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is the second title released in the Metroid series, and the only one to appear on the Nintendo Game Boy. Samus Aran returns in this sequel to the NES classic on a mission to exterminate the Metroids, now venturing to their home planet, SR-388. Although it is the second release in the franchise, chronologically it takes place after Metroid Prime 3: Corruption and before Super Metroid.
Story Some time has passed since the bounty hunter Samus Aran put a stop to the Space Pirates on Zebes and their plans to use the newly discovered, stolen lifeform known as the Metroid for evil purposes. To ensure this can not happen a second time, the Galactic Federation sends a research ship to the Metroid homeworld, SR-388, to eradicate the species. When contact with the ship is lost, a rescue team and combat squad are sent, one after the other, to investigate. None survive. Realizing the threat that the Metroids pose, the Federation appoints Samus Aran with the task of wiping them out, due to her previous experience with the creatures on planet Zebes. Promised a healthy bounty for her actions, Samus sets out for SR-388. After arriving, she lands her gunship at the base of an active volcano, near the only entrance where the Metroid lair can be found. She exits her ship and begins the difficult trek through the planet's dark network of caves and ruins.• One by one Samus hunts down each Metroid, destroying each on the planet. As she does so, she takes note of the steady mutation that each goes through, mutations which cause them to grow from small jellyfish-like creatures into massive, hovering lizard-like beasts. As she traverses deeper and deeper, the volcano rumbles at intervals and the lava drains, revealing a massive complex of Chozo ruins and items. Finally, after several harrowing battles with massive Omega Metroids, she uncovers a small ruined royal palace with regular, hatched, normal Metroids floating in the breeze. With their destruction, only one Metroid remains- the massive and deadly Metroid Queen. Samus fights a fierce final battle before finally defeating the slithering monster, and as it crumbles to dust the final volcanic eruption sputters out. As she returns to her gunship she happens upon a Metroid egg. The egg hatches and before her eyes a tiny little Metroid hatchling floats out of the broken shell and begins to chirp at her. The Metroid has now imprinted onto Samus as its mother, and the bounty hunter, in a brief period of humanity in this genocidal mission to eradicate a species, spares its life. The two continue exiting the tunnels, and the Metroid hatchling helps Samus escape the caverns. Samus and the young Metroid board the gunship and this ends the game, setting up the sequel: Back aboard her gunship, Samus places the Metroid in a container so that it can't cause any harm to the ship. Noting the immense scientific opportunity that the captured hatchling poses, she departs the planet and heads to Ceres Space Station to deliver her groundbreaking find - a domesticated, infant Metroid.• Gameplay
Items and abilities Metroid II features all the items found in the original and introduces many new items and skills found in future games of the series. Recurring Items from the Original New Items in the Series Metroid lifecycles
Game endings Reception Metroid II is more linear than the first game, since most areas are blocked off until a certain number of Metroids are killed. It received good reviews upon its initial launch — Nintendo Power gave it a 4.5/5 and most gaming magazines and websites have a similar opinion. In spite of this, some critics and gamers, looking back after the release of Super Metroid and Metroid Fusion, consider it the weakest title of the series. In retrospect, it is often viewed merely as a connection between the first and third released titles and as an expansion on Metroid morphology. It was later repackaged in a gold coloured box along with the official Player's Choice emblem. Color version
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