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is the sequel to the smash hit Contra, developed by Konami and originally released in 1988 as an arcade game. In this title, the alien forces from the original game have taken over a base in an undisclosed region of South America and the player(s) once again assume the roles of Bill Rizer (Player 1) and Lance Bean (Player 2).
Storyline The game takes place during December 2634 A.D. A disturbing distress signal from General Hal is received, who was on his way to South America in preparation for the GX Army's 7th military maneuvers, reporting that the GX Army has suddenly revolted. The top branch of the federation forces calls forth Bill and Lance to investigate the situation. They arrive at the base ruins, only to find out that the GX Army's troops were being possessed by the same kind of mutated creatures they fought at Galuga (in the original Contra). Thus, the situation becomes grimmer taking into account the fact that Bill and Lance are killing their former comrades-in-arms. After a fierce battle, ultimately leading up to the alien nest, the alien invasion was once again thwarted. Naval records concealed the events of the mission, with a cover story being told to the public that the GX Army's destruction was the result of an accident caused by a discharged weapon. Gameplay The original arcade version of Super Contra played essentially the same as its forbearer. The main difference was that the pseudo-3D stages from the original Contra were replaced by overhead stages. In addition, weapons were now upgradeable and represented by the actual guns themselves as opposed to letter icons like other installments. The player also gained the ability to duck underwater to avoid being shot. There are a total of five levels, many of which have sub-bosses. Ports The game was ported to the Nintendo Entertainment System and the IBM PC/Tandy 1000 under the shortened title of Super C in the United States (in Japan its name went unchanged; in Europe it was called Probotector II: Return of the Evil Forces). The NES port remained faithful to the arcade original. However, the upgradeable weapons system was discarded (with the fire gun being the only weapon that could be upgraded by the player) and letter-based icons once again represented power-ups. All of the original stages remain intact from the arcade, but many have been altered considerably from the original game. The NES version also added three new stages, plus a new end-boss (Beast Kimkoh). The extra lives code was changed from the previous NES release (which used the Konami Code) and was toned down to a ten-life code in the US version (The code is right, left, down, up, A, B in Super C) . In the Japanese version the code gives 30 lives. The NES version was named Super C in North America due to the controversy surrounding the Iran-Contra Affair of the mid-1980s. It was released on February 2, 1990 in Japan, in April of that year in the United States, and in 1992 in Europe. Super Contra will be released on the Xbox Live Arcade for the Xbox 360 in 2006. Trivia | |||||||||
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