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City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCSoft. The game was launched in North America on April 28, 2004 and in France, Germany, and the UK (by NCSoft Europe) on 4 February 2005 with Scandinavia, Italy, Spain, and Benelux to follow. A Korean open beta of City of Heroes, entitled City of Hero, was launched on January 18, 2006. On October 31, 2005 the game's first sequel, City of Villains, was launched, allowing users to play as supervillains. Seven free major updates (Issues) for City of Heroes have released since its launch, with more on the way for both City of Heroes and City of Villains. In the game, players create superhero player characters who can team up with others to fight various villains in Paragon City and its surrounding areas. Heroes must fight members of various gangs and organizations and complete Missions (called quests in other MMORPGs) given to them by Non-player characters (NPCs) in order to accumulate experience points (or "XP") and increase their level.
Overview
Character creation Creating a character consists of several steps. First the player selects an origin, an archetype and a primary and secondary power set. Next the actual avatar with its costume is created. And finally the player chooses a name and can optionally write a background story to add some flavor to the character as well as creating an individual battlecry. Items Like other MMORPGs, City of Heroes/Villains have various items that are rewarded within the game. However, these items are described as intangible or other-worldly; being "inspirations" or "influence", which are ideas in the real world. Enemies In City of Heroes there are several NPC groups that players fight as part of "random" encounters. Many enemies are found on the streets of Paragon City, whereas others are found in specific instances or areas. There are also Giant Monsters and similar events that take place in parts of the city that are even rarer, such as Lusca the Giant Octopus in the waters of the Independence Port zone or the Ghost Ship that spawns ghostly enemies in the Talos Island zone as well as the Independence Port zone. Geography Paragon City is a fictitious city located in Rhode Island. This was revealed to the players by Lead Developer Jack "Statesman" Emmert very early on in the City of Heroes beta test period. Updates & History The Development team continually expands City of Heroes with free downloadable patches/updates as well as massive free expansions dubbed "Issues." City of Villains was released as both an expansion and stand-alone game, a concept which has been dubbed "Expanshalone." Guild Wars uses a similar system with its additions. The Development team had planned on releasing a retail expansion to the game (similar to World of Warcraft and its retail expansion The Burning Crusade), but the idea was scrapped, and the content that had been planned to be released in the retail expansion will instead be released among several future free Issues. Servers City of Heroes and City of Villains employ several servers that are based in different geographic zones (some are based in Virginia, others are in California). The servers are divided between the American and European markets, with separate servers specifically for German and French players. When the Korean City of Hero comes out of beta testing, they will more than likely have their own set of servers as well. Praise Computer Gaming World hailed the game saying "City of Heroes blows a superpowered gust of fresh air into an increasingly stale sword-and-sorcery MMO world" in August of 2004. PC Gamer, Game Informer, GameSpy and several other industry magazines critically acclaimed City of Heroes for its foray into the superhero genre and gave the game top or near top scores across the board. GameSpy went on to say that City of Heroes has the most flexible character creator to date of any MMORPG and has consistently given the update issues high marks. The launch of City of Heroes was widely reported as one of the most successful MMO launches in the history of the industry. It also is often praised for having a development team that actively communicates with its playerbase. The development team will admit mistakes and also implement player suggestions. The communication level between players and developers is such that players can actually send private messages to the developer accounts, get their suggestion/question/complaint read, and possibly even responded to. Also, the game is praised because a subscriber's characters are not deleted, even if the subscription has been cancelled for an extended period of time. Most MMORPGs delete a character after a period of inactivity (usually 3 months after an account is cancelled). For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator. The lack of names being taken from inactive characters eventually led to this policy being revoked. While this policy was active, the character itself was left untouched and a player who lost his character's name was given the option to choose a new one. Criticism A major criticism of many players is that City of Heroes does not release or reveal full numerical values for the powers and abilities of players. According to an interview with Jack Emmert, this was, in part, due to his belief that too many numbers could be intimidating to casual players. Due