|
Characteristics Stereographic cards and the stereoscope Two separate images are printed side-by-side. When viewed without a stereoscopic viewer the user is required to force his eyes either to cross, or to diverge, so that the two images appear to be three. Then as each eye sees a different image, the effect of depth is achieved in the central image of the three. Stereograms cards are frequently used by orthoptists and vision therapists in the treatment of many binocular vision and accommodative disorders *. Crossed-eye viewing Transparency viewers
Head-mounted displays
Liquid Crystal shutter glasses Glasses containing liquid crystal that will let light through in synchronization with the images on the computer display, using the concept of alternate-frame sequencing. See also Time-division multiplexing. Linearly polarized glasses To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through orthogonal polarizing filters. It is best to use a silver screen so that polarization is preserved. The projectors can receive their outputs from a computer with a dual-head graphics card. The viewer wears low-cost eyeglasses which also contain a pair of orthogonal polarizing filters. As each filter only passes light which is similarly polarized and blocks the orthogonally polarized light, each eye only sees one of the images, and the effect is achieved. Linearly polarized glasses require the viewer to keep his head level, as tilting of the viewing filters will cause the images of the left and right channels to bleed over to the opposite channel - on the other hand, viewers learn very quickly not to tilt their heads. In addition, since no head tracking is involved, several people can view the stereocopic images at the same time. There are several commercial systems offering products like the above, and one can also put one together by oneself using instructions on the GeoWall Consortium site - they refer to such a system as a GeoWall. Circularly polarized glasses To present a stereoscopic motion picture, two images are projected superimposed onto the same screen through circular polarizing filters of opposite handedness. The viewer wears low-cost eyeglasses which contain a pair of analyzing filters (circular polarizers mounted in reverse) of opposite handedness. Light that is left-circularly polarized is extinguished by the right-handed analyzer; while right-circularly polarized light is extinguished by the left-handed analyzer. The result is similar to that of steroscopic viewing using linearly polarized glasses; except the viewer can tilt his head and still maintain left/right separation. Real D Cinema System (used recently with the sterescopic Disney movie, "Chicken Little 3D") uses electronically driven circular polarizers that alternate between left- and right- handedness, and does so in sync with the left or right image being displayed by the (digital) movie projector. Two-color anaglyph Anaglyph images have seen a recent resurgence due to the presentation of images on the internet. Where traditionally, this has been a largely black & white format, recent digital camera and processing advances have brought very acceptable color images to the internet and DVD field. With the online availabilty of low cost paper glasses with improved red-cyan filters, and even better plastic framed glasses, the field is growing fast. Scientific images, where depth perception is useful, include the presentation of complex multi-dimensional data sets and stereographic images from (for example) the surface of Mars, but due to recent release of 3D DVDs, they are increasingly used for entertainment. Anaglyph images are much easier to view than either parallel sighting or crossed eye stereograms, although the latter types offer bright and accurate color rendering, which is not quite obtainable with even good color anaglyphs. Compensating anaglyph glasses Simple sheet or uncorrected molded glasses do not compensate for the 250 nanometer difference in the wave lengths of the red-cyan filters. With simple glasses, the red filter image can be blurry when viewing a close computer screen or printed image since the retinal focus differs from the cyan filtered image, which dominates the eyes' focusing. Better quality molded plastic glasses employ a compensating differential diopter power to equalize the red filter focus shift relative to the cyan. Chromadepth method and glasses The Chromadepth procedure of American Paper Optics is based on the fact that with a prism colors are separated by varying degrees. The ChromaDepth eyeglasses contain special view foils, which consist of microscopically small prisms. This causes the image to be translated a certain amount that depends on its color. If one uses a prism foil now with one eye but not on the other eye, then the two seen pictures - depending upon color - are more or less widly separated. The brain produces the spatial impression from this difference. The advantage of this technology consists above all of the fact that one can regard ChromaDepth