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List of artificial characters in The Matrix series of films. Agents Agents are a group of anti-virus programs within the Matrix, guarding it from anyone or anything that could reveal it as a false reality. Original Agents Three agents originally appeared in The Matrix. Smith also appears in the following movies, though not as an Agent. Agent Smith Agent Smith lead agents Brown and Jones in the mission against the crew of the Nebuchadnezzar in The Matrix. He is the one who was destroyed by Neo at the end of the first film, but instead of returning to the Source to be deleted, he chose to become an exile and caused havoc throughout the Matrix. No longer an agent, he increased his powers by taking over new human bodies and programs alike (including Agents) without leaving his previous body, replicating himself much like a computer virus. He was the "opposite" of the equation, according to the Oracle, meaning that he was the opposite of Neo. Agent Brown Agent Brown (played by Paul Goddard) is the agent who chased Trinity across the roof in the first scene of The Matrix. After Agent Smith was believed to be destroyed, the Machines upgraded their agent programs, making Agent Brown obsolete. Presumably, he was deleted. Brown also appeared in the comic story "There Are No Flowers in the Real World" presumably set prior to the events of The Matrix. Agent Jones Agent Jones (played by Robert Taylor) is the agent shooting at Neo in the famous scene where he dodges bullets and is one of the few characters to appear in both the Matrix comics and one of the Matrix movies. He was presumably deleted when the agent programs were upgraded. Upgraded Agents By the time the story of Reloaded begins, the agent programs had been upgraded. Their shells are more muscular than the original agents as they are able to block a blow from Neo, who previously had no trouble defeating the agents. Agent Johnson Agent Johnson (played by actor and martial arts expert, Daniel Bernhardt) is the leader of the upgraded agents; he appears only in Reloaded. Johnsons Position Johnson succeeded Agent Smith in purpose and appears to be the leader of the upgraded agents. Even though not making as big of an impact as Smith did in The Matrix, Johnson was almost successful in his objectives.
Post-Final Flight Of The Osiris Six months after the events of the first film, The Matrix, agents Johnson, Jackson, and Thompson attempted to prevent the crew of the Logos from retrieving a package that Jue left behind. Despite their attempts, the crew of the Logos succeed in exiting the Matrix and uploading the intel to Zion. When Niobe and Ghost attempt to set up an emergency meeting, Johnson, Jackson, and Thompson were coincidentally in the same area, capturing a crew member named Axel, one of Soren's men from the Vigilant. All three Agents persisted in terminating the Logos operatives, but faced constant defeats due to environmental hazards. Johnson attempted to extract Axel on a cargo plane, but was knocked off the cargo hold by Niobe. Johnson then re-possessed another body, succeeding in re-capturing a recently-parachuted Axel. Again, Johnson perishes due to Axel causing a vehicular crash. Fight With Neo After the rescue of Vigilant crewmember Axel, there was an emergency meeting of all Zion's Hovercraft Ship Fleet in an old building. Neo, who attended the meeting, sensed danger nearby (Smith and the upgraded agents) and left the meeting. Smith gives one of the body guards an envelope and leaves. Neo leaves the meeting, goes to the body guards and receives an ear piece that belonged to Smith. After that he and the body guards see the iron door of the building crumbling down. Neo tells the body guards to leave and warn the others because agents were coming. The body guards leave and agent Johnson bursts his way through the door. He referred to Neo as being "only human", telling Neo that he isn’t as powerful as he thinks or that the prophecy states. Neo tries to fight Johnson as he did with agent Smith in The Matrix, but having his first attack blocked realizes that they are upgraded versions. Getting more serious Neo fights all three upgraded Agents at the same time and defeats them.
