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History The original title, Descent: FreeSpace, was released in mid-1998. It had one expansion pack in the form of Silent Threat. FreeSpace 2 was released in 1999. While FreeSpace 2 did not have an expansion pack, it was later re-released twice: the first time as FreeSpace 2: Game of the Year Edition which included several user-made missions and the second time, in 2004, publisher Interplay released the GotY edition as a limited edition of 2000 copies with the title "20th Anniversary Edition", celebrating Interplay's own 20th anniversary. In reality however, this second re-release was considered a fairly obvious attempt to capitalize on the shortage of copies of the game, which were going for upwards of $50 at the time on auction houses like eBay, and would have generated a quick hundred-thousand dollars for the ailing Interplay. Although the FreeSpace saga was officially exclusive to Windows, it was ported to Linux after the source code to FreeSpace 2 was released in 2002. A Mac OS X port has reached a playable beta status. FreeSpace was heralded by game reviewers, having assimilated the best points of other space combat simulators like Wing Commander and adding its own features. FreeSpace offers intelligent wingmen the player can order around, an intricate storyline, multiplayer and capital ships over 2 kilometers in length. It also includes the FRED (FReeSpace EDitor), a mission editor used by the game designers themselves, allowing users to produce many of their own campaigns and missions. FreeSpace 2 is a polished successor to the original with practically identical gameplay and interface but featuring enhanced graphics, nebula effects and beam weapons for larger ships that radically alter the battlefield. Even though FreeSpace 2 was lauded by the gaming press, it failed to sell very well, effectively marking the end of the era for this style of the space simulation video game. After FreeSpace 2 Still, the FreeSpace saga lives on in the work of mission designers and "modders", some of whom have become veritable experts and are training younger members of the community. New, user-made campaigns sport custom ships and weapons, detailed storylines and decision-based mission branching. Another project, the FreeSpace Source Code Project (also known as "FS2Open"), was started after Volition released the FreeSpace 2 source code, which has elevated the features of the game far past its original capabilities. Although many improvements are graphical in nature, there are also a number of beneath-the-hood improvements for modding the game. This has helped spur the development of mods for other sci-fi universes, such as Babylon 5, Battlestar Galactica, Star Wars, Wing Commander, and Star Fox. An active developer and modding community is gathered at the Hard Light Productions Forums. Backstory Descent: FreeSpace Descent: FreeSpace is set in 2335. At the beginning of the game, the Galactic Terran Alliance (GTA) have been at war with the Parliamentary Vasudan Empire (PVE) for fourteen years. Without warning, a third species, known as the Shivans, appears on the scene. The Terrans and Vasudans are directly threatened by their massive fleet, led by the flagship, designated SD Lucifer. As a result, the feuding races formed an hasty alliance to defeat the technologically-superior Shivans. A group of zealous Vasudans called the Hammer of Light tried to interfere with the alliance, believing that the Shivans were gods. The lore of a fourth, extinct race, known as the Ancients, detailed their war with the Shivans and thorough knowledge of subspace portals that linked the universe's systems together. These portals are a natural phenomenon that are used to connect planetary systems to each other and allow quick transit between them through the use of "jump nodes". Both Terran and Vasudan fleets showed to be no match against the superior weaponry of the Shivan fleet, led by the Lucifer. The Lucifer possessed a special type of energy shielding technology which made it impervious to any weapons used by both Terrans and Vasudans. During the course of the game, Terran and Vasudan systems are systematically obliterated as the Shivans move deeper into their space. The Shivans eventually reach the Vasudan homeworld of Vasuda Prime and render it uninhabitable. The final mission of Descent: FreeSpace takes place in subspace, after the Lucifer enters a jump-node on its way to Sol. Due to the inability of the Lucifer to use shields in subspace, the GTA, in a desperate effort, sends a small strike force of fighters and bombers through the jump node as the Lucifer enters it. The strike force is able to destroy its five main reactors, thereby destroying the flagship just as it exits through the Sol jump node and ending the first Shivan invasion. The resulting explosion destroys the Sol jump node, severing Earth's connection with the rest of the Terran and Vasudan systems. Silent Threat is set after the collapse of the Sol jump node. It chronicles the fall of a rogue faction of the Galactic Terran Intelligence (GTI) which was attempting to use Shivan technology to destroy the GTA. The GTI managed to construct the GTD Hades, a new type of superdestroyer incorporating Shivan technology and weaponry. It was destroyed at the end of the campaign and the rogue GTI outfit was defeated. FreeSpace 2
