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    Skateboarding is the act of rolling on or interacting with a skateboard. Someone who skateboards is called a skateboarder or skater.
    Skateboarding can be an art, hobby, sport or a method of transportation. It is often marketed as an extreme sport, although this is criticized by some skaters.* Because of its creative aspects, it can also be seen as an art form. Skateboarding has been shaped and influenced by hundreds of skateboarders throughout the years. A 2002 report by American Sports Data found that there were 12.5 million skateboarders in the world. Eighty percent of skateboarders polled who had used a board in the last year were under the age of 18, and 74 percent were male.*


        Skateboarding
                The first skateboard
                Second generation
                Third generation
                Current generation
            Trick skating
            Culture
            Further reading

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    The first skateboard
    The first skateboard originated sometime in the 1950s and coincided with the initial popularization of surfing in California. The earliest skateboards were homemade and were constructed of flat wooden planks attached to roller-skate trucks and wheels. Skateboarding was originally called "sidewalk surfing" and early skaters emulated surfing style and moves. Skateboards may or may not have evolved from "crate scooters." Crate scooters preceded skateboards, and were essentially similar except for having a wooden crate attached to the front, which formed rudimentary handlebars. In the film Back to the Future, Marty McFly is seen confiscating such a scooter from an unsuspecting 50s youth, and ripping the crate off to fashion an improvised skateboard.

    In the mid 1960s skateboarding became something of a craze. A number of surfing manufacturers such as Hobie and Makaha started building skateboards that resembled small surfboards and assembling teams to promote their products. The popularity of skateboarding at this time spawned a national magazine, skateboarder magazine and the 1965 international championships were broadcast on national television. The growth of skateboarding at this time can also be seen in Makaha's sales figures which quoted $4 million worth of boards between 1963 and 1965. Yet by 1966 sales had dropped significantly and skateboarder magazine had stopped publication. Skateboarding's popularity dropped and remained low until the early 1970s.

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    Second generation




    In the early 1970s, Frank Nasworthy started to develop a skateboard wheel made of polyurethane. The improvement in traction and performance was so immense that the popularity of skateboarding started to rise rapidly again, and companies started to invest more in product development. Many companies started to manufacture trucks (axles) especially designed for skateboarding. As the equipment became more maneuverable, the decks started to get wider, reaching widths of 10 inches and over in the end, thus giving the skateboarder even more control. Banana board is an term used to describe skateboards made of polypropylene that were skinny, flexible, with ribs on the underside for structural support and very popular during the mid-1970s. They were available in a myriad of colors, bright yellow probably being the most memorable, hence the name.

    Manufacturers started to experiment with more exotic composites, like fiberglass and aluminum, but the common skateboards were made of maple plywood. The skateboarders took advantage of the improved handling of their skateboards and started inventing new tricks. Skateboarders, most notably the Z-Boys, started to skate the vertical walls of swimming pools that were left empty in the 1976 California drought. This started the vert trend in skateboarding. With increased control, skateboarders could skate faster and perform more dangerous tricks, such as slash grinds and frontside/backside airs. This caused liability concerns and increased insurance costs to skatepark owners. Many skateparks went out of business and were torn down. By the beginning of the 1980s, skateboarding had died again.


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    Third generation
    The third skateboard generation, from the early/mid eighties to early nineties, was started by skateboard companies that were run by skateboarders. The focus was initially on vert ramp skateboarding. The invention of the no-hands aerial (later known as the ollie) by Alan Gelfand in 1976 made it possible for skaters to perform huge airs off vertical ramps. While this wave of skateboarding was sparked by commercialized vert ramp skating, a majority of people who skateboarded during this period never rode vert ramps. Because most people couldn't afford to build vert ramps or didn't have access to nearby ramps, street skating gained popularity. In the mid-eighties, street skating was performed on wide vert boards with short noses, slide rails, large soft wheels. Skateboarding, however, evolved quickly in the late 1980s to accommodate the street skater. Since few skateparks were available to skaters at this time, street skating pushed skaters to seek out shopping centers and public and private property as their "spot" to skate. Public opposition, and the threat of lawsuits forced businesses and property owners to ban skateboarding on their property. By 1992 only a small fraction of skateboarders remained as a highly technical version of street skating combined with the decline of vert skating produced a sport that lacked the mainstream appeal to attract new skaters.

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    Current generation
    The fourth and current generation of skateboards is dominated by street skating. Most boards are about 7ΒΌ to 8 inches wide and 30 to 32 inches long. The wheels have an extremely hard durometer (approximately 99a). Additionally, very high durometers offer the benefit of reduced drag on hard surfaces which results in an overall faster ride. The wheel sizes are relatively small so that the boards are lighter, thus making tricks more manageable. Today, modern wheels are currently around 48 to 60 mm in diameter and advances in technology have made them extremely light compared to the wheels of the eighties. Most decks are still constructed out of Canadian Maple, with 7-plys being the industry standard for strength and durability. Board styles have changed dramatically since the 1970s but have remained mostly alike since the mid 1990s. The contemporary shape of the skateboard is derived from the freestyle boards of the 1980s with a largely symmetrical shape and relatively narrow width. During the 90s ramp or vert skateboarding dropped in popularity.