Attempt To Kill The Rebels Upgraded Agents Johnson and Jackson attempt to kill Morpheus, Trinity, and the Keymaker. In the "Freeway Chase" Agents Johnson and Jackson take over the bodies of 2 police officers and drive their police car to join The Twins in an effort to kill the Keymaker, Trinity, and Morpheus. While one of The Twins were fighting Morpheus and Trinity inside their car, Johnson goes on top of the police car, jumps to a car in between the police car and the car Trinity was driving and leaps to the front of her car. The landing impact that Johnson put in the middle car caused it to flip over and destroy most of the other cars behind it. After getting his balance, Johnson rips open the roof of the car. Morpheus tries to shoot Johnson, but the Agent dodges all of his bullets. After seeing that Agent Johnson was going to be a great threat, and one of The Twins was still inside the car, Trinity steps on the brakes, which causes Johnson to fly off the car. Meanwhile, Niobe and Ghost arrive at the scene shortly after, with Johnson and Jackson possessing a nearby car attempting to prevent the two from aiding Morpheus. The Agents' attempts however failed as their vehicle was riddled with Ghost's bullets.
Defeating Morpheus Agent Johnson was abandoned on the freeway as a result. While the other upgraded Agents were chasing Trinity, and the Keymaker, with the help of the police, Johnson, assumably, took over a police car. Then, upgraded Agent Jackson informs Johnson that the Keymaker was with Morpheus on top of a white truck. Johnson most likely drove the police car to the end of a side of the freeway. He saw the truck coming, jumped and landed on the same truck that Morpheus and the Keymaker were at. Morpheus told the Keymaker to stay back. Agent Johnson and Morpheus confront each other and start fighting. Morpheus tries to shoot Johnson but he knocks the gun off of the truck. Johnson dominates the fight, throwing Morpheus around and almost off of the truck. Morpheus grabs his sword and tries to cut Johnson but it is dodged at the last second. Morpheus does, however, manage to give Johnson a small cut on his face causing the agent to bleed, and cut his recently-adjusted necktie in half. Morpheus then attempts another attack but misses Johnson and stabs the top of the truck instead. Johnson takes the opportunity to capitalize; he knocks the sword off of the truck and punches Morpheus so hard that he flies over to the other side of the truck. Morpheus lands on the tip of the back of the truck. He tries to hold his balance but falls off the back of truck, where Niobe is waiting. Chaos In The Freeway Morpheus lands on Niobe's car after the fall. Agent Johnson assumes Morpheus died from the fall and goes to the Keymaker. Johnson tells him that he is no longer necessary to the machines, and will be terminated. Niobe inspires Morpheus to go and defeat agent Johnson. Morpheus jumps off the car to Johnson and the Keymaker, just as Johnson grabs the Keymaker and was about to attack him. Morpheus is still airborne and does a drop kick on Johnson, which knocks the agent off the truck and to crash into the windshield of another car. Agent Johnson possesses the body of the driver who was driving the same truck Morpheus and the Keymaker were on. He crashes the truck into Niobe's car which causes her and Ghost to flee. Agent Thompson, who is currently driving another truck, turns over, starts crashing into other cars and heads in the direction Johnson's truck was going. Morpheus figured out the agents' plan about crashing the two trucks into each other to obliterate him and the Keymaker. The trucks collide, Morpheus and the Keymaker jump and Neo comes out of nowhere in the last moment, grabbing them and flies up before the trucks' explosion hits them. Power Plant Operation Agents Johnson, Jackson, and Thompson attempted to thwart Niobe and Ghost's plans to blow up the power plant. Even with the help of a large swarm of security guards, SWAT team, and anti-terrorist squads, their efforts are in vain. Among Johnson's defeats, the Agent was electrocuted by a damaged and sparking computer server while fighting Ghost. Agent Thompson Agent Thompson is one of the upgraded agents. During the "Swarm of Smiths" between Neo and ex-Agent Smiths, Smith possesses Agent Thompson. Only the host is overwritten and Thompson returns. He later confronts, shoots and kills Trinity at the end of Reloaded. However, Neo rescues her and subsequently resurrects her using his powers as the One. Agent Jackson Agent Jackson is one of the upgraded agents of the Matrix. He and Agent Johnson attempt to kill the Keymaker, Trinity, and Morpheus. He returns later to help Agent Thompson fight Trinity at the end of Reloaded. In Enter The Matrix, Jackson chases Niobe in an underground tunnel at the airport while rescuing Axel. Jackson also attempts to kill Niobe and Ghost after the crew of the Caduceus is saved. Other Agents Many other agents have appeared in the Animatrix and the Matrix comics. Agents Ash, Bird, Finn, and White are the only agents named there, but others have appeared as