|
Overview
Benefits Instant messaging typically boosts communication and allows easy collaboration. In contrast to e-mails, the parties know whether the peer is available. Most systems allow the user to set an online status or away message so peers get notified whenever the user is available, busy, or away from the computer. On the other hand, people are not forced to reply immediately to incoming messages. This way, communication via instant messaging can be less intrusive than communication via phone, which is partly a reason why instant messaging is becoming more and more important in corporate environments. Also, the fact that instant messages typically get logged in a local message history closes the gap to the persistent nature of e-mails, facilitating quick, safe, and persistent exchange of information such as URLs or document snippets, which can be unwieldy when done using inappropriate media such as phone. History An early and partial form of messaging systems was implemented on private computer networks such as the PLATO system in the early 1970s. It was also available in the 1970s on the DEC PDP-11 as the "talk" program. Later the Unix/Linux "talk" messaging systems were widely used by engineers and academics in the 1980s and 1990s to communicate across the internet. MIT's Project Athena created the first instant messaging tool in 1987 with the graphical Zephyr client. PLATO was the first instant messenger combining presence or list of contacts with the ability to send messages. AOL had 6M subscribers using instant messaging when an Israeli company named Mirabilis introduced ICQ in November 1996 and was first to introduce this concept freely on the Internet. When the number of users of ICQ became a threat to AOL instant messaging service, AOL acquired Mirabilis/ICQ. A few years later AOL/ICQ was awarded two patents from the U.S. patent office. After its introduction, a number of variations of instant messaging have arisen in parallel in many places such as (Yahoo, MSN, Excite, Ubique), each with its own protocol. More secure corporate and commercial oriented solutions for instant messaging were introduced by IBM/(Lotus Sametime) and by others. This has led to users running many instant messaging applications simultaneously to be available on several networks. Multiprotocol clients such as Gaim, Trillian and Miranda reduce the need for independent clients for each protocol. On single line bulletin board systems (BBS), the system operator (sysop) and the single caller online could typically chat with one another. One's typing appeared in real time for the other person as an instant message equivalent. Recently, many instant messaging services have begun to offer video conferencing features, Voice Over IP (VoIP) and web conferencing services. Web conferencing services integrate both video conferencing and instant messaging capabilities. Some newer instant messaging companies are offering desktop sharing, IP radio, and IPTV to the voice and video features. On December 19, 2002, AOL Time Warner announced that ICQ had been issued a United States patent for instant messaging, but they also said that they had no plans on enforcing their patent at the present time. The term "instant messenger" is a service mark of Time Warner and may not be used in software not affiliated with AOL in the United States. For this reason, the instant messaging client formerly known as GAIM or gAIM is now only to be referred to as Gaim or gaim. What really characterizes instant messaging from other forms of text messaging applications is the use of "presence" which enables the user of an instant messaging applications to rendez-vous with his/her counterparties and see their status of availability. Cooperation There have been several attempts to create a unified standard for instant messaging: IETF's SIP (Session Initiation Protocol) and SIMPLE (SIP for Instant Messaging and Presence Leveraging Extensions), APEX (Application Exchange), Prim (Presence and Instant Messaging Protocol), the open XML-based XMPP (Extensible Messaging and Presence Protocol), more commonly known as Jabber and OMA's (Open Mobile Alliance) IMPS (Instant Messaging and Presence Service) created specifically for mobile devices. Most attempts at creating a unified standard for the major IM providers (AOL, Yahoo! and Microsoft) have failed and each continues to use its own proprietary protocol. However, while discussions at IETF were stalled, Reuters head of collaboration services, David Gurle (the founder of Microsoft's Real Time Communication and Collaboration business), surprised everybody by signing the first inter-service provider connectivity agreement on September 2003. This historic agreement enabled AIM, ICQ and MSN Messenger users to talk with Reuters Messaging counterparts and vice-versa against an access fee. Following this breakthrough agreement between networks Microsoft, Yahoo! and AOL came to a deal where Microsoft's Live Communication Server 2005 (which is interestingly also used by Reuters for its Reuters Messaging service) users would also have the possibility to talk to public instant messaging users. This deal settled once for all the protocol for interconnectivity in the market as SIP/SIMPLE and established a connectivity fee for accessing public instant