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    The computer graphics technique called split screen display consists of dividing graphics and/or text into non-movable adjacent parts, typically two or four rectangular areas, in order to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. Split screen differs from windowing systems in that the latter allows overlapping and freely movable parts of the screen (the "windows") to present related as well as unrelated application data to the user, while the former more strictly conforms to the description given in the above paragraph.

    The split screen technique can also be used to run two aspects of an application, with possibly another user interacting with the other perspective. This feature is commonly used in non-networked computer and video games with multiplayer options. The concept was pioneered by Bally Midway's arcade game Xenophobe (1987; later ported to many video game consoles).






        Split screen (computer graphics)
     
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    Scientus.org Dictionary (Yet Another Wiki) RC : 1.39
    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "Split screen (computer graphics)". link