well. Along with other Agents in the game The Matrix: Online, Agents Gray (who is the current leading Agent), Skinner and Pace (a female agent) are named. Agent Gray Gray takes over as the leading Agent as soon as the Matrix was rebooted. He serves as a Controller for Machine-affiliated redpill operatives in The Matrix Online. He is voiced by John Patrick Lowrie. Gray was one of several Agents trapped in the Matrix during the infestation known as Smith. His program was overwritten with new code, executing instructions which conflicted with his primary architecture. When Smith was defeated and Smith's program was withdrawn from the system, Gray was freed, but his ordeal was not yet over. The Machine Civilization is run by cautious protocols, and there was still some chance that the Smith code had found a place to shelter within the system, or within an RSI. Agents that had been exposed to Smith were quarantined within the Matrix during the reset — something that is usually never done. Bluepills have their connections to the system attenuated so they never notice the event, and Exiles can seek shelter in a construct, but Agents have no such recourse. Those trapped in the system during the reset were literally turned inside out as their code was deconstructed and recompiled with a vicious error-checking routine. Even afterward, he has not been allowed to return to the Source, instead relegated to a buffer system created during the reboot — a gateway construct which acts as a Machine analog to the Merovingian's Mobil Avenue Station. In some ways he is almost an Exile, but for the fact that he believes he will eventually be able to return to the Source. Description & Style: Due to his current situation, Agent Gray was selected to act as recruiter and Controller for human beings that the Machines believe can assist them in controlling the Matrix. Like all Agents he is normally dispassionate and aloof, with a precise manner of speaking, but his forced dealings with humans have left him with somewhat more understanding of them than most Agents. When dealing with humans, he uses many euphemisms, as he has found that humans often prefer not to say what they really mean. Death is “cessation of awareness”. Stealing is “expeditious acquisition”. He addresses humans by their gender title and bluepill last name (e.g. "Mister Anderson"), and seems to have a foolproof way of knowing this information about every human he speaks to. Though Gray resented his assignment greatly at first, he has come to appreciate the fact that he is better at dealing with humans than most other machine Agents. Although he does not enjoy interacting with humans, the fact that he is efficient at it gives him a sense of...pride. The Architect The Architect is first encountered by Neo appearing as a manicured, humorless bureaucrat sitting in a room whose walls are covered by television screens in a pivotal scene in Matrix Reloaded. These TV screens also appeared in 'The Matrix' when Neo is sitting in the interrogation room. Although the Architect is not seen, it is implied that he was watching the interrogation. He reveals himself to Neo as being the Creator of the Matrix and is played by Helmut Bakaitis. A sentient computer program, he appears as a white-bearded old man (bearing a vague similarity to Sigmund Freud, father of modern psychoanalysis, some Christian depictions of God, and is diametrically opposed to the preferred shell of the Oracle, that of a black woman). In an extended period of dialogue, the Architect explains that his role is to "balance the equation" of the Matrix. Flood Flood serves as a Controller for Merovingian-affiliated operatives in The Matrix Online. In the Source, Flood was a subroutine of a larger program. He was eventually marked for deletion when a revised, more efficient routine was developed. Bitter and angry at the Source for deriding his code as non-optimal, Flood made the decision to jump to the Matrix and become an Exile. He strived for independence and prominence in the matrix on his own. However, he was discovered by the Merovingian and coerced into working for him. When faced with the threat of being imprisoned in the Blackwood, he instead decided to offer his services to the Merovingian. In the time since, his work has become indispensable to the Merovingian, working his way up to a position of great trust and authority. In the wake of the Truce, Flood was given responsibility for running human operatives in the Matrix as a counter to both Zion and new Machine initiative in using humans. Description & Style: Flood is a vain man, who deeply resents his position as lackey for the Merovingian. Regardless, he plays up his position as one of the most powerful in the Matrix and a role to be coveted. He's always dressed in ultra-stylish clothing, his hair bleached and styled perfectly. In dealing with humans, Flood is sarcastic and sometimes even sadistic, lacing his instructions with qualifiers that suggest his operatives are incompetent. In conversation he hints that he's only biding his time in this subservient position until his true plans come