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is a successful series of fighting games made by Nintendo, featuring in its majority Nintendo characters from previous video games. The series had a successful start with Super Smash Bros. on the Nintendo 64. It achieved even greater success with Super Smash Bros. Melee, released in 2001 for the GameCube. Super Smash Bros. Brawl is scheduled to be released in 2007, and the director has stated he will do his best to make it Wi-Fi Compatible.
History Super Smash Bros. was introduced in 1999 for the Nintendo 64. Originally a low-budget game that was exclusive to Japan, it was released worldwide after selling over a million copies in Japan. It featured eight characters from the start, with four unlockable characters, all of them from Nintendo games. Super Smash Bros. Melee was released in 2001 for the GameCube. It had a larger budget and development team * and was released to much greater praise and acclaim. It featured 25 characters; of those, 14 were starter characters and 11 had to be unlocked. It also had more modes. Melee has since sold seven million copies and is the top-selling game on the GameCube. Although a third Super Smash Bros. game had been announced long before E3 2006 under the name Super Smash Bros. Revolution, on May 10, 2006, Nintendo unveiled its first information in the form of a trailer, and the game was renamed Super Smash Bros. Brawl. The trailer featured Solid Snake, of Metal Gear fame, marking the first time that a third-party character had been introduced as a playable character in a Super Smash Bros. title. Gameplay The Super Smash Bros. series is a dramatic departure from many fighting games in the simplicity of its controls. Instead of long and complicated combos, players use combos by precise changes in the analog stick. These simplistic controls have made the game easy to pick up and difficult to master and have been the main defining difference that separates Super Smash Bros. from other fighters. The second major difference from other fighting games is how damage is counted. While most fighting games give players a life bar that depletes as the character is injured, Super Smash Bros. uses a percentage system. As characters get attacked, their percentage rises (up to a maximum possible total of 999%). The higher the percentage, the farther the character flies when struck by an attack. A player is KO'ed when they are hit so far that they are unable to return to the platform which the fighting takes place on, or if they are hit so hard they can't react before the hit the outer boundary. Heavier characters can take more damage before being sent flying, but because of their larger size, they are bigger targets and have a harder time getting back. On the opposite side of the spectrum, light characters are small and hard to hit, but one or two hits can send them flying. A third difference is the inclusion of items. While most fighting games require you to fight simply using your attack moves, the Super Smash Bros. series allows items to fall from the sky, either by themselves or in crates, barrels, capsules and, on certain occasions, eggs. These items have a variety of uses, ranging from landmines to blaster guns. Fighters Characters are listed in the order of their first appearance. Non-playable fighters Characters are listed in the order of their first appearance. Games in the series Nintendo has expressed interest in making a Super Smash Bros. title for the Nintendo DS in the future, , but nothing has been announced yet. | ||||||||
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