|
For the GBA enhanced remake, see Yoshi's Island: Super Mario Advance 3. Super Mario World 2: Yoshi's Island (titled Super Mario: Yoshi Island in Japan) is a platform video game developed and published by Nintendo for the Super NES console. While featuring Nintendo's trademark Mario character, the game's innovative graphics and gameplay differed from all previous titles in the Super Mario Bros. series: Players control various Yoshi dinosaurs rather than Mario himself, who appears as a helpless infant. In 1998, Nintendo released a semi-sequel titled Yoshi's Story, which received mixed reviews for losing the charm of the original and for being too childish. The original Yoshi's Island re-appeared in 2002 (with easier to unlock bonus stages) as Yoshi's Island: Super Mario Advance 3 for the Game Boy Advance. The first true sequel, Yoshi's Island DS, is currently in development for the Nintendo DS and will be released on November 13, 2006. Unlike Yoshi's Island, it now features Princess Peach, Donkey Kong and Wario as babies.
Story The game begins with Baby Mario and Baby Luigi being delivered by the stork to their parents in the Mushroom Kingdom. Kamek the Magikoopa senses that the brothers will cause great trouble to the Koopas in the future, so he attempts to kidnap them. Kamek captures the stork and young Luigi, but Mario (along with Kamek's map to Bowser's castle) falls to the ground and lands on a Yoshi's back. The Yoshis decide to protect Baby Mario and rescue his brother, along with the captured stork, who knows who the boys' parents are. Along the way, they must fight through Kamek's creatures and the hostile inhabitants of the island. Kamek appears several times, using his spells to make normal enemies grow to monstrous sizes to become bosses. Eventually, after a long tiring adventure of getting attacked, speared, eaten and cursed, the Yoshis make it to the Koopa Kingdom (World 6), and Yoshi (the green one) infiltrates Kamek's castle. Kamek now resorts to attacking Yoshi directly, but the Yoshis succeed in breaking into the castle. They then have a choice of 4 doors, Number 1 has multiple enemies and hazards. Door 2, all the enemies are related to Shy Guys. Door 3 is the revenge of Tap-Tap the Red Nosed and Door 4 is Baby Bowser's secret stash, which has over 100 coins. Finally, Yoshi breaks into the final chamber. Inside, Kamek pleads with Yoshi to hand over Baby Mario. But the noise awakens Baby Bowser. Baby Bowser complains that Kamek woke him up, and proceeds to attack him before flattening him and casually kicking him offscreen. Noticing Yoshi,he said "Hmm...What a gween donkey. Look wyke fun, me wanna ride!" , Baby Bowser demands a ride, and attacks when Baby Mario won't get off Yoshi's back. When Yoshi defeats Baby Bowser, Kamek uses his magic on his master. Baby Bowser grows to monstrous size, even much larger than the full-grown Bowser, so much that the majority of the castle collapses as he grows too big for the room. Baby Bowser attacks, but is defeated. As Baby Bowser, the spell broken, collapses on the ruins of the roof, Kamek rushes off with him on his broomstick, shouting that they'll be back (They did return; in Super Mario World where the Yoshi's get sealed in eggs). Hopping across the roof, Yoshi finds the captured stork, along with Baby Luigi. Both are set free, and the siblings are taken to their parents. Graphics The game uses the Super FX 2 microchip to create sprite scaling and polygon effects that are relatively advanced for a Super Famicom/SNES game (a preliminary version of the boxart featured the Super FX 2 logo). The game also used the SNES' capability of parallax scrolling. The game's unique graphical style is said to have resulted from a conflict with Nintendo's internal evaluation committee; impressed by the recently released Donkey Kong Country, which sported pre-rendered graphics, they ordered the game's producer, Shigeru Miyamoto, to move the visuals in this direction. Shigeru, who did not particularly like Donkey Kong Country, instead altered the graphics to look as if they had been drawn with crayons and felt-pens and resubmitted it to the evaluation committee, who admitted their mistake and passed the game. Some of the cut scenes do, however, show pre-rendered graphics, done in a rather different form that looks more like the gameplay graphics. Gameplay
Reception Upon release, Electronic Gaming Monthly hailed the game to be one of the best games of that year and others considered the game to be an instant classic. GamePro gave the game a 4/5 rating. In Japan, the game sold well and numerous merchandise such as a soundtrack CD and t-shirts were sold. However, in North America, the game was less successful than hoped. The most likely reason for its low sales figures was the introduction of the 32-bit generation along with the shift of focus away from the Super Nintendo towards the Nintendo 64. Yoshi's Island proved to be a critical and commercial hit in its Game Boy Advance version, Super Mario Advance 3: Yoshi's Island, which was released in 2002, at the peak of the handheld's success. Spin-offs Aside from the critically panned semi-sequel Yoshi's Story and the in-development Yoshi's Island DS, the game has seen two other spin-offs: Yoshi Touch & Go for the Nintendo DS and Yoshi Topsy-Turvy for Game Boy Advance. While unrelated in basic gameplay, the characters and graphic style are heavily based on Yoshi's Island. Yoshi's Island - the physical location of Super Mario World 2 's action - is also used as the backdrop for the popular Super Nintendo and Game Boy puzzle game Tetris Attack. Poochy is a fictional, canine character in Nintendo's Yoshi series of video games. Poochy's name is sometimes spelled "Poochie" or "Poochey". Poochy first appears in the Extra mission of World 1, "Poochy Ain't Stupid". However, most players will first encounter the character in level 2-1, "Visit Koopa and Parakoopa" with an explanation of his gameplay mechanics. After that, he shows up in subsequent levels throughout the game. Poochy is an excitable little dog who looks quite happy to see Yoshi and Baby Mario. Yoshi can hop on Poochy's head and allow Poochy to transport him through whatever section they happen to be in. Controllable in a sense, Poochy will run whatever direction Yoshi faces. By jumping onto higher-up platforms, Yoshi can also make Poochy jump. Riding around on Poochy is preferable because he can walk on surfaces Yoshi can't — spikes, for example — and also because Poochy can plow through many enemies that Yoshi would otherwise have to fight himself. A developer favorite, Poochy was initially only in one level but his role was expanded considerably after initial playtesting. Poochy later appeared in Yoshi's Story and Tetris Attack. | |||||||||||
|
| ||||||||||||
![]() |
|
| |