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According to Gerald Prince in A Dictionary of Narratology, diegesis is "(1) The (fictional) world in which the situations and events narrated occur; (2) Telling, recounting, as opposed to showing, enacting." In diegesis the narrator tells the story. The narrator presents to the audience or the implied readers the actions (and perhaps) thoughts of the characters (including perhaps, but not necessarily, all that dwells within their imagination, their fantasies and dreams). Diegesis in contrast to mimesis Diegesis (Greek διήγησις) has been contrasted since Plato's and Aristotle's times with mimesis, the form that is showing rather than telling the thoughts or the inner processes of characters, by external action and acting. Diegesis, however, is the narrative in fiction and nonfiction, the telling of the story by the narrator(s). The narrator(s) may speak through his/her characters or may be the invisible narrator or even the all-knowing narrator who speaks from above in the form of commenting on the action or the characters. What diegesis is Diegesis may concern elements, such as characters, events and things within the main or primary narrative. However, the author may include elements which are not intended for the primary narrative, such as stories within stories; characters and events that may be referred to elsewhere or in historical contexts and that are therefore outside the main story and are thus presented in an extradiegetic situation. Diegesis in literature For narratologists, all parts of narratives--characters, narrators, existents, actors--are characterized in terms of diegesis. For definitions of diegesis, one should consult Aristotle's Poetics; Gerard Genette's Narrative Discourse: An Essay in Method (Cornell University Press, 1980); or (for a readable introduction) H. Porter Abbott's The Cambridge Introduction to Narrative (Cambridge University Press 2002). In literature, discussions of diegesis tend to concern discourse/sjuzet (vs. story/fabula). Diegesis is multi-levelled in narrative fiction. Genette distinguishes between three "diegetic levels." The extradiegetic level (the level of the narrative's telling) is, according to Prince, "external to (not part of) any diegesis." One might think of this as what we commonly understand to be the narrator's level, the level at which exists a narrator who is not part of the story he tells. The diegetic level is understood as the level of the characters, their thoughts and actions. The metadiegetic level or hypodiegetic level is that part of a diegesis that is embedded in another one and is often understood as a story within a story, as when a diegetic narrator himself/herself tells a story. Diegesis in film Because commercial cinema is based on mimetic construction techniques (such as continuity editing), "diegetic" typically refers to the internal world created by the story that the characters themselves experience and encounter: the narrative "space" that includes all the parts of the story, both those that are and those that are not actually shown on the screen (such as events that have led up to the present action; people who are being talked about; or events that are presumed to have happened elsewhere). Thus, elements of a film can be "diegetic" or "non-diegetic." These terms are most commonly used in reference to sound in a film, but can apply to other elements. For example, an insert shot that depicts something that is neither taking place in the world of the film, nor is seen, imagined, or thought by a character, is a non-diegetic insert. Titles, subtitles, and voice-over narration (with some exceptions) are also non-diegetic. Film sound and music Sound in films is termed diegetic if it is part of the narrative sphere of the film. For instance, if a character in the film is playing a piano, or turns on a CD, the resulting sound is "diegetic." If, on the other hand, music plays in the background but cannot be heard by the film's characters, it is termed non-diegetic or, more accurately, extra-diegetic. The score of a film (commonly but erroneously called the "sound track") is "non-diegetic" sound. Some examples: Diegesis in Music-Theatre As with film, the term 'diegetic' refers to the function of the music within a work's theatrical narrative, with particular relevance to the role of song. Within the typical format of opera/operetta, characters are not 'aware' that they are singing. This is a non-diegetic use of song. If however the song is presented as a musical occurrence within the plot, then the number may be described as 'diegetic'. Example: In The Sound of Music, the number 'Doh, a Deer' is diegetic, since the characters are aware they are singing. The character Maria is using the song to teach the children how to sing. It exists within the narrative sphere of the characters. In contrast, the song 'How do you solve a problem like Maria?' is non-diegetic, since the musical material exists externally to the narrative. Diegesis in Role-Playing Games In role-playing games diegesis includes all the "in-game" parts of the story, both those that are and aren't actually played out. However, rules or system elements that are used to resolve what does and doesn't happen in the imagined situation are typically "non-diegetic." For example, the number of hit points that a character has may determine whether or not a character dies in a fight, but are not themselves part of the narrative situation. Diegesis in Professional Wrestling In professional wrestling diegesis refers to the portrayal of storylines and/or worked events within the professional wrestling industry as real. The terminology used in the professional wrestling industry for such diegesis is kayfabe. Kayfabe is often seen as the suspension of disbelief that is used to create the non-wrestling aspects of promotions, such as feuds, storylines, and gimmicks, in a similar manner with other forms of entertainment such as soap opera or movie. In relative terms, a wrestler breaking kayfabe during a show would be likened to an actor breaking character on camera. | |||||||
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