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    The opposition — when two kings face each other on a rank or file, with only one square in between, the side with the move may have to move the king away. This allows the opposing king access to important squares. In such a situation, the player not having to move is said to "have the opposition" . It is a special type of Zugzwang and most often occurs in endgames with only kings and pawns . There are extensions of the opposition such as diagonal opposition and distant opposition (below), that will reach this simple opposition.



        Opposition (chess)
            Purpose
            Direct opposition
            Diagonal opposition
            Distant opposition
            See also

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    Purpose

    However, Yuri Averbakh pointed out that the opposition is a means to an end; the end is penetration to a key square. This can be a square in front of a pawn, so the king can lead it to the queening square, or into a critical zone to win an enemy blocked pawn. If you can penetrate without the opposition, then do so. In diagram 2, White should play 1. Kc5 (see algebraic chess notation); taking the opposition by 1. Ke4 draws.


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    Direct opposition
    In diagram 1, it is Black's turn to move and White wins because he has the opposition . (See King and pawn versus king). If it was White's turn to move, Black would have the opposition and the game would be a draw.

    Direct opposition is when the two kings face each other along a rank or file with only one square in between. When the term opposition is used, it normally refers to direct opposition. There are two other types of opposition: diagonal opposition and distant opposition.

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    Diagonal opposition




    Opposition along a diagonal (instead of a rank or file) is called diagonal opposition. Sometimes diagonal
    opposition is used to achieve direct opposition. An example is the position in diagram 3, with Black to move
    (see algebraic chess notation). White has the direct opposition in this position, but it does him no good because his king can not attack the black pawn after the black king moves away. White needs to achieve direct opposition closer to the pawn.

      1. ... Kf8
      2. Kd6 and White has the diagonal opposition (diagram 4).
      2. ... Ke8
      3. Ke6 White now has direct opposition on a useful square, and White wins:
      3. ... Kf8
      4. Kd7 Kg8
      5. Ke7 Kh8
      6. f6 gxf6
      7. Kf7 or 7. Kxf6 win for White .

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    Distant opposition

    Distant opposition is when the kings face off over a longer distance. If there are an odd number of squares between the kings, the player not having the move has the (distant) opposition. As with diagonal opposition, it is often converted to direct opposition, as in diagram 5 :

      Ke2 (White takes the distant opposition) ... Ke7
      Ke3 Ke6
      Ke4 (takes the direct opposition, and now Black must step aside) Kd6 (... Kf6 allows the corresponding Kf4!)
      Kd4! (Kf5 would lead to both pawns queening) Kc6 (... Ke6 5. Kc5 and is way ahead in the queening race)
      Ke5 (and White has a choice of which pawn he wins, and then use this as the outside passed pawn unless he can promote it directly)

    Black can be tricky and try

      ... Kf8 and if
      Ke3 then Ke7 and now Black has the distant opposition and draws. Similarly 2. Kf3 Kf7.

    White instead should remember that the aim of the opposition is to penetrate, so step sideways and forward with

      ... Kf8
      Kd3! Ke7 (otherwise White penetrates with Kc5, and will win a queening race)
      Ke3! (White again has the distant opposition and transposes into the main line)


    Diagram 6 is isomorphic to Diagram 5. The main line is:

      Kg2 (taking the distant opposition) Kg7
      Kg3 Kg6
      Kg4 Kh6 (and since the black king has been forced to step aside to the h-file, White can now penetrate on the f file)
      Kf5! Kg7 (... Kh5 5.Rh1
        )
      Kg5 Kh7
      Kf6 Kg8 (... Kh8 7. Kf7 Kh7 Rh1
        )
      Kg6 Kh8
      Rf8

    Again, if Black is tricky, he can try

      ... Kh8 (again, white penetrates)
      Kf3! (Kg3 Kg7; Kh3 Kh7 give Black the distant opposition) Kg7 (Kh7 3. Kf4!)
      Kg3 etc.

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    See also
     
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    Scientus.org Dictionary (Yet Another Wiki) RC : 1.39
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    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "Opposition (chess)". link