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Tauri technology The Tau'ri, commonly known as humans of Earth, have developed many technologies based on what SG teams have brought back from trips to other planets via the use of the Stargate on Earth. Whilst Earth's level of technology prior even to Stargate travel far supersedes the level found on most planets throughout the galaxy (and indeed others), Earth's technology still remains crude compared to the larger races that they do not surpass. Spacecraft
M.A.L.P.
Iris
Weapons Ancient technology The Ancients — also known as the "Alterans" (Lanteans in Stargate: Atlantis) — were amongst the most advanced race ever to live that has yet been discovered by the SGC. They were driven almost to extinction 10,000 years ago, and most of them Ascended; thus only one or two Ancients have ever been encountered. Among their many achievements, their transportational methods deserve a lot of praise, having built extremely advanced ships, flying cities, and the entire Stargate Network. Much of the Ancients' weapons technology was used or designed for use in the centuries-long war with the Wraith in the Pegasus Galaxy. For a long time, the Ancients were a bygone mystery, and their relics were prized beyond all other things due to their rarity. At the beginning of Stargate SG-1 season eight, however, the exact location of the Lost City of the Ancients (named Atlantis, and the source of the well-known Earth myth) was discovered, and an expedition was sent there. This began the sister-show Stargate Atlantis, from where the majority of all knowledge pertaining to Ancient technology has been found. Stargate The Stargates were created and distributed by the Ancients across several galaxies, along with DHDs (Dial Home Devices) to control them. A traveller may use any Stargate to travel instantaneously to any other Stargate in the system, so long as he knows that Stargate's "address", a combination of at least seven symbols that must be entered on the DHD. Because the Goa'uld are scavengers, they claimed that they were the builders of the Stargates to make the populations of the planets they enslaved worship them as gods; their true originators were only discovered much later. Ring Transporter A teleportation system that works on similar principles to the Stargate, and is a kind of short-distance corrollary. The devices come with "platforms". When activated, a set of five rings descend onto (or ascend from) the platform to form a cylinder; anything inside the cylinder is then transported to a complementary platform somewhere else, or otherwise the rings themselves move to the destination. Ancient Technology Activation (ATA) This is a particular gene present in all Ancients, one of the factors that differentiates them from humans. This specific gene expression generates a specific biochemical transmitter that is released through the skin and detected by nearly all Ancient technology, the major exception of which is the Stargate Network. If the user does not possess the gene, the technology will either not activate or will be useless. Since a small percentage of humans from Earth are more directly descended from the Ancients, some of them already have this gene (e.g. Jack O'Neill), or otherwise a 43% successful gene therapy procedure can give it to them. Zero Point Module (ZPM) The Zero Point Module is an Ancient power source, used to power their cities and outposts using zero-point energy. It is more powerful and efficient than any energy source on Earth, and can last for thousands of years. While the energy output is huge — significantly larger than that of Naqahdah generators — the ZPM is based on an irreversible thermodynamic process and will ultimately reach its maximum entropy limit, at which point the ZPM becomes useless. The devices are the only things capable of powering most of the most valuable technology in Atlantis, and are thus highly sought after. City Ship The city of Atlantis, as the center of the civilisation of the Ancients, is both a city and a spaceship in itself; possibly the most deadly of all Ancient ships. Due to the astronomical power requirements to power the city as a ship, it has only known to have been done once when the Ancients moved the city to the Pegasus Galaxy. The city is the setting of the show Stargate Atlantis, and still holds many secrets. There are at least two other city ships in the Pegasus Galaxy: one which is partially underground on the planet found in the Atlantis episode The Tower, and the other which is in control of the Asurans. Puddle Jumper A tube-shaped spacecraft developed by the Ancients for quick transportation and reconnaissance missions through the Stargate; it is the standard vehicle of Atlantis. It has high maneuverability and hovering vertical take-off and landing (VTOL) capability. The vehicle is equipped with Ancient drone weaponry, a remote DHD, inertial dampeners and a stealth device that can generate complete invisibility, and shields. Asgard technology