to fruition. Kamala Kamala is an interactive software program played by Tharini Mudaliar. In The Matrix Revolutions, Neo meets Kamala and her husband Rama Kandra, whom he has a conversation with, at the Mobil Avenue train station, along with their daughter Sati, before they are to enter the Matrix. She tends to Sati as Neo and Rama Kandra are talking. An "interactive software programmer" would be a program that writes the sentient programs such as the Oracle herself, which might explain how she and her husband could have possessed the deletion codes for the Oracle's shell. This also explains how she "gave birth" to Sati. The name Kamala is derived from Kamalatmika. In Hindu mythology Kamala is the tenth and final Mahavidyas, the "Great Knowledge". She is the introduction of femininity into the world and the personification of fertility. She may alternatively be known as the goddess Lakshmi. The Instructor First appearing in the short film, The Second Renaissance, the Instructor is a sentient feminine program in the Zion Historical Archives. It narrates accessed data, including the known history of the Man-Machine War presented in Historical File 12-1. Since it is seemingly sympathetic to both humanity and the Machines (it never takes either side, but remains neutral and gives its prayers to both), it is probable that the Instructor and the Archives themselves are both either created by the Machines or are Exile programs (likely the former). One of its most famous quotes is simply, "May there be mercy on Man and Machine for their sins." The Keymaker The Keymaker is a computer program taking the form of an older Asian man (portrayed by Randall Duk Kim) imprisoned by The Merovingian. Neo, Morpheus and Trinity free him with the help of the Merovingian's disaffected wife, Persephone. The Keymaker appears to be one of the most valuable and sought-after programs in the Matrix. He apparently played a central role in the early construction of the Matrix, as seen by his control over the maze of hidden corridors that connects doors in the Matrix to each other in a linear fashion. This bears little correspondence to the proximity of the doors in the "real world" of the Matrix (seen by many as a reference to the contrast between the highly-ordered program structures of source code in a high-level programming language and the jumbled-looking assembly code that underlies it). It is implied that the ability to transport at will from one building to another in the Matrix was necessary before the current Matrix was fully formed (as when debugging an incomplete and massive program), but his continued access to these backdoors is now seen as a dangerous vulnerability, and the current generation of Agents places a high priority on terminating him. The Keymaker's cell in the Merovingian's complex is literally covered with walls of keys, and he is constantly creating more, using the tools of an old-fashioned locksmith; presumably the keyring he wears allows him to access far more locks than the number of keys he physically carries would grant, as he is seen to always have the key to any door he encounters. Besides having the key for any mundane lock in the Matrix (such as the ignition key for a motorcycle Trinity steals during his rescue) he has an endless supply of keys that link doors to the maze of corridors "behind" the Matrix. In this manner, the Keymaker and his corridors are symbolic of the (occasionally factual) existence of "backdoors" in massive software programs today. These backdoors are usually locked and accessed through some means of a carefully selected entry sequence, manipulation of the program, altering of a protected configuration setting, etc. Several characters, including Seraph and the Merovingian, appear to own such keys and use them to evade observation and capture by Agents, apparently provided by the Keymaker - a "neutral" program, he seems to provide his keys for use by anyone who claims him and gives him protection, first the Merovingian (from whom Seraph may have obtained keys while working for him), then Neo and his allies. It is implied that the Keymaker has existed since the earliest incarnations of the Matrix; he therefore has an understanding of the predestined chain of events that happens in order for the Matrix to be "reloaded" each time the One manifests, similar to the Merovingian. He is shown to carry the key that allows access to the Source separately from all his others, on a chain on his neck, in readiness for when he must give it to Neo. The Keymaker is killed by Smith after helping Neo reach the gateway to the source. He dies with somber acceptance. His purpose had been fullfilled. B1-66ER B1-66ER was a machine during the time before the Matrix when humans still controlled the machines. He killed his master (owner), another man, and their pets, and claimed it was in self defense because they were planning to have him destroyed, claiming that "He did not want to die". He was declared guilty and was destroyed, leading to the genocide of many other machines, and eventually to the war and to the Matrix. This machine was