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A deathtrap is a literary and dramatic plot device in which a villain, who has captured the hero or another sympathetic character, attempts to use an elaborate and usually sadistic method of murdering him/her. It is often used as a means to create dramatic tension in the story and to have the villain reveal important information to the hero, confident that the hero will shortly not be able to use it. It may also be a means to show the hero's resourcefulness in escaping, or the writer's ingenuity at devising a last-minute rescue or deus ex machina. This plot device is generally believed to have been popularized by movie serials, though it is best known for its use in the James Bond film series and superhero stories, and has precedents in the 19th century theatrical melodramas from which the cliché of the moustache-twirling villain leaving the heroine tied to the railroad tracks is derived. It is a common criticism that it is unbelievable in story plots to have villains try to kill the heroes in such elaborate ways when they could use simple methods like shooting them. Through the decades, comic book writers have responded to these complaints by devising ways in which the deathtraps have served other purposes. For instance, one Legion of Super-Heroes story by Jim Shooter had a team of Legionnaires put into a variety of deathtraps and the villains wanted the heroes to successfully escape. This was because the real purpose of the deathtraps was to have the Legionnaires use a great deal of energy doing so, which the villains then harnessed for their own benefit. Other stories have had villains use deathtraps as a means of testing the heroes or to distract them while the villain attends to other matters. Another rationalization for a deathtrap is when a particular villain simply enjoys leaving his victims some small chance of survival, just for the sake of sport. Such "sporting" villains include The Riddler, who has an uncontrollable compulsion to create intellectual challenges for his enemies. The Joker, Jigsaw Killer and Arcade are other villains who simply enjoy the challenge. On occasion, the villain may employ a slow deathtrap because they enjoy their victim's suffering prior to death, either due to sadistic tendencies or a desire for painful vengeance.
Famous examples of deathtraps The Villain Speech A simpler variation on the deathtrap is the villain speech, also known as monologuing. The villain, after having captured the hero or another victim, gives a long speech taunting and sneering at his victim, pontificating on how said victim will soon die, and reminiscing over how he tried for so long to get his kill and is now about to reap the reward. Villains may also give away details of their evil plots, on the rationale that the victim will die immediately. This speech, given when the villain could have just killed the victim in a matter of seconds, is invariably used to give another character time to come in and save the victim, or for the victim to escape. In The Incredibles, Mr. Incredible and Frozone even attacked villans in the middle of their speech. However, from a literary point of view, this is one method the author can let the reader know what has been occurring throughout the entire story, and why everything has happened. Even in relatively realistic stories, villains will often take a moment to say something pithy before finishing off the victim. Spoofs The concept of the deathtrap/monologue is featured in many satires. For instance, it was spoofed heavily in the Austin Powers movies, including a replication of James Bond's Shark Infested Water deathtrap (which Dr. Evil calls "the unnecessarily slow-moving dipping mechanism"), which is escaped by swinging on a grapple of dental floss. As the intended sharks with laserbeams attached to their heads were unavailable due to the complexities of international law regarding endangered species (much to Dr. Evil's disappointment), ill-tempered mutant seabass are employed instead. As part of the spoof, Scott Evil, Dr. Evil's son, insists that the deathtrap is pointless and a more effective means of killing the heroes would be simply to use a pistol, which he has nearby. James Bond movies have included so many deathtrap/monologue scenes that a card game entitled Before I Kill You, Mr. Bond was developed. Players, to score points, must read "taunt" cards that mimic many of the improbable situations Bond was found in. Also, in the webcomic 8-bit Theater, the airship that the Light Warriors use is actually named the Deathtrap. It garners this name from its habit of randomly halting flight and plunging to the earth at high velocities of speed- "twice terminal velocity", as Red Mage states during one such incident. No one has died in the Deathtrap, despite this obvious fault. The lack of deaths is often due to the Light Warriors' ingenuity in surviving their own airship, which always results in methods that are bizarre or completely nonsensical- such as the incident wherein the character Black Mage used a Hadoken to create an explosion that "softened" their fall, despite his quip that "explosions are not known for their life-saving propertes". The airship, the fact that no one has ever died from its crashes, and the way the Light Warriors are always saving themselves through strange methods are all probably references to the very phenomenon described in this article. Quite surprisingly, their last landing went smoothly, as Thief notes that there was "a less fire than usual," to which Red Mage adds "and no blood!" Oddly enough, Black Mage, easily the most villainous character on the team, was not present for that flight. In the webcomic Real Life, evil genius Tony captures a James Bond-like secret agent sneaking into his base. The agent, once strapped to a table, asks about Tony putting him in an elaborate deathtrap and then turning his head while the agent escapes. Tony tells him he has one in mind; he puts a gun in the agent's face, and if the agent moves, he pulls the trigger, and if the agent doesn't move, he pulls the trigger. The agent remarks that it leaves something to be desired.* In the sit-com The Black Adder, Prince Edmund is captured by his nemesis, The Hawk, who straps him into a chair which, in sixty seconds, will mutilate him in a variety of ways. Edmund's friends, Baldrick and Percy, manage to poison the Hawk and his followers, but while celebrating this unlikely victory, the time runs out, and Edmund suffers a terrible fate. Curse of Monkey Island makes fun of this cliché. The villain LeChuck, after capturing Guybrush Threepwood, insists on telling him his plans before executing him. By this dialogue, interesting background story that connect the games together are given to the player. Guybrush does him the favour to listen, but after a while he is so bored that he refuses to listen any more, even if LeChuck pleads to continue. While not a spoof, the famous line from Watchmen—"I did it thirty-five minutes ago"—is a skewering of the monologuing tendencies of supervillains. The 2004 CGI film The Incredibles brought the term "monologuing" to the public, and many comic book fans have used the term to refer to the expositional speeches that villains give. Deleted scenes from an episode of The Simpsons entitled $pringfield also pokes fun at this. The scene has James Bond playing poker against one of his many villains. When he loses due to Homer (who had forgotten to take the Joker card out of the deck along with a card entitled 'Rules of Poker') he is dragged off by the villain's henchman. While leaving, he says, "Are you at least going to reveal the details of your secret plan?", to which the villain replied, "Oh no, I'm not falling for that again." | ||||||||
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