Beaming technology The Asgard beaming technology is the most advanced teleportation system used to instantly transport a person or object(s) from one place to another over massive distances (essentially "Star Trek teleportation", except more distance is allowed). Unlike the Ancient Ring Transporter, the object in transport does not need to be on a platform, and can be beamed to anywhere, not just another platform. This technology is a great military advantage (the ability to beam anything anywhere), but also provides great usefulness in society. Asgard beaming technology also has the advantage of being able to transport objects of great size and mass. It has proven capable of transporting objects the size and mass of a modern skyscraper. Cloning technology Since the Asgard are unable to reproduce sexually, they have perfected cloning technology, and build populations with clones. To preserve particular lives, a new body is cloned and the old consciousness is transferred into a new body. The technology for mind-transferral is unique to the Asgard, and also highlights the Dualistic themes that the show often explores. A cloned Asgard has a very primitive mind, almost no mind at all, until it receives a transferral. Mind-transferral technology The Asgard have a unique technology that allows them to preserve an individual's consciousness by transferring it into a computer system (essentially, storing it digitally). This system is used to maintain an Asgard's mind until it is ready to be transferred to a new clone body. Holographic communication technology This is one of the most advanced communication devices known in the Stargate Universe. The user appears as a whole holographic person, capable of transmitting voice and video through an active stargate or even solid matter, such as inside buildings and underground chambers. The main difference is that the user is also able to see and hear their target's surroundings. This was demonstrated in season 2 (Thor's Chariot), where members of SG-1 conferred with Thor, as well as several other occasions. This is done by stepping into a special communication circle, where they are isolated from their original surroundings and projected to their target destination. The target need not possess any receiving device. Thors Hammer Thor's Hammer is a device that Thor created to protect a race of humans that had come to worship him as a god from, and after he overthrew a Goa'uld that was presiding over the planet in question. The device works by scanning a targets DNA structure and searches for specific anomalies. Once detected, the target with the aberrant DNA is blocked from entry using a beaming device to transport the target into a cave system. In the case of the planet (and for the purposes of the episode in which it was featured), the device singles out Goa'uld DNA. The "Hammer" device itself is located in the exit hall of the cave system. If a Goa'uld or army of Jaffa attempted to mount an attack on the planet via Stargate, they would be transported into and trapped in the caves that housed this device. The name in this case comes from the shape of the door the device is housed in, being roughly hammer or "T" shaped. If a Goa'uld or Jaffa should pass through the device, the symbiote carried within would be destroyed. This would free the host of a Goa'uld, but kill a Jaffa. The Asgard also have something to the effect of the Ancient Repository of Knowledge on their ships which contain the database of all their knowledge. How much of this knowledge an Asgard can actually store in his mind is still unknown, but it is probably a large bit as Anubis was able to take several key pieces of technological data from Thor's mind in only a little bit of time before he was thwarted. Goauld technology
Death Glider A small and fast attack fighter, generally piloted by a Jaffa in service of a System Lord. Mainly used in attack but can be modified as reconnaissance vessels or transport ships for passengers. These are the basic ships of the Goa'uld. Hatak mothership The Goa'uld Mothership, the most powerful standard vessel in the Goa'uld fleet. It is shaped like the Great Pyramids of Egypt, upon which it can land (according to SG-1, when the Goa'uld enslaved Egypt 5000 years ago, they commissioned the pyramids specifically as docking pads). The Ha'tak is equipped with powerful energy weapons that can destroy an entire city with only one blast, and it is able to travel in hyperspace. They are often the residences and main transports of System Lords. Sarcophagus A chamber shaped like a coffin that, when