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    Trick skating
    See Skateboarding trick for detailed description of trick skating maneuvers

    With the evolution of skateparks and ramp riding, the skateboard began to change. Early skate tricks consisted mainly of two-dimensional maneuvers (e.g. riding on only the front wheels (nose manual), spinning like an ice skater on the back wheels (a 360 pivot), high jumping over a bar (sometimes called a "Hippie Jump"), long jumping from one board to another (often over fearless teenagers lying on their backs), and slalom.

    In 1976, skateboarding was transformed by the invention of the first modern skateboarding trick by Alan "Ollie" Gelfand. It remained largely a unique Florida trick from 1976 until the summer of 1978 when Gelfand made his first visit to California. Gelfand and his revolutionary manoeuver caught the attention of the west coast skaters and the media where it began to spread worldwide. An ollie is performed by popping the tail of the skateboard, sliding the front foot towards the nose and lifting up the back foot to level the skateboard out. This results in the skateboarder, along with his or her skateboard, lifting into the air. At first, none of Gelfand's companions believed it was possible to perform a feat like this, and they thought he was attaching his feet to the board somehow.

    The trick was reinvented by Rodney Mullen in 1981, being transferred to the horizontal plane and used as a trick for freestyle skating (a style of skating popular in the seventies and eighties based on stationary maneuvers). Rodney Mullen also invented the ollie kickflip, which, at the time of its invention, was dubbed the "magic flip." No longer was the trick simply to fly from one place to another. On the way the board could be made to twist and flip. The development of these complex tricks by Rodney Mullen and others transformed skateboarding. Skateboarding went from being performed only on the street to the vertical tops of the half pipes (and other terrain like huge stairs (sets) and handrails).

    The act of "ollieing" onto a rail or pole, and sliding along it on the trucks of the board, is known as grinding and has become a mainstay of modern skateboarding. Types of grinds include the 50-50 grind (balancing on the front and back truck while grinding a rail), the 5-0 grind (balancing on the back truck while grinding a rail, kind of like a manual) and the nose grind (balancing on the front truck while grinding a rail). There are various other grinds that involve touching both the trucks and the deck to the rail, ledge, or lip. The most common of these is the smith grind, in which the rider balances over the back truck while touching the outer middle of the board to the grinding surface in the direction from which he or she popped. Popping and landing on the back truck and touching the inner edge of the board, i.e. popping "over", is known as a feeble grind.

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    Culture
    Skateboarding was originally tied to the culture of surfing. As skateboarding spread across the United States to places that were unfamiliar with surfing or its culture, it developed an image of its own. Skateboarding culture has long been tied to the punk subculture, but over the last decade skateboarding has broken from even its loose cultural ties with punk to form its own subculture. Skateboarding now has many varied of its own stereotypes, music, fashion, and slang. Previously, skateboarding was looked down on by most of society because of skaters' perceived affinity for crime and delinquency. Now that skateboarding is considered by society as an international sport, and many have made their livings skateboarding. It is no longer considered an illegitimate activity; however, skating still has an unsavoury social reputation and is often seen as destructive and obnoxious.

    The image of the skateboarder as a rebellious, nonconforming youth has come in direct conflict with the more modern image of skateboarding in recent years. This rift between the old image of skateboarding and the new one is quite visible: magazines like Thrasher portray an image of skateboarding that is dirty, rebellious, and still firmly tied to punk, while magazines like Transworld Skateboarding portray a more modernized, diverse, and controlled image of skateboarding stars.

    On a side note, films like Dish Dogz help improve the reputation of youths committed to skateboarding, depicting the individuals of this subculture as people with a positive outlook on life, prone to poking fun at each other with no hard feelings, and having a healthy competition of sportsmen. According to the film, lack of respect, superior thinking and hostility towards each other is generally frowned upon, albeit each of the characters(and as such, proxies of the "stereotypical" skateboarder) have a firm disrespect for authority and rules in general. Group spirit is supposed to be a heavy influence on each member of the community. Such presentations are devoid of showcasing criminal tendencies, and do not try to tie extreme sports to any kind of illegality.



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    Further reading
      Borden, Iain. (2001). Skateboarding, Space and the City: Architecture and the Body. Oxford: Berg.
      Hocking, Justin, Jeffrey Knutson and Jared Maher (Eds.). (2004). Life and Limb: Skateboarders Write from the Deep End. New York: Soft Skull Press.
      Weyland, Jocko. (2002). The Answer is Never: a History and Memoir of Skateboarding. New York: Grove Press.
      Hawk, Tony and Mortimer, Sean. (2000). Hawk: Occupation: Skateboarder. New York: HarperCollins.
      Thrasher Magazine. (2001). Thrasher: Insane Terrain. New York: Universe.
     
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