pictures also without eyeglasses (thus two-dimensional) problem-free (unlike with two-color anaglyph). However the colors are only limitedly selectable, since they contain the depth information of the picture. If one changes the color of an object, then its observed distance will also be changed. Anachrome "compatible" method Anachrome on HDTV In late 2005, NBC, a major US television network, offered up the first high definition (HDTV) 3D program using anaglyph full color technology. The advent of HD disks (HD DVD & Blu-ray), available in early 2006, will likely accelerate the wider use of 3D in home entertainment. The superior color presentation and detail of HDTV will make anaglyph a better 3D viewing experience than previous attempts. Autostereograms More recently, random-dot autostereograms have been created using computers to hide the different images in a field of apparently random noise, so that until viewed by diverging the eyes, the subject of the image remains a mystery. A popular example of this is the Magic Eye series, a collection of stereograms based on distorted colorful and interesting patterns instead of random noise. Pulfrich effect The Pulfrich effect is a consequence of the fact that at low light levels the eye-brain visual response is slower. Application of a light-reducing filter over one eye will cause objects in transverse motion to appear forward of, or deeper than, the nonmoving portions of the image. The ultimate effect of this with appropriate seceen composiont is the illusion of depth. A single object motion direction must be maintained for most conditions and is effective only for very limited "real-world" scenes. Prismatic crossview glasses Cross viewing is a skill that must be learned to be used. New prismatic glasses now make cross-viewing easier, and also mask off the non-3d images, that otherwise show up on either side of the 3D image. The most recent glasses optically widens the image by about 20% so that 2 conventional cross view frames can be displayed on a new widescreen HD or computer monitor. The best of these glasses flip up the filters when not viewing a 3D image. Cross viewing provides true "ghost-free 3D" with maximum clarity and color range, as does the stereopticon device. Lenticular prints Lenticular printing is a technique by which one places an array of lenses over a specially made and carefully aligned print such that different viewing angles will produce different angles, producing the illusion of three dimensions, over a certain limited viewing angle. This can be done cheaply enough that it is sometimes used on stickers, album covers, etc. Displays with filter arrays The LCD is covered with an array of prisms that divert the light from odd and even pixel columns to left and right eyes respectively. As of 2004, several manufacturers, including Sharp Corporation, offer this technology in their notebook and desktop computers. These displays usually cost upwards of 1000 dollars and are mainly targeted at science or medical professionals. Another technique, for example used by the X3D company *, is simply to cover the LCD with two layers, the first being closer to the LCD than the second, by some millimeters. The two layers are transparent with black strips, each strip about one millimeter wide. One layer has its strips about ten degrees to the left, the other to the right. This allows seeing different pixels depending on the viewer's position. Wiggle stereoscopy This method, possibly the most simple sterogram viewing technique, is to simply alternate between the left and right images of a stereogram. In a web browser, this can easily be accomplished with an animated .gif image * or a flash applet * or a specialized java applet *. Most people can get a crude sense of dimensionality from such images, due to persistence of vision and parallax. Closing one eye and moving the head from side-to-side helps to understand why this works. Objects that are closer appear to move more than those further away. This effect may also be observed by a passenger in a vehicle or low-flying aircraft, where distant hills or tall buildings appear in three-dimensional relief, a view not seen by a static observer as the distance is beyond the range of effective binocular vision. Advantages of the wiggle viewing method include: Disadvantages of the "wiggle" method: Most wiggle images use only two images, leading to an annoyingly jerky image. A smoother image, more akin to a motion picutre image where the camera is moved back and forth, can be composed by using several intermediate images (perhaps with synthetic motion blur) and longer image residency at the end images to allow inspection of details. Although the "wiggle" method is an excellent way of previewing stereoscopic images, it cannot actually be considered a true three-dimensional stereoscopic format. An individual looking at a wiggling image is not at all experiencing stereoscopic viewing, they are still only seeing a flat two-dimensional image that is "wiggling". To experience