Navigation
  • Home
  • Recent
  • Most Active
  • Popular
  • Blog
  • Credits
  • RSS
  •   Interaction
  • Register
  • Statistics
  •   Help
  • Suggestions
  • Contact Us
  • How to Edit
  • Help



  • [Edit]


    A status effect is a modification to a game character’s original set of properties that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing games. The term status effect can be applied both to changes that provide a character an advantage (boosted attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, disease, loss of control).
    Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs.


        Status effect
            Definitions
                Positive Status Effects
                Negative Status Effects
                Unique Status Effects
            Curing status effects
            Buffs and Debuffs
                Buffs
                Debuffs
                Buffs and Debuffs in MMORPG gameplay
            Auras

    top

    Definitions
    Although status effects vary widely from one game to another, certain effects appear in numerous games. Below is a partial listing of the most common status effects and descriptions of how they usually work.

    top

    Positive Status Effects


    top

    Negative Status Effects
    Note: Negative status effects usually have a success rate, or in other words they aren't guaranteed to work once the attack is launched.



    top

    Unique Status Effects
    Note: The following status effects are not common, but rather unique to a particular series or game. Maybe creative, sometimes bizarre, but they do give a flavor that describes the game as a whole.



    top

    Curing status effects
    This matter varies as widely as the effects themselves and the games in which they appear. Some status effects go away on their own after a certain amount of time has elapsed. Most games contain items capable of healing status effects. Often these items heal a specific status effect (such as Antidotes, which in many games cure Poison), though many games also include one or more universal status effect removing items (such as Full Heal from the Pokémon series, or Remedy in the Final Fantasy series). Many games also include magic spells that can eliminate status effects (such as the Esuna spell from the Final Fantasy series). Most of the time status effects are removed at the end of a battle, however in some games they continue to persist until either they are cured or until the character rests (such as at an inn, temple, or in a tent).

    In addition, many games have weapons, armor, or other equipment that can prevent a character from getting a status effect in the first place. One of the most famous of these is the Ribbon acessory from the Final Fantasy series, which nullifies all negative effects.

    top

    Buffs and Debuffs

    In many MMORPGs, the terms Buff and Debuff are commonly used to describe status
    effects.

    top

    Buffs
    Buff is the term generically used to describe a positive status effect (usually cast as a spell). Examples of buffs include:

      Increasing the attributes of the target (stats). These would allow the target to wear heavier armor by increasing strength, or make the target more dextrous or intelligent.
      Increase the movement rate of the target. Often this is extremely useful in very large game worlds, allowing the target to spend less time traveling. Examples of this buff are EverQuest's Spirit of Wolf (SoW) or to a lesser extent Aspect of the Pack in World of Warcraft.
      Change how the target interacts with the world. This may include levitation to make the target float above the terrain and avoid pits, vision enhancements like ultravision, or water breathing for traveling or fighting underwater.
      Give the target additional hit points (HP), magic points (MP), or increase the regeneration of either HPs or MPs. An examples of this kind of buff are EverQuest's Avatar (increases hit points and armor class), Koadic's Endless Intellect (increases base mana and mana regeneration), and Regrowth (increases hit point regeneration).
      Increase or decrease the target's physical size in the game. This kind of buff may allow more PCs to fit in a small area, or make a main tank easier to see and target because of an increased size.
      Augment the fire, cold or magic resistance of the target. These would be used when traveling in hazardous regions like lava fields (fire resist), or when combatting MOBs who primarily attack with cold.
      Increase the attack speed of the target ('haste'). This allows for greater damage done to the MOB the target is fighting, especially if used in combination with a slow debuff on the MOB.

    SoW (Spirit of Wolf above) has become somewhat of a generic term used in other MMORPGs populated by former EverQuest players, because of its popularity in game. Various peripheral merchandise such as mouse pads or T-shirts bearing reference to these spells is available.

    Other MMORPGs utilize buffs as well, including Kingdom of Loathing, Asheron's Call, City of Heroes, Anarchy Online, Lineage 2 and Dark Age of Camelot.

    top

    Debuffs
    Debuffs are effects that may negatively impact a player character (PC) or a non-player character (NPC) in some way other than reducing their hit points. Some examples of debuffs are:

      Reduce the movement speed of the target (snare). Snares are often used in kiting, or to stop a target from fleeing combat.
      Decrease the resistance of the target to fire, cold, or magic. This kind of debuff makes a MOB more vulnerable to special attacks such as spells.
      Reduce the physical attributes (stats) of the target. An example of this are spells that weaken the target, reducing their damage or causing them to unquip armor (that is now too heavy for them) resulting in an increase in successful attacks for the debuffer.
      Make the target unlucky. This kind of debuff will change how the game "rolls" for the target, making them less successful in saving throws or critical damage rolls.
      Blind the target. When used on a PC, this usually will either negatively affect their chance to hit or blank their screen. When used on an NPC this just negatively effects their chance to hit, though some games implement a panic response in the MOB and make it flee from the combat.
      Reduce the attack speed of the target (slow). This debuff is used to help the tank mitigate damage coming from the MOB. Slow is primarily used against melee opponents, as a spellcaster's attacks would not be slowed.
      Silence the target. This debuff causes loss of spellcasting abilities for the target. Can be devastating against a target with weak melee but strong casting abilities.

    There are other effects that are technically debuffs, but are primarily used in crowd control. These are roots (stop target movement, may in some games cause target to attack nearest PC instead of its intended target), stuns (interrupts spells, removes combat queues), and mezzes / sleeps (cause target to cease all activity for a fixed length of time, or until damaged).

    top

    Buffs and Debuffs in MMORPG gameplay

    Buffs and Debuffs play a more significant role in MMORPGs than in most Single-Player games. This is due to the factor known as hate, or Aggro. Hate determines the target priority of monsters in instances and encounters, and a spellcaster that casts debuffs, especially early on in a fight, will suddenly find his or herself drawing a lot of unfriendly attention. Buffs tend to draw less Hate from mobs when compared to Debuffs, healing, or direct damage spells, but in a PvP battle may make the caster a target in order to deny the buff to the enemy force.

    top

    Auras

    Many modern Real Time Strategy have Hero Units, single units that are powerful, but limited in number(usually only one of a single type allowed). In addition to their normally very high stats, many Heroes also have auras which confer beneficial status effects or attribute bonuses to any friendly units that enter within a certain radius of the hero. This makes the Hero unit an important factor in an engagement(not to mention a bigger target) as, in addition to their formidable combat skills and powerful spells, they also make the units around them more effective.

    Examples of auras include:


    Some heroes and spellcaster units can also confer or inflict buffs, debuffs, and other status effects to units as spells.

     
    Search more:
     

       
    Source Privacy License Download Contact Us Atlas
    Scientus.org Dictionary (Yet Another Wiki) RC : 1.39
    This article is licensed under the GNU Free Documentation License [copyleft]. It uses material from the Wikipedia article "Status effect". link