|
This is a list of characters from The Legend of Zelda video game series. This list only covers those that appear in more than one game or in games which do not have their own character pages; for any others, please see the page for the appropriate game in the See also links below. Biggoron A very big Goron. He'll forge a sword for Link if he brings Biggoron different items depending on the game. The sword called Biggoron's sword is stronger than the Master Sword and is longer but Link cannot have a shield with it. There seems to be other Biggorons in other locations such as Holodrum but this may just be the same Biggoron travelling. Biggoron has a little brother called Medigoron. Medigoron is not nearly as good as Biggoron when it comes to making swords, since it took him 7 years to make a very frail giant's knife in . However, he has mastered the art of making powder kegs, which are huge barrels of gunpowder that can blow up giant boulders. Powder kegs are only found in . In Biggoron appears on the top of the mountains of Veil Falls and will give Link the Mirror Shield in exchange for the regular shield. He also appears as one of the collectible figurines in the same game. Dampé the Gravekeeper A mysterious, old man whose likenesses and/or descendants play similar roles in the storylines of Ocarina of Time, Majora's Mask, The Minish Cap and Four Swords Adventures. In the Minish Cap, he enjoys collecting Kinstones, and is isolated by his terrifyingly ugly face. In Ocarina of Time (in which he was first introduced), he will dig around the graveyard at night for a small fee. In Majora's Mask, Dampé (or his alternate universe counterpart) also tends Ikana Graveyard in Termina, but during the day, so as to avoid the Stal children. In the future as presented in Ocarina of Time, he dies and his ghost resides at his grave just outside Kakariko Village. Epona Link's horse, a light sorrel mare with flaxen mane and tail. In Ocarina of Time, Epona was born and raised at the Lon Lon Ranch. After the ranch was taken over from Talon and Malon by the cruel Ingo, Link saved Epona from being given to Ganondorf by winning her in a race. Later, in Majora's Mask, the Skull Kid stole her, and Epona ended up at the Romani Ranch in Termina. Link reobtained her there. Epona also makes a brief appearance in The Minish Cap, however, this time she's only seen pulling a cart of Lon Lon Milk. Although she isn't available to ride, it's possible to fuse Kinstones with her. Epona also appears in mostly in one level where you can obtain her after saving Malon, although there are four horses that are ridden, as there are four Links. In trailers for the upcoming , Link rides a horse that looks very similar to Epona; however, the game developers have stated that players will be able to name Link's horse in this new adventure. (The horse's name in the playable demo was Epona, and it is likely that "Epona" will be the horse's default name, just as "Link" is the main character's default name.) Epona is named after a Celtic goddess of horses. Error In the game Zelda II: The Adventure of Link "Error" has become especially popular with the Zelda fanbase for the perceived absurdity of his initial line of dialogue. Inside a house within the town of Ruto, a male NPC will simply exclaim “I AM ERROR” when spoken to upon the player's meeting him for the first time. Another NPC will later tell the player to speak with Error: "ASK ERROR OF RUTO ABOUT THE PALACE", after which Error will deliver further dialogue "SOUTH OF THE PALACE IS A TUNNEL", proving that Error is indeed his name, and that this is not merely a mistake. It is possible however that Error’s name was originally “Errol” (as in Errol Flynn), but due to the letters “R” and “L” being allophones in Japanese, the programmers mistyped the name as “Error”. Ganon Great Deku Tree
