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Richard Evans is an AI researcher working in computer games. He designed and implemented the AI for Black & White (game), for which he received a number of awards, including the Game Developer Choice Award for Programming Excellence For this game he combined a number of different AI techniques from apparently competing AI paradigms, including perceptron training, and decision tree learning. The artificial creature in Black & White holds the Guinness World Record for most intelligent being in a game. He is particularly interested in the application of philosophical ideas to AI applications, particularly the normative pragmatism of Hegel, Heidegger and Wittgenstein. See his and Thomas Barnet-Lamb's article on Wittgenstinian social practice This application of normative pragmatism in game AI has influenced a number of recent games, including Fear. He is currently working at Maxis, applying normative pragmatism to the next generation of The Sims. Richard is of English and Welsh ancestry.
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