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    Richard Evans is an AI researcher working in computer games.


    He designed and implemented the AI for Black & White (game), for which he received a number of awards, including the Game Developer Choice Award for Programming Excellence For this game he combined a number of different AI techniques from apparently competing AI paradigms, including perceptron training, and decision tree learning. The artificial creature in Black & White holds the Guinness World Record for most intelligent being in a game.

    He is particularly interested in the application of philosophical ideas to AI applications, particularly the normative pragmatism of Hegel, Heidegger and Wittgenstein. See his and Thomas Barnet-Lamb's article on Wittgenstinian social practice This application of normative pragmatism in game AI has influenced a number of recent games, including Fear.

    He is currently working at Maxis, applying normative pragmatism to the next generation of The Sims.



    Richard is of English and Welsh ancestry.

        Richard Evans (AI researcher)
     
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