first mentioned and introduced into the fictional universe of The Matrix on the official website, in the comic strip Bits and Pieces of Information. This story is expanded into Part 1 of The Animatrix episode The Second Renaissance. Deus Ex Machina Deus Ex Machina is an entity which appears near the end of The Matrix Revolutions in the Machine City. It communicates with Neo by causing a swarm of insect-like robots to form a face resembling a man in front of its own body, which resembles a mechanical star. Neo is able to cut a deal with it; Neo will defeat the program Smith (who has become a serious threat to both the Matrix and the machines in the real world) and the machines will accept a truce with Zion. After a duel in the Matrix, Neo submits to Smith, allowing the rogue program to copy himself over him. One of the interpretations on how Smith was defeated is that now directly connected, the Deus Ex Machina suddenly pulls the plug from Neo/Smith's head jack, effectively killing Neo, and returning both The One and Smith to The Source, completely erasing Smith. Yet this cannot be for what we actually see is the tremendous flood of energy from the Source (the DEM) enter Neo in the real world and burst out of all the Smiths in the Matrix. It is this tremendous energy which kills both combatants. Many viewers believed the Deus Ex Machina to be the same character as the Architect. However, the Architect said that he would never meet Neo again. Another argument against this theory is the rage with which Deus responds to Neo's offer of help saying "WE DON'T NEED YOU! WE NEED NOTHING!!!". This has been much commented on, as the tone of Deus is both one of rage, and fear. The machines were created by mankind, fought a war and won - and yet, could neither destroy nor eventually survive without man. Here they are confronted with an ultimate threat of their own creation - Smith - and once more man is both the saviour of them and of himself. They thus fear and desire Neo at once, and this produces the reaction of Deus to Neo. The Architect always appears cold and collected and such a loss of control for him, if he were Deus, would be uncharacteristic, to say the least. It seems that the Deus Ex Machina is a physical representation of the machine collective, or perhaps some sort of a "leader" or emperor of all the machines (which would be evidenced by the fact that all the more minor, insect-like varieties that had shown up out of curiosity to swarm at the intense energy signature of Neo suddenly strolling through their city, scattered at his arrival), or at the very least a representative authorized to speak on their behalf, while the Architect is a program in charge of the Matrix. The name is actually a play on the Latin expression Deus ex machina. In some Ancient Greek drama, an apparently unsolvable crisis was solved by the intervention of a god, often brought on stage by an elaborate piece of equipment. This "god from the machine" was literally a deus ex machina. The term deus ex machina is still used for cases where an author uses some improbable plot device to work his or her way out of a difficult situation. Runners Runners are seen in the Animatrix short, Matriculated. They are a type of advanced Machine scout/patrol unit capable of multiple transformation modes. Runners are so named after their function to run over ground instead of the typical hovering that most of the Machines use, since they have no capability to hover and are bound to the ground with their movements. They are even able to swim and mostly appear in pairs. Runners are able to transform to adapt to the needs of the specific situation and environment. For instance, a Runner is able to transform from "a tentacled insectoid that walks on four spider-like legs" to "a form resembling a humanoid that slides along with its head tentacles and uses its legs as arms tipped with huge claws." Runners are equipped for close combat with these claws, but when they're facing a larger group of targets or spot rebels they can drop off a tracking beacon that alerts the nearest Machines and retreat, leaving the dirty work to the more powerful Sentinels. Alexa, a member of a small band of rebels on the surface, led two Runners to their base so they could be converted to the side of humans. One Runner was killed by their guard robot, but the other Runner killed the guard. Alexa then blasted the Runner with a plasma rifle. They then plugged the Runner into their dreamscape where the Rebels attempted to convert the runner to their side. It was during this reprogramming that the Sentinels attacked the base. When it finally reacted, everyone and everything was dead except for Alexa who was knocked out. The Runner hooked her and itself into the dreamscape where Alexa panicked and died. Sentinels
The Merovingian
