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    Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others (such as computational complexity theory) relate to properties of computational problems. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems.


        Computer science
            History
            Major achievements
            Relationship with other fields
            Fields of computer science
                Mathematical foundations
                Theory of computation
                Algorithms and data structures
                Programming languages and compilers
                Concurrent, parallel, and distributed systems
                Software engineering
                Computer architecture
                Communications
                Databases
                Artificial intelligence
                Soft computing
                Computer graphics
                Scientific computing
            Computer science education
            See also

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    History


    The history of computer science predates the invention of the modern digital computer by many years. Machines for calculating fixed numerical tasks have existed since antiquity, such as the abacus. Wilhelm Schickard built the first mechanical calculator in 1623. Charles Babbage designed a difference engine in Victorian times, and around 1900 the IBM corporation sold punch-card machines. However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.

    Prior to the 1950s, the term computer referred to a human clerk who performed calculations. Early researchers in what came to be called computer science, such as Kurt Gödel, Alonzo Church, and Alan Turing, were interested in the question of computability: what things can be computed by a human clerk who simply follows a list of instructions with paper and pencil, for as long as necessary, and without ingenuity or insight? Part of the motivation for this work was the desire to develop computing machines that could automate the often tedious and error-prone work of a human computer. Their key insight was to construct universal computing systems capable (in theory) of performing all possible computable tasks, and thus generalising all previous dedicated-task machines into the single notion of the universal computer. The creation of the concept of a universal computer marked the birth of modern computer science.

    During the 1940s, as newer and more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs. Since practical computers became available, many applications of computing have become distinct areas of study in their own right.

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    Major achievements


    Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:

      The concept of a programming language, a tool for the precise expression of methodological information at various levels of abstraction

      The theory and practice of compilers for translating between programming languages

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    Relationship with other fields


    Despite its name, much of computer science does not involve the study of computers themselves. In fact, the renowned computer scientist Edsger Dijkstra is often quoted as saying, "Computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement "Science is to computer science as hydrodynamics is to plumbing" credited to Stan Kelly-Bootle. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

    The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. Some people believe that software engineering is a subset of computer science. Others, taking a cue from the relationship between other engineering and science disciplines, believe that the principle focus of computer science is studying the properties of computation in general, while the principle focus of software engineering is the design of specific computations to achieve practical goals, making them different disciplines. This view is promulgated by (among others) David Parnas. Still others maintain that software cannot be engineered at all.

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    Fields of computer science

    Computer science searches for concepts and proofs to explain and describe computational systems of interest. It is a science because given a system of interest it performs /analysis/ and seeks general principals to explain that system. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed.

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    Mathematical foundations

    Mathematical logic

    Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods

    Number theory

    Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence.

    Graph theory

    Foundations for data structures and searching algorithms.

    Type Theory

    Formal analysis of the types of data, and the use of these types to understand properties of programs — especially program safety.

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    Theory of computation


    Automata theory

    Different logical structures for solving problems.

    Computability theory

    What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what may be computed and what may not.

    Computational complexity theory

    Fundamental bounds (especially time and storage space) on classes of computations.

    Quantum computing theory


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    Algorithms and data structures

    Analysis of algorithms

    Time and space complexity of algorithms.

    Algorithms

    Formal logical processes used for computation, and the efficiency of these processes.

    Data structures

    The organization of and rules for the manipulation of data.


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    Programming languages and compilers

    Compilers

    Ways of translating computer programs, usually from higher level languages to lower level ones.

    Programming languages

    Formal language paradigms for expressing algorithms, and the properties of these languages (EG: what problems they are suited to solve).


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    Concurrent, parallel, and distributed systems

    Concurrency

    The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment.

    Distributed computing

    Computing using multiple computing devices over a network to accomplish a common objective or task and there by reducing the latency involved in single processor contributions for any task.

    Parallel computing

    Computing using multiple concurrent threads of execution.


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    Software engineering

    Formal methods

    Mathematical approaches for describing and reasoning about software designs.

    Software engineering

    The principles and practice of designing, developing, and testing programs, as well as proper engineering practices.

    Reverse engineering

    The application of the scientific method to the understanding of arbitrary existing software

    Algorithm design

    Using ideas from algorithm theory to creatively design solutions to real tasks

    Computer programming

    The practice of using a programming language to implement algorithms


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    Computer architecture

    Computer architecture

    The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory subsystem (and the bus connecting them).

    Operating systems

    Systems for managing computer programs and providing the basis of a useable system.


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    Communications

    Networking

    Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction.


    Cryptography

    Applies results from complexity, probability and number theory to invent and break codes.


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    Databases

    Relational databases

    Data mining

    Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval.


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    Artificial intelligence

    Artificial intelligence

    The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own.

    Automated reasoning

    Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database.

    Robotics

    Algorithms for controlling the behavior of robots.

    Computer vision

    Algorithms for identifying three dimensional objects from a two dimensional picture.

    Machine learning

    Automated creation of a set of rules and axioms based on input.

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    Soft computing


    A collective term for techniques used in solving specific problems. See the main article.

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    Computer graphics

    Computer graphics

    Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world.

    Image processing

    Determining information from an image through computation.

    Human computer interaction

    The study and design of computer interfaces that people use.


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    Scientific computing

    Numerical algorithms

    Numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and the approximation of special functions.

    Symbolic mathematics

    Manipulation and solution of expressions in symbolic form, also known as Computer algebra.

    Computational physics

    Numerical simulations of large non-analytic systems

    Computational chemistry

    Computational modelling of theoretical chemistry in order to determine chemical structures and properties

    Bioinformatics

    The use of computer science to maintain, analyse, store biological data and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny.

    Computational neuroscience

    Computational modelling of real brains

    Cognitive Science

    Computational modelling of real minds


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    Computer science education

    Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

    Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over what the term "software engineering" actually means, and whether it is the same thing as programming.

    See Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.


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    See also

     
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