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    Star Fox Command is the fifth game in Nintendo's ''Star Fox'' game series which was published by Nintendo for the Nintendo DS in 2006. making it the first online Star Fox game.

    Following the events of Star Fox: Assault, the Star Fox team breaks up.

    Star Fox Command returns the series to its roots as an air-combat game. It has achieved an average score of 77% from Game Rankings.


        Star Fox Command
            Gameplay
                Multiplayer
            Plot and setting
                Setting and characters
                Story
            Development
            Reception
    TitleStar Fox Command
    image
    DeveloperQ-Games, Nintendo
    PublisherNintendo
    ReleasedJapan
    GenreShoot em up#3D shooter
    ModesSingle player, multiplayer game
    RatingsEntertainment Software Rating Board
    PlatformsNintendo DS
    Media256 Megabit
    InputD-pad, Game controller
    Preceded ByStar Fox: Assault

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    Gameplay

    Star Fox Command has two types of play within the single player game; a strategic map mode, and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox. This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.

    As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is completely unique — the characters go in various directions depending on what ending is watched.

    Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars (but not Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.

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    Multiplayer
    Star Fox Command supports 6-player local wireless for multiplayer matches via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported. In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed. It is also possible to collect a star from an opponent not killed by the player. This game mode was taken from Star Fox 64.

    The Wi-Fi Connection mode has been heavily criticized for the way it behaves to players disconnecting from matches. If even one player disconnects from the match, the round ends immediately for all players. Also, because the player who gets the Plasma Shot powerup will gain a large advantage against the other players, most matches become races to get the Plasma Shot before the others do.

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    Plot and setting


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    Setting and characters

    This installment of the Star Fox series is once again in the Lylat system, using a similar map as Star Fox 64 to switch between each area. However, not all the planets seen in Star Fox 64 are visited, such as Zoness and Macbeth, and do not appear on the map. Papetoon, only seen in the Nintendo Power Star Fox comic, is mentioned in one of the endings.

    Andrew Oikonny is one of the game's bosses. Beltino Toad makes an appearance during a mission briefing. ROB 64 is not playable, but pilots the Great Fox when on the map screen. Pigma Dengar appears as a boss in two of Falco's stories. The ghost of Andross, possessing a different bioweapon depending on the mission, appears as a boss on Titania. Octoman, an ''F-Zero'' racer, appears as a boss in certain Aquas and Venom missions.

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    Story
    The planet Venom's forces being all but destroyed, there is thought to be peace. This is not to be, however, and a race of beings known as the Anglar rise from the acidic oceans of Venom thought to be unable to support life. The leader of the Anglar plans on destroying the Lylat system, which Fox McCloud and crew set out to save once again. The Star Fox team has broken up, but re-assembles to fight this new threat. Peppy is made the General of the Cornerian Army, replacing Pepper. Fox broke off his relationship with Krystal by kicking her off the team, because he believed his line of work was too dangerous for her. Slippy finds love with a frog named Amanda, and thus spends less time with the team. Falco left the team and went around on solo missions (as he has done before in Star Fox Adventures). There are nine endings depending on paths chosen by the player, though the player is required to finish the game before having the options. Designers have hinted that a possible Star Fox game in the future may begin in the middle of Star Fox Command, revealing a 'true' ending.

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    Development
    Developer Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached to do a mock up of the game demo. After three months, using the original Star Fox, it was shown to Takaya Imamura at Nintendo who said that they would redesign it for better compatibility with the Nintendo DS and add some ideas from Star Fox 2.

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    Reception
    Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week.

    Star Fox Command has received mostly favourable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar game play to Star Fox and Star Fox 64. Star Fox Command recieved IGN DS's August 2006 Game of the Month Award for capturing "the fun and essense of what made the series so significant." Famitsu gave a 32/40, and was cited as an influence for the games large initial sales. It received a 4 out of 5 star rating on G4's X-Play. "Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well"
    The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive.
     
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