to this, there is concern that with any new release of the game that powers may be adjusted without the knowledge of the players, in what is referred to as a "stealth nerf" - that is, the reduction of players' abilities without the players' immediate knowledge. The players, when this occurs, often find the changes quickly through testing, and report this to the development staff. On several occasions this has resulted in retractions of the changes by the CoH staff, or simply admission after the fact of the changes. Other games, such as World of Warcraft, disclose virtually all these numbers, and players often press the CoH development staff for the release of this information. Jack Emmert has commented, "Maybe I outthought myself!", in reference to WoW's popularity, even releasing these numbers. However, with the Issue 7 release, complete numbers for many (but not all) powers, mostly from City of Villains power sets, were released in a free add-on to the previously released strategy guide binder for City of Heroes/Villains. Other criticisms are more subjective. Some players say the game lacks an immersive feel and does not express fully the superhero comic book genre on which the game is based. Other players have also noted that the game does not incorporate the experience suggested in the in-game text written for mission descriptions and historical plaques, or the fictional world's history found on the game's website. A more recent criticism is against a change in the game's mechanics, called Enhancement Diversification (ED). The changes were originally posted on the City of Villains beta forums, however some testers who were angered by the changes attempted to leak the information on to the City of Heroes forums despite their Non-Disclosure Agreements. Eventually the developers posted the information on the CoH forums. They stated that ED had been in the works since March 2005, and that all changes to the game had been made with it in mind. The lead developer stated that it wasn't mentioned before because he did not want to release the info because they hadn’t worked out the exact system and did not want to release false information. This is understandable considering that Emmert (using the forum alias Statesman) had mentioned a special "Super Secret Out of Combat Skill System" in the past that has never materialized due to problems developing the system. Emmert, in a response to a private message sent to him by a forum-goer regarding "SSOCSS" stated that this system is currently shelved for the time being. Some players have pointed out that City of Heroes has thus far been able to escape penalties for its shortcomings because, as of now, they have the monopoly on super hero MMORPGs, although that may change as other contenders release similar games. Those who feel they have been slighted by changes in the game's mechanics claim they will jump ship at the first alternative game to be released. Competitors within the popular comic book industry have already announced licensed projects, but consumer confidence as to the anticipated quality of these projects is varied, namely because the companies producing them, Sony Online Entertainment (who is making a DC Comics MMOG) and Microsoft (who is making a Marvel Comics MMOG ) have some negative reputations for handling MMOGs. Awards Subscription As in most other MMORPGs, players must pay the publisher (NCSoft) a monthly fee to continue playing City of Heroes. Portions of the subscription costs go to supporting a full-time "live" team, which develops additional content for the game; other portions support the significant server maintenance and bandwidth costs. coh.ogaming.com has an article on why MMORPGs have recurring fees *. In addition to paying subscription fees via credit card, another option is pre-paid cards that are available at video game retailers. Once purchased, the player inputs a code from the card and their account is updated to allow as many months of play as the card is good for. As of June 2006 City of Heroes has around 171,000 subscribers in the US & Europe, according to financial reports released by NCSoft in August 2006. United States dollar|US dollars Beginning April 5, 2006, NCsoft began adding sales tax to the above subscription charges for customers living in the states of California, Texas, Arizona, and Minnesota, due to having a legal business presence in those states. * Euros Pound sterling|British pounds The Novels The first City of Heroes novel, The Web of Arachnos, by Robert Weinberg, was published by CDS Books (an imprint of the Perseus Publishing Group) in October 2005. The novel chronicles the backstories of Statesman and Lord Recluse, the central iconic characters in the City of Heroes and City of Villains franchises. A second novel, The Freedom Phalanx, written by Robin Laws, released in May 2006 and detailed the reformation of the hero team the Freedom Phalanx in the 1980s; the story centers on the fledgling heroes Positron and Synapse, but also includes Manticore, Sister Psyche, and Statesman. The book's villains include Lord Recluse, Doctor Null, Shadow Queen, and Revenant. Artist George Pérez provides the covers for the first two novels. A third novel, The Rikti War, was announced by CDS at the time the first novel was published, with an August 2006 scheduled release date. Authors Paul S. Kemp and Shane Hensley have been attached