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Star Fox 2 is an unreleased video game for the Super Nintendo Entertainment System. It was to be a part of the ''Star Fox'' series and the direct sequel to Star Fox. Emperor Andross returns, having survived his defeat in Star Fox. He launches an all-out attack against Corneria, using new enemies and giant missiles intended to destroy the planet. General Pepper again calls upon the Star Fox team for help. Armed with new custom Arwings, a mothership, and two new recruits, the Star Fox team sets out to defend Corneria by destroying the incoming enemies before they can reach the planet. The game was never released due to the impending release of the Nintendo 64 and the desire to use the most advanced systems available for the system.• There have since been various rumors about a release of the game in various formats.
Gameplay The premise of Star Fox 2 is very different from the original Star Fox: Instead of following a mostly linear path comprised of discrete missions, the player moves a team of two ships freely around the Lylat system.• Targeting is generally more accurate in this mode, and the ship retains its secondary abilities. There are two main screens in the game. The map screen shows a layout of the Lylat system, with Corneria in the lower-left corner and Andross's base in the opposite corner. The Star Fox team members chosen for the game fly around on this screen according to the player's instructions. Any number of enemies and missiles may be on screen at a time, as well as up to two battleships and four planetary bases, which fire missiles at Corneria. For the most part, all enemies move toward Corneria, although some bosses and the Star Wolf team will chase the player. The exact number of enemies, bases and bosses depends on the difficulty level — at higher difficulties, freed bases and destroyed battleships are replaced partway through the game. To assist the player, there is a planetary defense satellite stationed above Corneria. It occasionally targets a random enemy and destroys it, but the satellite itself is vulnerable to attack. The game runs in semi-real time — any time the player takes an action, time starts counting and enemies move as well. This occurs whether the player is moving around on the map screen or has engaged an enemy, making it possible for enemies to damage Corneria or new enemies to launch. For example, while the player is working on destroying a battleship or planetary base, a missile may impact the planet. This forces the player to think tactically and defeat their enemies as efficiently as possible, and at times the player may have to leave a battle to take on other enemies that are getting too close to the planet. In this way, Star Fox 2 bears considerable similarity to many real-time strategy games. Setting and characters Star Fox 2 takes place in the Lylat system, the home system of the stories protagonists. During the course of the game, the Star Fox team gradually penetrates the defense of Andross's forces and reaches his levitating base in Solar's atmosphere. Star Fox 2 features six permanent playable characters, the most of any game in the series (until Star Fox Command). Primary characters include Fox McCloud, a fox who leads the Star Fox team; Falco Lombardi, the cocky expert pilot with a sometimes contentious relationship with Fox; Peppy Hare, mentor to Fox and member of the team; Slippy Toad, the team technician and childhood friend of Fox; Fay, a white poodle with a pink hair bow who is a new member of the team; and Miyu, a tomboyish lynx who is also a new addition to the team. Most of the main characters in the game has an intensely positive or negative relationship with Fox McCloud and his team, particularly Andross, the game's main antagonist who has repeately organized invasions of Fox's home, the Lylat system. The supporting character Wolf O'Donnell and his Star Wolf team serve as reccurring villains throughout the game. A handful of Star Fox characters have reappeared in later games, such as Super Smash Bros. Melee. Plot The evil Andross returns, having survived his defeat in Star Fox. He launches an all-out attack against Corneria, using new enemies and giant missiles intended to destroy the planet. General Pepper again calls upon the Star Fox team for help. Armed with new custom Arwings, a mothership, and two new recruits (Miyu, a lynx, and Fay, a dog), the Star Fox team sets out to defend Corneria by destroying the incoming enemies before they can reach the planet. Along the way, Star Fox must also destroy giant boss enemies, bases on planets throughout the Lylat system, and members of the Star Wolf team. The conflict culminates in a final battle against Andross, in which he is defeated once again. Development and cancellation The game was extensively covered by the various gaming magazines of the time, both at its one E3 appearance as well as in the many screenshots provided by Nintendo to generate interest in the sequel.• Some have also suggested that high production costs and internal development problems also contributed to its cancellation. Additionally, several concepts have been reused in Star Fox Command for the Nintendo DS — among these are the map screen gameplay element and the ability to choose from multiple characters, each with their own fighters and statistics.• | |||||||||
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