer companies

    These companies have either folded, or no longer operate in the supercomputer market.

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    Notes



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    Information resources
      LinuxHPC.org Linux High Performance Computing and Clustering Portal
      WinHPC.org Windows High Performance Computing and Clustering Portal

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    Supercomputing centers, organizations
    Organizations
      DEISA Distributed European Infrastructure for Supercomputing Applications, a facility integrating eleven European supercomputing centers.
      HPC-UK strategic collaboration between the UK's three leading supercomputer centres - Manchester Computing, EPCC and Daresbury Laboratory
      NAREGI Japanese NAtional REsearch Grid Initiative involving several supercomputer centers
      TeraGrid, a national facility integrating nine US supercomputing centers
    Centers
      BSC Barcelona Supercomputing Center - Spanish national supercomputing facility and R&D center
      HPCx UK national supercomputer service operated by EPCC and Daresbury Lab
      CESCA Supercomputing Centre of Catalonia

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    Specific machines, general-purpose

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    Specific machines, special-purpose






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