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    Deep Blue was a chess-playing computer developed by IBM. In 1997, the machine defeated world champion Garry Kasparov.


        IBM Deep Blue
            History
            Future
            Deep Blue in Popular Culture
            See also

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    History

    The computer system dubbed "Deep Blue" was the first machine to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls. This first win occurred on February 10, 1996, and Deep Blue - Kasparov, 1996, Game 1 is a famous chess game. However, Kasparov won 3 games and drew 2 of the following games, beating Deep Blue by a score of 4–2. The match concluded on February 17, 1996.

    Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5–2.5, ending on May 11th, finally ending in game six. Deep Blue thus became the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.

    The project was started as "ChipTest" at Carnegie Mellon University by Feng-hsiung Hsu; the computer system produced was named Deep Thought after the fictional computer of the same name from The Hitchhiker's Guide to the Galaxy. Hsu joined IBM (Research division) in 1989 and worked with Murray Campbell on parallel computing problems. Deep Blue was developed out of this. The name is a play on Deep Thought and Big Blue, IBM's nickname.

    The system derives its playing strength mainly out of brute force computing power. It is a massively parallel, 30-node, RS/6000, SP-based computer system enhanced with 480 special purpose VLSI chess chips. Its chess playing program is written in C and ran under the AIX operating system. It was capable of evaluating 200,000,000 positions per second, twice as fast as the 1996 version. In June 1997, Deep Blue was the 259th most powerful supercomputer, capable of calculating 11.38 gigaflops, although this did not take into account Deep Blue's special-purpose hardware for chess.

    The Deep Blue chess computer which defeated Kasparov in 1997 could search to a depth of 12 ply. An increase in search depth of one ply corresponds on the average to an increase in playing strength of approximately 80 Elo points.


    Deep Blue's evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g. how important is a safe king position compared to a space advantage in the center, etc.). The optimal values for these parameters were then determined by the system itself, by analyzing thousands of master games. The evaluation function had been split into 8,000 parts, many of them designed for special positions. In the opening book there were over 4,000 positions and 700,000 grandmaster games. The endgame database contained many six piece endgames and five or fewer piece positions. Before the second match, the chess knowledge of the program was fine tuned by grandmaster Joel Benjamin. The opening library was provided by grandmasters Miguel Illescas, John Fedorovich and Nick De Firmian. Deep Blue's programmers tailored the computer program to beat Kasparov by studying in great detail prior games Kasparov had played. When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused.

    After losing the match, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, which he could not understand. He also suggested that humans may have helped the machine during the match. His argument was based on the fact that other computer programs at that time could not find some of the strong moves that Deep Blue did. In particular, 37. Be4 in the second game. However, recent computer programs such as Rybka and the Computer Assistant Project find this move. In addition, Kasparov said the program played a human-like mistake on move 44. Kf1 in the same game. However, recent programs also make the same mistake. Kasparov demanded a rematch, but IBM declined and retired Deep Blue.

    In 2003 a documentary film was made that explored these claims. It was titled Game Over: Kasparov and the Machine and implied that Deep Blue's heavily promoted victory was a plot by IBM to boost its stock value.

    These allegations were correct at least in part. The rules allowed the developers to modify the program between games. Deep Blue was modified between games to understand Kasparov's playstyle better, allowing it to avoid a trap in the final game that the AI had fallen for twice before.

    One of the two racks that made up Deep Blue is on display at the National Museum of American History in their exhibit about the Information Age; the other rack appears at the Computer History Museum in their "Mastering The Game: A History of Computer Chess" exhibit.

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    Future
    Feng-hsiung Hsu later claimed in his book Behind Deep Blue: Building the Computer that Defeated the World Chess Champion that he had the rights to use the Deep Blue design to build a bigger machine independently of IBM to take Kasparov's rematch offer, but Kasparov refused a rematch (see also Hsu's open letter about the rematch linked below). Kasparov's side responded that Hsu's offer was empty and more of a demand than an offer because Hsu had no sponsors, no money, no hardware, no technical team, just some patents and demands that Kasparov commit to putting his formal world title on the line before further negotiations could even begin (with no guarantees as to fair playing conditions or proper qualification matches).

    Kasparov's loss to Deep Blue inspired the creation of a new game called Arimaa which is still played with a standard chess set, but which is also thought to be much more difficult for computers.

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    Deep Blue in Popular Culture
      On the April 14, 2005 episode of The Daily Show with Jon Stewart, Stewart invited a fictional version of Deep Blue to comment on the recent extradition of former chess champion Bobby Fischer. Deep Blue didn't offer any analysis of any kind, and repeatedly suggested they play chess, and later offered a visit to a porn site.
      In an episode of the webseries Pure Pwnage, the character Teh_Masterer claims to have once “beat Garry Kasparov and Deep Blue with nothing more than a row of pawns and a single bishop.”
      Deep Blue is a 1997 album and song by Peter Mulvey. The title song was inspired by the 1997 Kasparov match.

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    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "IBM Deep Blue". link