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Doom II: Hell on Earth is a first-person shooter video game created by id Software. It was originally released on the IBM PC on September 30, 1994. It is the sequel to the popular and revolutionary game Doom, which was released a year earlier. In 1995, Doom II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1994. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores.
Story Immediately following the events in Doom, the player once again takes the role of the nameless space marine (although named "Flynn Taggart" in the Doom novels) who has proven too tough for the forces of Hell to contain. After being teleported from Phobos, and subsequently fighting on Deimos which is hanging on top of Hell itself, the Marine is back home on Earth, only to find that it too has fallen victim to the hellish invasion. The player progresses through 30 levels (32 including two secretly accessed levels), and on the way he learns that the remaining survivors of Earth's population are being held on Earth and the only means of escape is the space port with massive ships that can carry the remains of Earth's population into space. However the demons know this and have placed a fire force field over the space port, so that ships cannot land or leave. The marine must battle his way through the infested space port and deactivate that fire force field. Once humanity is finally evacuated from the ravaged, infested planet, the Marine is the only human left on Earth. He sits and waits for death, content in the knowledge that he has saved his species, giving them a chance to continue on elsewhere. Only minutes pass before the Marine receives an off-planet transmission - humans in orbit have managed to find out where the armies of Hell are spilling from. If the Marine can reach this gateway, he can thwart the invasion once and for all. The Marine wearily pulls himself to his feet and moves off to the portal, cutting a swathe through the demons in his path before finally arriving at the gateway. He sees no way to close it on this side, and so he grits his teeth and dives through to find a solution. In the game's own words, "what do you care if you have to go through Hell to do it?" The Marine finally reaches the home of the "largest demon (he has) ever seen." Once the player fires enough rockets into the exposed brain of the demon, dodging constant attacks from lesser demons the larger one summons, the demon (known as the 'Icon of Sin') explodes, devastating Hell in its death throes. When the chaos finally ceases, Hell is in ruins, the invasion permanently halted. The Marine wipes his brow and begins the long journey home, looking forward to helping to rebuild Earth. Gameplay developments
Levels A MAP30: Icon of Sin Level 30 is the game's final challenge along the normal sequence of levels. Upon noticing the player, the final boss says the following phrase backward: "To win the game you must kill me, John Romero." John Romero, the game's chief designer, has his head impaled upon a stick in a small room behind the final boss; this is only accessible via cheat codes. MAP31: Wolfenstein Level 31 is the infamous secret level along with its follow-on MAP32: Grosse. This level was created by Sandy Petersen. The Nazi enemies were borrowed from Wolfenstein 3D, a game by id Software and published by Apogee Software. This level was inspired by the first level on Wolfenstein 3D except that there are parts of the level with varied altitudes. This level can be accessed via MAP15: Industrial Zone. It is missing in all German releases of the game, as it features certain symbolism banned in Germany (swastikas etc.). MAP32: Grosse As with Level 31, Grosse contains Wolfenstein tilesets and is not included in German releases; it may be accessed from Level 31 in most versions other than the German and Playstation releases. Like MAP31, it is based on a Wolfenstein 3D level (Floor 09), although it has extra secrets and varied altitudes. It is notable primarily for its inclusion of four hanging images of Commander Keen, which the player must shoot to exit the level. | |||||||||||
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