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    The term open-ended (non-linear or freeform can also be used) refers to dynamic situations or scenarios (specifically in computer and video games) that allow the individual to determine the outcome, rather than result in a predetermined one.


        Open-ended (gameplay)
            Conventions
            Early open-ended games
            Contemporary open-ended games
            See also

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    Conventions

    Open-ended games generally follow several recurring conventions and styles. They include:


      Open-ended games (particularly strategy games) allow players to achieve goals in a variety of ways, even allowing them to manipulate the virtual environment. This can take the form of traditional resource gathering in real-time strategy games, to (more recently) abilities in CRPGs that allow players to shift 3D terrain and objects. Example: The Age of Empires series by Ensemble Studios.


      A recent development in many CRPGs allow players to fine-tune their characters, changing their name, appearance and even their personality. This usually happens at the beginning of a game, however, many games that include character customization also allow players to continue developing them throughout the game. Example: Fable: The Lost Chapters by Lionhead Studios.

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    Early open-ended games

    Before the 32/64-bit era of computer and video games true open-ended games were rare due to the physical limitations of late 20th century technology. However, in the late 1990s open-ended CRPGs and strategy games began to become fiercely popular amongst the gaming community because of the sense of freedom and hours of replayability they often awarded the player.

    These earlier open-ended games allowed players to make limited decisions on how they played the game, but were still restrictive in certain aspects. Many were confined to particular storylines or suffered from lingering sequencing (where a player is forced to complete a task in order to continue anything else in the game) by the developers. As was mentioned previously, this was mostly due to the amount of memory true open-ended games required, and the technological limitations of the time.

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    Contemporary open-ended games

    Today, more and more genres are integrating the open-ended style of gameplay. Because of the increase in memory capacity on many storage mediums (CDs, DVDs), developers are opening many new avenues in open-ended gaming, in some cases removing all instances of linearity. Some contemporary and future open-ended games include:


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    See also


     
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    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "Open-ended (gameplay)". link