to the project at various times. The book will reportedly cover the epic transdimensional war between Earth and the Rikti homeworld, however a post on the official message boards containing a message supposedly from Kemp states that the "novel is not to be and he must leave it at that" *. Developer Sean Michael Fish (Manticore) has recently stated that CDS will no longer be publishing books for CoX, and The Rikti War may or may not be published *. The comic book Collectible card game Role-playing game Suit by Marvel In November 2004, Marvel Comics filed a lawsuit against City of Heroes developer Cryptic Studios, publisher NCSoft, and game administrator NC Interactive (NCI), alleging that the game not only allowed, but actively promoted, the creation of characters who infringe copyrights and trademarks owned by Marvel. The suit sought unspecified damages and an injunction halting further sales and shutting down the game. The game includes in its end-user license agreement (EULA) strong language against such activity, however. It forbids the creation of potentially infringing characters, and NCI has been known to delete or rename such characters. The EULA additionally holds players accountable to indemnify (reimburse) NCI and its affiliates against third-party infringement claims, and demands either a granting of all rights in player created content, including characters, to NCI, or a warranty that a third party owner of the rights in player created content has made such a grant. It is unclear whether this grant is an exclusive assignment or a non-exclusive license, however. The defendants replied that the lawsuit was frivolous. Many intellectual property analysts agree, but others have noted that trademark law is structured such that if Marvel believes their marks are being infringed upon, they have little choice but to file a lawsuit, regardless of its outcome, to preserve the strength of the marks. At least one has noted similarities to Fonovisa, Inc. v. Cherry Auction, Inc., a case in which a company that ran a flea market was successfully sued over intellectual property infringement because a vendor had been selling bootlegged records at that flea market. Although Cherry Auction had not been directly selling the infringing items, the court found that it was vicariously or contributorally liable for the infringement. As of December 14, 2005, all claims have been settled. Although the settlement has not been disclosed, no changes will be made to the City of Heroes client. * Although details of the settlement are scarce, it is believed that Marvel's case was floundering, because Marvel had admitted that some of the of allegedly infringing characters cited in the complaint had been made by Marvel's own investigators. This led the court to strike those exhibits from the complaint. Further, the court had dismissed, with prejudice, some of the claims, specifically the ones alleging indirect trademark infringement, because Marvel had not plead use in commerce, by players, of Marvel's marks. Use in commerce is a required element of trademark infringement under American statutes. Time-Warner, owner of DC Comics, reportedly sees the franchise as something which could promote the sales of its comics and does not consider the game to be a threat of any kind. Despite all of this, in October 2006 Marvel Comics selected Cryptic Studios to develop its own superhero MMORPG for Windows Vista and X-Box Live. The news of the alliance led to a surprised reaction from players, but developer Matt "Positron" Miller assured fans on Cryptic's official website that development and maintenance would continue separately on both games. Communities Many on-line communities exist for the discussion of City of Heroes. Some prominent ones include: Official forums The official Internet forum for City of Heroes is the web board found at boards.cityofheroes.com. This web board is run by Cryptic and NCSoft themselves, and frequented by various developers and customer service representatives (referred to by site regulars as "red names" because their usernames are highlighted in red on their forum posts) as well as players. There are forums devoted to announcements, general issues, player guides, questions, suggestions, each archetype, each of the eleven game servers, City of Villains, and other topics. The European version of City of Heroes has its own separate official web board. SuperGroups When the player reaches Level 10, the player can register a Supergroup, aka "guild" in other MMOs, as mentioned above in the overview. When in a supergroup the player can edit his or her colors and emblem to match the group. Also, if the player is in "Supergroup Mode", the player will earn Prestige and Salvage for the group. These can be used to improve the player's group's Base. Fan Sites Numerous City of Heroes fan sites exist with a wide variety of formats and purposes, including roleplaying sites and informational sites. NCsoft maintains a City of Heroes fan site portal on its official site. Any person may create a fan site and submit it to NCsoft for publication on the portal, pending review to ensure that the site meets with the guidelines for a fan site submission. Fan sites listed on the portal are periodically reviewed by NCsoft to ensure that they are up and maintained. | |||||||||||||||||||||||||||||||
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