messaging clouds. Separately, on October 13, 2005 Microsoft and Yahoo! announced that by (the Northern Hemisphere) summer of 2006 they would interoperate using SIP/SIMPLE which is followed on December 2005 by the AOL and Google strategic partnership deal where Google Talk users would be to talk with AIM and ICQ users provided they have an identity at AOL. There are two ways to combine the many disparate protocols: Some approaches, such as that adopted by the Sonork enterprise IM software or the Jabber/XMPP network or Winpopup LAN Messenger or Softros LAN Messenger, allow organizations to create their own private instant messaging network by enabling them to limit access to the server (often with the IM network entirely behind their firewall) and administer user permissions. Other corporate messaging systems, like the Medianet Innovations MIC, allow registered users to also connect from outside the corporation LAN, by using a secure firewall-friendly HTTPS based protocol. Typically, a dedicated corporate IM server has several advantages such as pre-populated contact lists, integrated authentication, and better security and privacy. Some networks have made changes to prevent them from being utilized by such multi-network IM clients. For example, Trillian had to release several revisions and patches to allow its users to access the MSN, AOL, and Yahoo! networks, after changes were made to these networks. The major IM providers typically cite the need for formal agreements as well as security concerns as reasons for making these changes. Mobile Instant Messaging Mobile Instant Messaging is a presence enabled messaging service that aims to transpose the desktop messaging experience to the usage scenario of being on the move. While several of the core ideas of the desktop experience on one hand apply to a connected mobile device, others do not: Users usually only look at their phone's screen -- presence status changes might occur under different circumstances as happens at the desktop, and several functional limits exist based on the fact that the vast majority of mobile communication devices are chosen by their users to fit into the palm of their hand. Some of the form factor and mobility related differences need to be taken into account in order to create a really adequate, powerful and yet convenient mobile experience: radio bandwidth, memory size, availability of media formats, keypad based input, screen output, CPU performance and battery power are core issues that desktop device users and even nomadic users with connected notebooks are usually not exposed to. Several formerly untackled issues have been identified and addressed within IMPS. This standard (IMPS) was developed as part of an early mobile telephone industry initiative to kick off a broader usage of mobile instant messaging . The Open Mobile Alliance has taken over this standard, formerly called Wireless Village, as IMPS V1.0 in November 2002. Since then this standards has been further developed to IMPS V1.3, the latest candidate for release, and is expected to be released before the end of 2006. A free IMPS-based service exists called Yamigo which allows instant messaging clients pre-installed on many modern wireless phones to connect using standard internet connectivity, even if your carrier doesn't provide his own mobile instant messaging service based on IMPS. Yamigo acts as a standalone mobile instant messaging network, while also holding additional accounts with ICQ, AIM, MSN and Yahoo!, aggregating instant messaging communication from all services into a single user interface. A common misconception is that it can also log-in with Jabber, but it does not do so (yet). Several large scale mobile telephone industry companies are planning to jointly deliver a ubiquitous, interoperable presence enabled messaging service, built according to interoperability recommendations developed in the GSM Association. Considering these organisations are jointly representing approximately 1.5 billion active Short Text Messaging (SMS) users, it remains to be seen if such an initiative may also help to drive the different industry factions to agree on a truly interoperable approach at least for Mobile Instant Messaging sometime in the not too far future. In the meantime, other developments by several small companies like MXIT Lifestyle (Pty) Ltd in South Africa have proposed usage of downloadable applications with the intention to create their own approach to IM that runs on most mobile phones worldwide. Essentially, several of these clients are Java applications, such as MXit, that are instantly downloaded and then connected to back-end servers through GPRS/3G Internet Channels. Some of the implementations can connect to other IM services like Jabber, Google Talk, MSN Messenger and AOL's AIM and ICQ, aggregating all IM communication similar to the approach of Yamigo. Decentralized instant messaging Some newer concepts of instant messaging try to make a decentralized instant messaging system via peer-to-peer technology. In such a system, a distributed hash table lookup is used to determine if buddies are online or not. This approach tries to make instant messaging independent of a central authority. User base See also Related Technologies | ||||||||||||
|
| |||||||||||||
![]() |
|
| |