Happy Mask Salesman The bizarre man known as the Happy Mask Salesman first appeared in , offering to let Link work for him as a Happy Mask Salesman. After selling all the masks, Link receives the Mask of Truth, allowing him to understand what the Gossip Stones say. In , the Happy Mask Salesman played a major role, as it was his mask, dubbed Majora's Mask, that the Skull Kid had stolen and was planning to use to destroy Termina. Asking the transformed Link for help and returning him to his original form, he teaches the hero the Song of Healing, one of the songs used several times throughout the game. When Link finally returns the mask to him, he simply vanishes. The Happy Mask Salesman is best known for his volatile temper, his wacky theme tune (which is in fact a remix of the Song of Healing) and his ability to change position without moving ie. without occupying any intervening frames. In a particular scene, the Happy Mask Salesman plays on a massive organ that appears seemingly out of nowhere. This organ is used to teach Link (still in his Deku Scrub form) the Song of Healing. This scene is considered by many fans to be one of the more comical scenes in the Zelda series. It is interesting to note that in The Legend of Zelda: Majora's Mask, walking behind the Happy Mask Salesman reveals masks resembling the faces of Mario, a happy Darth Maul, and a sad Elvis Presley on his large backpack. His most recent appearance was in . He owns a shop on the outskirts of Labrynna Town, and is very hungry, and will give the player a Mask in exchange for something to eat. His origins are unknown, as he may either be from Hyrule or the parallel universe Termina, and it is never established which. A theory is that he, a supposed Ocarina of Time character, does not have a Termina double. He was introduced in when he gives you the Keaton mask from his shop in Hyrule, but he also knows how to travel from Hyrule to Termina, which could mean that he is native to either land, or possibly somewhere else. Near the end of Majora's Mask, Link travels to the moon and meets kids who resemble the mask salesman. One of them even hints that all of them are destined to become mask salesmen. This adds many questions to the origin of the Mask Salesman. The Mask Salesman, knowing of the apocalyptic nature of the Majora's Mask, hints that he has experienced it firsthand. Further with this evidence is if the Moon falls, it will show you with The Mask Salesman, and he will say something of this nature: "You have seen a terrible end, but it is forgiven." Given this shows hints of a type of immortality, or an abillity to reset things to the way they were, as perhaps he has had to do this before, or deal with Majora himself, then he sealing him in on his own. Some fans have speculated that he represents the series creator Shigeru Miyamoto, due to his eccentricity and his similar appearance. Impa Jabu-Jabu Jabu-Jabu (jä'boo jä'boo), called Lord Jabu-Jabu by the Zoras, first appeared in . He is a giant fish, worshipped by the Zora race as their patron deity and guardian. In Ocarina of Time, he lives in Zora's Fountain where the Zoras care for him and bring him food. places a curse on him, causing him to act strangely and swallow his Zora caretaker, , while she is bringing him food. Link must then enter Lord Jabu-Jabu's belly to rescue her and break the curse. Sometime during the seven years Link is trapped in the Sacred Realm, Lord Jabu-Jabu disappears from Zora's Fountain, and is never seen or mentioned in the game again. It is widely believed that he either died or migrated southward when Zora's Domain froze over. He also appears in in the underwater Zora Village. In this game there is also a dungeon in his belly. In the past age, the player can encounter a younger and significantly smaller Jabu-Jabu (too small for the player to enter and explore), while in the present the player sees him at his more well-known size. The filthy water from Veran's curse in the Zora Seas leaves Lord Jabu-Jabu fatally ill, and it is Link's quest to clean the waters of the impurities in order to access to his innards. In , there is a giant fish named Jabun who is in fact Jabu-Jabu under a different name. Jabun looks considerably different from Jabu-Jabu, being uniformly black and having an anglerfish-like lamp, but it is possible that, since he seems to be at least partly divine, he has changed form over time. (It is also possible that at least part of the difference in appearance is due to the different visual style of Wind Waker.) Jabun Jabun, the protector and overlooker of Greatfish Isle in , is a giant, supposedly holy fish worshipped by its residents. When, due to his rising power, Ganondorf was able to destroy Greatfish Isle, he hid in a cave behind Outset. He is the one who gives Link the final key to raise the Tower of the Gods from the sea, Nayru's pearl. Like Valoo and the Great Deku tree, his main language is Hylian, of which only the King of Red Lions (and, apparently, Tingle) can understand. He is very large. His original name was Lord Jabu-Jabu, but he changed it after the Gods flooded Hyrule (confirmed via sculpure of Jabun in the Nintendo Gallery, and by dialogue of The King of Red Lions). Kaepora Gaebora