binocular depth perception as made possible with true stereoscopic formats, each eyeball must be presented with a different image at the same time - this is not the case with "wiggling" stereo. The "wiggle" effect is similar to walking around one's environment while blinking one eyes. To illustrate the difference between true stereoscopic formats and the two-dimensional "wiggle" method, consider what happens when a stereophonic music CD is played through only one loudspeaker: It is no longer possible to hear the stereophonic audio signal since it is now only coming out of one loudspeaker. Flipping between the Left and Right audio channels of the stereophonic signal through the one loudspeaker, the listener is still only hearing a monaural signal. By listening to the stereophonic music CD through stereophonic headphones that deliver the proper audio signal to each ear, the listener can experience true stereophonic audio. Similarly, the only way to experience binocular stereoscopic depth perception when viewing stereoscopic images is to use a device (stereoscope, anaglyph glasses, polarized glasses, shutter glasses) that presents each of the two eyes with the corresponding Left or Right image. Taking the pictures In the 1950s, stereoscopic photography regained popularity when a number of manufacturers began introducing stereoscopic cameras to the public. These cameras were marketed with special viewers that allowed for the use of transparency film, or slides, which were similar to View-Master reels but offered a much larger image. With these cameras the public could easily create their own stereoscopic memories. Although their popularity has waned somewhat, these cameras are still in use today. In the 1980s stereoscopic photography was again revived but to a lesser extent when point-and-shoot stereo cameras were introduced. Because these cameras suffered from poor optics and plastic construction they never gained the popularity of the 1950s stereo cameras. This type of stereo camera typically is used with print film. Over the last few years they have been improved upon and now produce good images. The beginning of the 21st century marked the coming of age of digital photography. Stereo lenses were introduced which could turn a digital or print film single lens reflex camera into a stereo camera. Although there are not any out-of-the-box digital stereocameras available, it is possible to create a twin camera rig, together with a "shepherd" device to synchronise shutter and flash of the two cameras. The side-by-side method is extremely simple to create, but it can be difficult or uncomfortable to view without optical aids. One such aid for non-crossed images is the modern Pokescope™. Traditional stereoscopes such as the Holmes can be used as well. Cross view technique now has the Prisma HD viewing glasses to facilitate viewing. Imaging methods If anything is in motion within the field of view, it is necessary to take both images at once, either through use of a specialized two-lens camera, or by using two identical cameras, operated as close as possible to the same moment. A single digital camera can also be used if the subject remains perfectly still (such as an object in a museum display). Two exposures are required. The camera can be moved on a sliding bar for offset, or with practice, the photographer can simply shift the camera while holding it straight and level. A good rule of thumb is to shift sideways 30 to one for side by side or just 60 to one ratio if the image is to be also used for color anaglyph or anachrome image display. Longer base line Base line selection There is a specific optimal distance for viewing of natural scenes (not stereograms), which has been estimated by some to have the closest object at a distance of about 30 times the distance between the eyes. An object at this distance will appear on the picture plane, the apparent surface of the image. Objects closer than this will appear in front of the picture plane, or popping out of the image. All objects at greater distances appear behind the picture plane. This interpupilar or interocular distance will vary between individuals. If one assumes that it is 2.5 inches (6.35 cm), then the closest object in a natural scene by this criterion would be 30 x 2.5 = 75 inches (1.9 m). It is this ratio (30:1) that determines the inter-camera spacing appropriate to imaging scenes. Thus if the nearest object is 30 feet away, this ratio suggests an inter-camera distance of one foot. It may be that a more dramatic effect can be obtained with a lower ratio, say 20:1 (in other words, the cameras will be spaced further apart), but with some risk of having the overall scene appear less "natural". This unnaturalness can often be seen in old stereoscope cards, where a landscape will have the appearance of a stack of cardboard cutouts. Where images may also be used for anaglyph display a narrower base, say 50 to 60 to 1 will allow for less ghosting in the display. Tips | |||||||||||||
|
| ||||||||||||||
![]() |
|
| |