activated, heals the living or revives the dead within. Repeated use of a Sarcophagus may be addictive and has been shown on humans to alter thinking toward seeking power. According to Stargate legend, the sarcophagi of ancient Egypt were built to emulate the look of these devices (in pre-technological attempts to heal the dead Pharaohs). Staff weapon A long staff wielded by the Jaffa of multiple System Lords. It is made of a metallic substance, with curved decorative lines carved into it. Bumps exist along its length to allow the wielder to grip it more easily. At the end, an almond-shaped ornament houses a small container of liquid-naqahdah, which powers the staff's ability to fire blasts of charged plasma. The weapons are primarily used to intimidate, causing large explosions. A staff blast can be survived, but will cause significant burning and excrutiating pain. Zatniktel (Zat) A commonly used weapon shaped like a small snake, the zat'nik'tel is typically used to render a victim unconscious. One shot stuns, causing pain and/or unconsciousness, two shots kill, and three shots disintegrate the victim. Like most guns, they have a safety mode where the "snake" is compacted and flat, and in battle the "snake" jumps up to look "alert" and is then ready to fire (this is accompanied by a signature sound). Tokra technology The Tok'ra, as an offshoot of the System Lords, use much of the same technology. However, the Tok'ra have developed some technology of their own. The Tok'ra do not like to be called Goa'uld, for their mission is to overthrow the System Lords, hating their evil. Because the System Lords continually attempt to hunt them down and destroy them, they are covert by nature and loyal to the last. Crystal tunnels The Tok'ra's key method of hiding their bases from the Goa'uld are by having them built out of special crystals underground. These tunnels grow the way the Tok'ra want them and can be quickly collapsed when the Goa'uld discover a base. Tretonin A drug originally created by the Pangarans but further refined by the Tok'ra so it can be made without having to harvest symbiotes. It can be taken by a Jaffa to replace the need for a larval Goa'uld within them. The drug thus frees the rebel Jaffa from the last vestiges of their enslavement to the Goa'uld, but continued injections are needed. Tacuchnatagamuntorons (Tac) A Tacuchnatagamuntorons (Tac for short) is a weapon shaped in the form of a small ball. It fires small energy bursts at its targets, serving as automated defences for a stationary position. They are a heat seeking weapon used by the Tok'ra when they do not possess the personnel or weaponry to sufficiently guard a location. The first and only appearance within Stargate SG-1 was in "Deadman Switch". Tollan technology The Tollan are an extremely advanced human civilization. After their ancestors were taken from Earth by the Goa'uld, they were undisturbed for thousands of years, and so were able to develop highly advanced technologies. Once the Goa'uld realized the threat they posed, the Tollan had already advanced past them. Phase-shifting Technology A form of technology the Tollan possess that allows an object or person possessing the necessary device/technology to pass through solid matter - possibly some sort of modification to the principle of molecular binding force (during the events of 'Enigma' the concepts of even the foundations of quantum mechanics are disparaged by the Tollan). The technology requires Trinium and utilises no circuitry, chips or moving parts and can be made small enough to be worn on the forearm. It is utilised in a bomb type weapon produced under duress for the Goa'uld and designed to penetrate the iris protecting Earth's Stargate. Symbiote silencer Used during the tribunal of Klorel, the symbiote possessing Skaara, this device can subdue a Goa'uld symbiote's control over the host, allowing the host to speak for themselves. This allowed Skaara to speak on his own behalf without interference from Klorel. The device is worn over the chest, and comes with an indicative light on the front — red shines when the symbiote is in control, blue when the host is. Ion cannon Used to protect the Tollan planet of Tollana from Goa'uld attack. Tollana is protected by a planetary network of cannons, which automatically track and destroy threatening ships in orbit. They can also be operated manually, using a small control panel on the side of the weapon. A single shot can destroy a Goa'uld Ha'tak Mothership. Tanith's ship however, in 'Between Two Fires', could resist the Ion cannon's shot. This was perhaps due to the reason that Tanith's ship had been equipped with advanced shielding technology gained from Ancient knowledge, acquired by another Goa'uld later revealed to be Anubis. Ori technology