Terrans In the FreeSpace universe, Terrans have spread across some of the galaxy thanks to their development of subspace technology, through which humanity has laid claim to many star systems. The expansion of their sphere of influence eventually put them into conflict with the Vasudans, which became a 14-year-long war. Terran factions are organized under the Galactic Terran Alliance (GTA), which later evolves into the Galactic Terran-Vasudan Alliance. Vasudans The Vasudans are a tall, bipedal race evolved to thrive in the harsh environment of their homeworld Vasuda Prime. They are a civilization of philosophers, artists, and scholars. They immerse themselves in the teachings of those who came before them, perceiving history not as a linear chronology of events but as a space inhabited by both the living and the dead. Their name may have been taken from the Hindu name Vasudeva. To the Terran outsider, Vasudan society appears convoluted and ritualistic. The Vasudans themselves may seem arrogant, treacherous, and superstitious. On the other hand, Vasudans tend to view Terrans as aggressive, paranoid, and stupid. Thirty years of peaceful interaction between Terrans and Vasudans has helped to deconstruct these stereotypes. The crowning achievement of the Vasudan civilization is its language. For the average Terran, the formalities governing its usage are beyond comprehension. Syntax and vocabulary are dictated by such factors as the speaker's age, rank, and caste, the time of day and the phase of the Vasudan calendar, and the relative spatial position of the speaker to the Emperor. This is further compounded by the existence of several alphabets, dozens of verb tenses, and thousands of dialects. It is thought that a mishandling of this language by Terrans was one of the factors that caused the 14-year-war. A translation device is now standard on all GTVA communications systems, enabling Terrans and Vasudans to understand each other. Because the Vasudan homeworld was primarily desert, the Terrans used Egyptian names to designate Vasudan warships during the Terran-Vasudan War and the Great War. After the defeat of the Shivans, the Vasudans insisted on maintaining this convention. The Emperor strongly identified with the history of Ancient Egypt, particularly the longevity of its civilization. Following their Emperor's example, Vasudans will take on what they call a Terran name from the myths and history of Ancient Egypt. Shivans
The Ancients The Ancients species that conquered a large portion of the immediate region of the known galaxy, including parts of current Terran and Vasudan space, and beyond who were exterminated just under 8000 years ago. Thanks to their advanced technology, no enemy was ever able to withstand their might, until they encountered the Shivans. All of the Ancient's weapons and technology proved futile against the Shivan's seemingly invincible shield technology, and they were eventually exterminated after a prolonged war. The Ancients eventually discovered a weakness in Shivan shield technology -- their inoperation while in subspace -- and developed a means by which vessels could be tracked through subspace. This was too late, however, to save the Ancients from the Shivan incursion. During the course of the single-player campaign of the first game, the records of the Ancients are recovered by Vasudan archaeologists and used by Galactic Terran Alliance to defeat the Lucifer and win the Great War. It is speculated that the Terrans and Vasudans themselves would not have survived if the Ancients had been allowed to propogate and expand at will, and thus, in a strange reversal, making the Shivans the saviors of then still planet-bound humanity. In Descent: FreeSpace, the story of the Ancients was narrated through the usage of several in-game cutscenes showing scenes of starfields, planets, and the like, while a narrator calmly intoned dialogue explaining the rise and fall of the Ancients' empire. The Ancients apparently believed the Shivans were a race of cosmic destroyers, and that the extinction of their species was an act of retribution for striving beyond their ordained place in the cosmic order. Due to Interplay going out of business, it is not likely the story will be officially concluded. The FreeSpace 2 Source Code Project In April of 2002, Volition released the source code for the FreeSpace 2 engine. This allowed coders to modify the game in unprecedented ways. However, because the source code is under a noncommercial license, it does not qualify as free software. To prevent a plethora of different versions of the game from appearing, a single 'umbrella' project (with the unified goal of enhancing the game) was formed. The resultant FreeSpace 2 Open engine has many advantages over the old FS2 engine, including (but not limited to): In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful. FreeSpace 2 License Agreement FreeSpace 2 was notable for allowing users to make and distribute copies of the game to friends and acquaintances. This, along with the open source engine, are a few of the main reasons why the game is so easily available years after it was released. A portion of the license agreement, with the relevant part bolded, follows. ... The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. See also | |||||||||||||||
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