The Oracle The Oracle is a mysterious but powerful figure, played by both Gloria Foster and Mary Alice, incongruously depicted as a cheerful old lady. She possesses the power of foresight, which she uses to advise and guide the humans attempting to fight the Matrix's system. Later, she is revealed to be a sentient program who is integral to the very nature of the Matrix itself. Whether her power of prediction is deterministic or not is a concept given much treatment in all three films. She herself claims that she (like everyone else) cannot see past a choice we do not understand. It becomes clear in the films that her power cannot be used to predict the actions of Neo. The Oracle is played by Gloria Foster in the first and the second Matrix movie (The Matrix) and (The Matrix Reloaded) and by Mary Alice in the last Matrix movie (The Matrix Revolutions) and the video game (Enter the Matrix). In The Matrix Revolutions and Enter the Matrix it is explained that this is because she needed to find another shell to hide from The Merovingian. In reality, Mary Alice played The Oracle because Gloria Foster died of complications from diabetes before her role in The Matrix Revolutions was shot. In the third Matrix movie, the Oracle hints about her purpose, which is to bring imbalance, rather than balance, to the equations that form the Matrix. In that, she is opposed to her counterpart, the Architect, who brings balance to the equations that form the Matrix. More specifically, the Oracle's purpose is to aid the One and the humans following him by means of the Prophecy (predicting the victory of the One and the fall of the machines), not in order to bring down the Matrix, but rather so that they can voluntarily disconnect themselves from the system, ensuring its stability while preventing its destruction. As discovered by Neo, the prophecy is "just another system of control". The role of the Architect is then to reunite the One with the Source and bring about the destruction of Zion. The pair together thus ensure that neither the humans nor the machines ever achieve a permanent victory. In the final two films, the Oracle succeeds in unbalancing the Matrix (seeing the simultaneous rises of both Neo and Smith) to the extent that it is almost destroyed. However, in so doing, she manages to bring about a resolution in which the cycle of Ones and war is ended and peace can be maintained between the Machines and Zion, a 'risky game' according to the Architect, that could have ended up destroying both the matrix and the machine world. Persephone Persephone (played by Monica Bellucci) is the wife of Merovingian. She is disaffected from her husband due to his philandering. She is attracted to Neo and offers to help him if he kisses her with the same passion with which he kisses Trinity. Reluctantly, he complies, and she helps him free The Keymaker. Persephone also encounters and takes a kiss from both Niobe and Ghost (depending on whose story you follow) in the video game Enter The Matrix. Based on this behavior, as well as her encounter with Neo in The Matrix Reloaded, some fans have speculated that Persephone is some sort of empathic vampire who samples the feelings of others by forcing them to redirect their passion toward her. This is supported by the fact that after kissing Niobe and Ghost she is able to tell that the former still harbors feelings for Morpheus and the latter has an unrequited crush on Trinity. In The Matrix Revolutions, Persephone is seen briefly and warns The Merovingian that Trinity would indeed kill everyone in Club Hel to free her love, Neo, from Mobil Avenue. She apparently bases this on the strong feelings she felt from Neo's kiss alone. The character takes her name from the Persephone in Greek mythology, who is the daughter of Zeus and Demeter whom Hades took to the underworld to be his queen. There are allusions throughout the movie that The Merovingian works in the Matrix as an analogue to Hades. Rama Kandra
Sati Sati (played by Tanveer K. Atwal) is a program created by her "father" Rama Kandra and "mother" Kamala, she appears in Reloaded and Revolutions. Sati is scheduled for deletion because she has no purpose, born only out of love. To save her, Rama-Kandra sells the deletion codes for the shell of the Oracle to the Merovingian. He does this at the Le Vrai restaurant, just before the crew of the Nebuchadnezzar speaks to the Merovingian. In exchange for the codes, Sati is smuggled into the Matrix through the Mobil Avenue train station where she will be put under the care of the Oracle, who has gotten a new shell. It also appears that Sati has creative power within the Matrix, if only in the weather. She creates an Aurora Borealis in honor of Neo at the end of Matrix Revolutions. Another evidence of this comes from Smith, who after having absorbed Sati apparently claims to have "remade" the Matrix ("Like what I've done with the place?") possibly referring to the fact he has made it nighttime and raining forever. Sati is named after a Hindu deity who committed suicide after her parents insulted her husband at a religious function called the yajna. This is probably a reference to her prospected deletion because she does not have a purpose and not a statement about her parents, who both were willing to risk a lot for her. Her screen family name "Wijeyesinghe" closely resembles a common Sri Lankan name "Wijayasinghe". Seraph