The "Supergate" This is a Stargate-like device built out of hundreds of smaller devices. These devices are about four meters wide and ten meters long, the perfect size to fit through the Stargate. Once through the gate, they arrange themselves in a circle in orbit around a planet, creating a giant gate hundreds of meters in diameter, large enough to fit entire fleets through. However, the power requirements for this are immense, requiring that the planet and the Stargate on it to be turned into a quantum singularity in order to provide the intense gravitational energy necessary to feed the Supergate. Like the Stargate, the Supergate only works one way once activated. In "Camelot", Samantha Carter stated that with the quantum singularity the gate could be sustained indefinitely and that if they could activate the gate on their side of the galaxy it could keep the Ori's forces from accessing the gate indefinitely. Wraith technology
Wraith Dart The Wraith Dart is a small vessel used most times for culling. A culling beam sweeps along the ground and turns human life into energy, much like the Stargate, saving the humans to be rematerialized and fed upon later. The culling beam can also be used to transport Wraith soldiers, beaming them down while the dart is still in motion, as seen in "The Siege (Part 2)". Darts are stored in a Wraith Hive-Ship and are capable of incredible speeds. Wraith Hive-ship The Wraith hive-ship is one of the largest known spacecraft and the centerpiece of Wraith civilization. The ships themselves are living biological entities integrated with wraith technology. Their main weapons are powerful energy weapons capable of destroying medium-sized unshielded targets, such as defense platforms. Despite their mass, hive-ships can land on planets. It has been evidenced that hive-ships can remain buried under forest growth and act as a colony ship, where the Wraith hibernate for generations to centuries at a time. The hive-ships are hyperspace capable, though they can only make short jumps through hyperspace because two factors. The first factor is the radiation encountered during hyperspace travel. This forces them to stop at regular intervals to allow their ships to heal from the radiation damage. The second limitation is that their hyperspace drives are inefficient. These limitations are what has confined the Wraith to the Pegasus galaxy for thousands of years. However, one Wraith hive-ship was able to obtain technology from Atlantis that allowed them to modify their hyperspace engines for intergalactic travel, making them capable of reaching the Milky Way. This ship was successfully destroyed and this knowledge was (so far to our knowledge) not passed on to other Wraith. Wraith Stunner The Wraith Stunner comes in two main forms the Wraith stunner pistol and rifle. Both versions of stunner emit a blue blast of energy that overwhelm the targets nervous system rendering them unconscious for several hours but having no further side effects (apart from an uncomfortable pins and needles sensations upon waking) The rifle first appeared in Rising and was the weapon of choice among the Wraith during the first season of Atlantis. Its basic design is a glowing chamber with a spike portruding from the back of the device. The stunning blast was emitted from the front of the device. From mid season 2 onwards a second form of Wraith Stunner Rifle was seen, this version was an overall grey colour and of sleeker design The Stunner Pistol first appeared in the season two opener (Siege part 3) these new smaller versions of the stunner seem to function identically to their larger counterparts. The Atlantis crew adopted these stunners as personal side arms, similar to SG-1's use of the Zat gun Wraith Probe Taking the form of a hovering metal spheres these probes are used by the Wraith in Sateda and Childhood's End. In "Childhood' End" the Wraith dispatched a probe to investigate a distress signal. The probe was dispatched through the Stargate and proceeded to scan the surroundings before presumably returning to the gate to relay its information back to the Wraith. However the probe was intercepted before it could dial the gate (it is unknown wheter the probe possessed its own DHD or was going to use the Stargates DHD In Sateda several probes were dispatched by the Wraith to track the hunt of Ronon Dex. The Wraith overseeing the hunt was able to view images and sound relayed by the probes from the planets surface while on a Hive in Orbit Other technology There are various other technologies that do not belong to prominent races, but are nevertheless significant or pivotal to the plot. For a listing of these, see: List of miscellaneous technology in the Stargate universe. | |||||||||||||||||||||||
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