Link Links uncle
Malon Majora Midna A character in The Legend of Zelda Twilight Princess, may be someone who was kidnapped and stuck in a dungeon. Midna rescues Link when he is imprisoned in the Twilight Realm in his wolf form. Midna allies with Link during certain portions of the game, but is neither friend nor foe. From trailers and pictures of the game, it appears that Midna is only with Link when in the Twilight Realm, as she disappears when he enters regular Hyrule, and reappears on Link's back as soon as he enters the Twilight Realm again. Few details have been revealed. Her name may be a play on the word "midnight", in conjunction with the dark and "Twighlight" themes of the game. Sahasrahla Sahasrahla is a wise old man , and is the elder of Kakariko Village. According to the official Zelda website, Sahasrala is "a descendant of the Hyrulean people who forged the Master Sword. He fled when Agahnim's forces gained control of Hyrule Castle and instructed Link on how to find the Master Sword."* He is one of two wise men in the game, along with Aginah. They are descendants of the Seven Wise Men (or Sages) referenced throughout the game. This would make them related to two of the seven maidens that Link rescues in the game. Sahasrahla previously lived in the northeast house in Kakariko Village, but fled to a house east of Hyrule Castle and just west of the Eastern Palace. He is a wise old man who assists the protagonist, Link, with advice to complete the game. He wears a green-yellow robe and is seen without a hat in the game, but with a pointed hat in the manual, and a long white beard. He tells link the location of the palaces that contain the Pendants of the Triforce. When Link wins the first such Pendant, Sahasrahla awards him with the Pegasus Boots (an item passed down by his ancestors). Throughout the game, Link can touch telepathic tiles in dungeons and caves which psychically link Link with Sahasrahla. Sahasrahla can then give Link hints and tips to beating the game, or overcoming a hard puzzle. Sahasrahla also telepathically communicates with him once he acquires the Master Sword, and again when Link is sent to the Dark World. When Link defeats Ganon, there is a celebration in Kakariko for Sahasrahla's homecoming. The Buzz Blob enemies in A Link to the Past and several other Zelda games will say "Tra la la, look for Sahasrala!" or "Yay! You found Sahasrala!" when transformed with magic powder. In , a narrator playing the part of Sahasrahla gives tips and hints during play. His statements become more demanding and forceful as time runs out. Tingle The Old Man The Old Man is a character found in the original The Legend of Zelda for the NES, and also in BS Zelda for the Satellaview. The Old Man was a bald character who wore a red gown and had a white beard in the game. The player could usually find the old man in dungeons or inside caves, usually between two torches (if the player attacked the old man, then the two torches would defend him by shooting fireballs). The Old Man was used for several things in the game, ranging from giving the player items to help him in his quest to giving the player advice on how to move forward in the game. He also gambled with Link for rupees. There is speculation that the old man who teaches spells to Link in the various villages of Zelda II: The Adventure of Link is this same old man, or at least based from him. This is somewhat backed up by a translated quotation of the Old Man in the first cave location in the remake in which he says "Heed my words", referring only to himself. He also refers to the Old Woman as 'the' Old Woman, meaning there might be one of her as well. The Old Man is known for his vague and/or badly translated advice in the original version. (One of his most famous pieces of advice is "Dodongo dislikes smoke," meaning that the Dodongo enemy had a weakness to bombs.) It should be noted that nearly all of the game's text resembled this, not just the Old Man's quotations. In the version on the GameCube promotion disc, (and the GBA version) the translation was corrected. He makes a return appearance in the oracle games, (although finding him can be good or bad). Din
Nayru
Farore
The Oracles Princess Zelda See also | |||||||||||||||||||
|
| ||||||||||||||||||||
![]() |
|
| |