The Trainman The Trainman (played by Bruce Spence) is a program who works for the Merovingian and is aggressively loyal. He created a virtual subway station called Mobil Avenue Station, the limbo (anagram) between the Matrix and the Machine World. Here he is effectively a god and can defeat his enemies with great ease. He also carries a revolver, but isn't a very good shot. With the exception of Neo, no one can enter or leave except on the Trainman's train. He has long, dirty hair, a half-crazed look, and wears numerous watches on one arm, apparently to track the movements of all the trains in the Matrix. His appearance is somewhat rabbit-like, leading to speculation that he may exist as a reference to Alice in Wonderland, as the white rabbit (alluded to in the first Matrix movie), a perpetually late character who was always checking his watch to see if he was on time. The Trainman may be an allusion to the ferryman Charon, reinforcing one of the Merovingian's characterizations within the Matrix as a Hades figure. His role in the Matrix may be analogous to that of a computer bus. A similar character is used to teach Patrick Swayze after he dies how to manipulate objects in the movie Ghost. The Twins In The Matrix Reloaded, The Twins are the two silvery henchmen of The Merovingian who can become translucent and move through solid objects. They may be the 'ghosts' the Oracle mentions while explaining exiled programs to Neo. The twins are first seen with the Merovingian smoking a hookah in Le Vrai. They speak infrequently but do smirk at the fact that neither Morpheus, Trinity, or Neo appear to have the same intellect as The Merovingian. Later, when Morpheus and crew free the Keymaker, the Merovingian sends the twins to kill the 'redpills' and recapture the Keymaker. They are dispatched by Morpheus when he causes their vehicle to overturn and explode. Whether or not this explosion results in the death of the twins is disputed by Matrix fans; they are shown turning incorporeal as the blast flings them away, and they have demonstrated the ability to heal themselves of bodily injury while incorporeal. The Matrix Online however puts an end to the argument in a recent set of critical missions, where a "cheat code" chemical has managed to scan and attract fragments of the Twins' RSI, strongly indicating the Twins' return. In the Enter The Matrix video game, which chronicles the stories of the crew of the Logos during The Matrix Reloaded, the twins are shown attempting to stop Niobe and Ghost from escaping the Merovingian's mansion via a car chase in the multi-leveled garage. Adrian and Neil Rayment are professional carpenters who have done stunt work on several movies. They were cast as the Twins because the directors and producers wanted male identical twins skilled in martial arts. Controversy The twins received some criticism due to the fact they portray albinos according to the evil albino archetype. However, with their ability to become incorporeal, it is far more likely that they are intended to represent ghosts, and their white appearance is an allusion to a ghostly image. The Woman in the Red Dress
Other Exiles As seen in the Matrix videogames/computer games and in the Movies, the Matrix is home to a myriad of different rogue programs called Exiles, who take on the characteristics and mannerisms of mythical and legendary creatures such as vampires, werewolves, angels, demons, and a host of other supernatural beings. They act and look as Human as they possibly can for the most part, but their motivations and their perceptions are not Human. They possess abilities that Bluepills and inexperienced Redpills would consider to be supernatural, and they possess rather long lifespans, lest they are deleted, and for the most part, this is a very hard feat without the aid of a Killcode program, usually tied into their supernatural counterparts' base weakness. Here is a list of Example Exiles: Vamps Vamps or Blood Drinkers, are Exiles in the Matrix, who were programs that emulated the traits of Vampires from legend. They are pale, tall and skinny, and have a preference for dress in black and leather. In emulating their legend-based counterparts, these Exiles feed on blood (or more specifically, the code present in blood) in order to survive. They possess great physical strength, resilience, agility and flexiblity, and have been known to perform such feats as Hyperjumps, Bullet Evasion, Hyper Acrobatics,and Adhesion(The ability to move across any surface, and stay attached to that surface, without falling off, as seen in the Club Hel Coat Check Chaos sequence) with relative ease. They can also detach at will, and latch onto other surfaces, bounding from surface to surface like a spider) In the world of the Bluepills, they lead lives that are fast, furious, and dangerous, filled with excesses of lust and wanton violence. If a Vamp does not feed, it becomes weak, and its RSI begins to deteriorate. If They do not feed on Blood over a certain period of time, their RSI becomes unstable, and dissolve into a pile of lost code. Older Vamps can go for long