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    is a platforming video game developed by Nintendo for the Game Boy video game console in 1989. Super Mario Land is Mario's first true Mario game for the Game Boy. In it, Mario has to save Princess Daisy from Tatanga, a mysterious space man.

    Super Mario Land was a launch title for the Game Boy both in Japan and North America.


        Super Mario Land
            Development
            Gameplay
                Hard Mode
            Story
                Worlds
            Reception
                Internal links
    TitleSuper Mario Land
    image
    DeveloperNintendo
    PublisherNintendo
    DesignerGunpei Yokoi
    Releasedflagicon
    GenrePlatform game
    ModesSingle player
    RatingsESRB: Everyone (6+)
    PlatformsGame Boy line
    Media512-kilobit cartridge (electronics)

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    Development

    Unlike all previous Mario games, Super Mario Land was not created by Shigeru Miyamoto, but rather by his mentor Gunpei Yokoi. As a result, very few elements from this game reappeared in subsequent entries in the Mario series.

    The game's music score was composed by Hirokazu 'Hip' Tanaka.

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    Gameplay

    Super Mario Land plays similarily to the classic Super Mario Bros. for the Nintendo Entertainment System, with similar physics and the inability to backtrack to previous screens, as well as lacking any sort of save feature. One unique feature of the game was that at two points in the game, Mario drives two different vehicles, the Sky Pop and the Marine Pop, adding variety to the gameplay.

    Also, the traditional Fire Flower power-up was slightly different in this game, instead being called the "Super Flower" and transforming Mario into Superball Mario. Instead of bouncing along the ground like regular fireballs, the superball always bounces at a diagonal angle, allowing it to ricochet around the entire playing field, bouncing off walls, blocks, even ceilings. The superball disappears when it hits an enemy, bounces off screen, or after a short time. The superball is also useful in that it collects coins as it touches them, allowing Superball Mario to collect coins that are out of his reach.

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    Hard Mode

    After the game is completed, the game returns to the title screen. However, the mushroom cursor next to "Start" changes to an image of Mario's head, meaning that the player can play in Hard Mode. This is a harder version of the game which has a number of changes, some examples of which are more monsters in certain levels (some in levels that they weren't previously in) and more falling ceilings and stalactites in the indoor levels. Once this mode is completed, the player can access a level select. Due to the inability of Super Mario Land to save, however, Hard Mode and the level select will be lost as soon as the power to the Game Boy runs out or the player shuts the system off.



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    Story



    When Daisy of Sarasaland is kidnapped by the alien Tatanga, Mario sets out to rescue her. Mario chases Tatanga through the 4 geographical areas of Sarasaland, defeating his minions along the way; as well as finding monsters that pretend to be Daisy, only serving to try and fool Mario. Mario finally corners Tatanga in the skies of the Chai kingdom, bringing down his alien warship and rescuing Daisy.

    The plot of this game, however, was merely a distraction for Mario while Wario took over Mario's castle. This element of the storyline is only revealed in the sequel, Super Mario Land 2: 6 Golden Coins.

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    Worlds
    Sarasaland, where Super Mario Land takes place, consists of four worlds, with three levels each. Each world has a different theme:

      World 1, Birabuto, is Egyptian themed and has pyramids in the background. It is mostly easy for new players to get used to. The boss of this area is King Totomesu, a sphinx-lion creature who breathes fire.

      World 2, Muda, is ocean-themed. The final level has Mario riding his submarine, the Marine Pop. The boss here is Dragonzamasu, a strange seahorse creature with powerful bubble attacks.

      World 3, Easton, has an Easter Island theme and has Moai in the background. Hiyoholi is the boss here. He's a strong rock creature who attacks Mario with bouncing rocks called Ganchans.

      World 4, Chai, is Asian-themed, with Asian music and bamboo in the background. The last level of Chai includes a level played in Mario's airplane, the Sky Pop. Mario engages Biokinton and Tatanga's powerful spaceship Pogosu in the final stage.



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    Reception


      In 1992, the World 1-1 theme was sampled by the Ambassadors of Funk for the song Supermarioland. It reached number 8 in the UK Singles Chart. It was soon followed by a similar song titled Go! Mario! Go, which sampled the Underground and Chai Kingdom themes. Both songs were later included on the album Super Mario Compact Disco.

      In 1996 the game was re-released as part of the Game Boy 'Player's Choice' series of games that have sold over one million units.

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    Internal links

     
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    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "Super Mario Land". link