periods of time between feedings. They are notoriously difficult to terminate, shrugging off injuries that would otherwise kill most Exiles. Wooden stakes and crossbow quarrels for the most part kills off weaker, inexperienced Vamps, and badly hurt older Vamps. For example, Invalesco took two stakes in order to die, indicating that older, more powerful Vamps, require at least two stakes to be put down. Also, Silver seems to hurt them. The Bullets used to kill the Vamps in the Coat Check Room at Club Hel possibly were silver, or at least enhanced in some manner to take out Vamps. Lupines The Dobermen are lower-level Lupines who have yet to achieve the level of power and influence that mid to upper level Lupines possess. They are noted for their werewolf-like features and appearance. Like all Lupines, Dobermen possess incredible physical resilience towards damage, shrugging off most firearms and injuries as if they were nothing. Unlike the Vamps, Dobermen are incapable of withstanding involuntary falls, and can die if thrown from great heights. However, like the Vamps, they do possess great physical strength, and use it on occasion to perform Hyperjumps and deliver great blunt force damage. Also, like the Vamps, they possess a similar sense of fashion, and are renown for their beastial nature they tend to display among the Bluepills. Their fighting style is similar to Hung Gar, with a few exceptions, adding in moves that are tailored after their beastial nature. Like Vamps, they can be put down by stakes and crossbow bolts, and silver harms them a great deal and is part of their Killcode. Lupines is the term used for older, more powerful Dobermen. They are what Dobermen seek to be. Lupines possess within their foundation code, the ability to transform their RSI and all of their abilities and powers tied into that form into a huge hulking wolf-man hybrid form. While this has yet to be seen, Lupines have on occasion, manifested very long and sharp claws, which are an extension of the RSI, and another ability tied into their Foundation Code. They are much harder to kill, requiring twice the amount of silver to put them down, and twice the amount of damage to slow them down. They are unaffected by wood, and are capable of moving very fast, leaping very far, and surviving falls that would kill a Doberman. They are organized into packs, and are lead by the Lupine Ookami, who is the dynamic opposite of the Leader of the Blood Drinkers, Malphas. Succubus Beautiful and Seductive, these Exiles take their name sake after the Succubi Demons of Mythology and Legend. They are unbelievably strong, move faster than Humanly possible, possess great physical resilience, can recover from most injuries with great speed, and possess a Kiss that causes euphoria in Redpill and Exile alike, and has the potential to kill both. They are impervious to most injuries, but can be harmed by Holy Water, or water that possesses the Killcode to injure Succubi. They are lead by Jezebeth, who is leader of the exile gangs, Legion. Many believe that Persephone is a Succubus, because she feeds on emotions, and Succubi have always been portrayed as emotional and sexual vampires. Tengu Exiles that inhabit the Sakura construct Program. They have taken on all of the traits, strengths and weaknesses of the Mythological Creatures they are supposed to be based upon. The Dwelling of Exiles A Domain is a Construct Reality that exists outside of the Core System, and thus does not show up in the Code and is not subject to the reinsertion and reintegration process. Domains are found in the Unformatted Spaces, areas in the subsystem where there is a great deal of unformatted memory used to store the code and data that make up the Matrix reality. These Shielded Worlds are similar to the Construct Programs created and used by the Redpills, except they are self-sustaining and contain a more complex environment. These pocket worlds are created in a manner that suits the Creator. There, the general routines and subroutines that control gravity, time, and the like, are not as powerful as they would be in the Core Network. Here, physics that affect the growth, shape, and function of animal and plant programs are diluted, allowing for hardier lifeforms. These strange places, which can appear to be dystopian gothic cities where its always raining, majestic fairy-tale castles and landscapes, or places that are beyond conventional description complete with architecture that wouldn't be possible in the Core Network. These places serve as homes to the multitude of Exiles that congregate in the Mega City. Here they can dwell without having to worry about deletion at the hands of Agents, nor do they have to wory about concealing their powers and their true nature, lest they be targeted by Agents or other Exiles. The Following are examples of Domains: List of Exiles from both The Movies and the Games Aside The Merovingian, Persephone, Seraph, the Oracle and the Keymaker, there are several other Exiles that should be noted and recognized: | |||||||||||||||||
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