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    This article is about various areas in the ''Metroid'' series.

        Areas in the Metroid series
            Alimbic Cluster
                Celestial Archives
                Alinos
                Vesper Defense Outpost
                Arcterra
                Stronghold Void
                Infinity Void
                    Oubliette
            Biologic Space Laboratories
                SRX
                TRO
                PYR
                AQA
                ARC
                NOC
                Main Deck
                    Docking Bays
                    Quarantine Bay
                    Reactor Silo
                    Sub-Zero Containment
                    Transport Bay
                Operations Deck
                Habitation Deck
                Restricted Area
            Ceres Space Colony
                General
                Notes on the Boss Battle
            K-2L
            SR388
            Tallon IV
                Space Pirate Space Lab Orpheon
                Tallon Overworld
                Chozo Ruins
                Magmoor Caverns
                Phendrana Drifts
                Phazon Mines
                Impact Crater
                Space Pirates
            Aether
                    Golden Age
                    Meteor Impact
                    Dark Age
                    The War of the Worlds
                    Light World
                        Great Temple
                        Temple Grounds
                        Agon Wastes
                        Torvus Bog
                        Sanctuary Fortress
                    Dark World
                        Sky Temple
                        Sky Temple Grounds
                        Dark Agon
                        Dark Torvus
                        Ing Hive
                        Luminoth
                        Ing (video game species)|Ing
            Zebes

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    Alimbic Cluster
    The Alimbic Cluster is a fictional series of planets and space stations located in the Tetra Galaxy. It is featured in Metroid Prime: Hunters. There are 4 areas in the Alimbic Cluster: the Celestial Archives, Alinos, the Vesper Defense Outpost, and Arcterra.

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    Celestial Archives
    The Celestial Archives was once a great thriving space station, but a massive object collided with it, causing it to become ruined. It orbits above the planet Alinos and was once the primary repository of the combined knowledge of Alimbic scholars, scientists and historians. It is covered with portals to other parts of the station.

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    Alinos
    Alinos was once a beautiful thriving planet, but the planet's core exploded, making the entire world a lava filled ruin. Alinos is a very dangerous zone filled with many lava filled corridors and deadly creatures. There are also many ancient Alimbic ruins on Alinos. The great Alimbic Cannon is on Alinos.

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    Vesper Defense Outpost
    The Vesper Defense Outpost is a former Alimbic fueling station and munitions dump located on the outer edge of the Alimbic Cluster. The space station is kept at extremely low temperatures to prevent the various weapon and engine systems from overheating. A toxic fuel leak on the station caused it to leak radioactive gases into space. The Alimbic Guardians are kept in stasis in this station.

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    Arcterra
    Arcterra is the outermost planet in the Alimbic Cluster. It is covered with ice and snow. Arcterra is an inhospitable wasteland with many tunnels and passages beneath its icy surface. There are ancient Alimbic ruins present on Arcterra as well.

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    Stronghold Void
    The Stronghold Void is not in the Alimbic Cluster, instead, it is in another dimension. The only way to access the secret area is to obtain 3 Alimbic Artifacts and enter a Stronghold Portal. The tiny area holds the great Cretaphid and Slench which are the guardians of the precious Octoliths.

    An interesting feature of the Stronghold Void is its material. The nameless substance that makes up the Void is the same as the lining of Oubliette's (see below) interior. Also, the Void doesn't have a map (like Oubliette) and is in another dimension. This implies that the Stronghold Void is part of Oubliette, or at least in the Infinity Void.

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    Infinity Void
    The Alimbics were also deep into the science of "extra" dimensions. One of these was the "Infinity Void" a dimension of infinite space and volume. By using the Alimbic cannon, large quantities of matter-antimatter are fired beyond light speed. When approaching this speed the matter-antimatter blast forms a large explosion that creates a dimensional rift, this rift was dubbed the Infinity Void. The Infinity Void acts as a sort of a prison to a prison. The horrible creature Gorea was locked up in a space prison called the "Oubliette". This prison was then sent into the Infinity Void, which was then sealed away from the rest of the universe, for the Alimbics did not want Gorea to once again rise and wreak destruction upon all living things.

    The Infinity Void remained forever closed until Gorea sent out a telepathic message to the galaxies which attracted Bounty Hunters. Samus Aran, by gathering the eight octoliths, fired the Alimbic cannon which opened up the dimensional rift once again. However, it seems that after the destruction of Gorea and the Oubliette the Infinity Void closed once again, never to be opened.

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    Oubliette
    The Oubliette is a prison ship located within the Infinity Void. The Alimbics used the process known as "essence transference" to trap Gorea in the Seal Sphere and imprison it in the Oubliette, and banished it to the alternate dimension, the Infinity Void. However, by using essence transference all remaining Alimbics transformed their bodies into pure concentrated psychic power to seal Gorea, this is responsible for the Alimbics unknown disappearance. After Gorea sent the telepathic message to the hunters, he was freed when Samus fired the Alimbic Cannon and opened the Infinity Void. Oubliette also holds the Alimbic's ultimate weapon, the Omega Cannon, a weapon of such power and destruction they saw it as much as an abomination as Gorea and sealed it away with him so none would ever have the chance to use it.

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    Biologic Space Laboratories
    The B.S.L. space station is the setting for Metroid Fusion. It is used to research life on SR388, the home planet of the Metroids, and mimic the planet's habitat. It houses creatures for research and holds a secret Metroid reproduction facility. When the X Parasite outbreak occurred, they killed every other creature on board, with the exception of a number of Etecoons and Dachoras. The station was finally destroyed when it fell into the SR388 atmosphere. The resulting explosion also destroyed the planet and all the X Parasites inhabiting it.

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    SRX
    Sector 1 (SRX) is the first breeding environment Samus encounters on the B.S.L. research station. SRX was designed to simulate the environment present on SR388 for biological research.

    The sector has four main breeding environments, each containing an atmospheric stabilizer. The X Parasites have modified the stabilizers to adapt the environments to suit their needs. An engineering area is also present.

    Near the end of the game, another area is discovered, similar in appearance to the Tourian area as portrayed in Super Metroid. This area links directly with the Restricted Area. A clone of Ridley also inhabits this section.

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    TRO
    Sector 2 (TRO) is a tropical habitat. It is home to many plants and some creatures also seen in Brinstar, including KiHunters. There is a large engineering area in the center, and the Level 1 Security Room is also located in this sector.

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    PYR
    Sector 3 (PYR, from Greek Pyro meaning "fire") is an ultraheated habitat. It is divided into a desert section and a section partly resembling Norfair. A number of areas in this sector cannot be traversed without the protection of the Varia Suit.

    The station's Main Boiler is located here, as well as the Level 2 Security Room.

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    AQA
    Sector 4 (AQA) is an aquatic habitat. It consists of two main sections, the first containing a number of breeding tanks, while the latter is an underwater habitat resembling Maridia.

    By the time the player enters this area, the first section has been heavily damaged by an X Parasite-clone of , electrifying a large amount of water in the breeding tanks. A pumping station to control the water level in the main tanks is also present.

    The Level 4 Security Room is located in the second section.

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    ARC
    Sector 5 (ARC) is an arctic habitat. Due to the extreme cold, most of this area cannot be traversed without the protection of the Varia Suit. A blue, mutated type of X Parasite inhabits this sector. An engineering area and the Level 3 Security Room are also present.

    Later in the game, this area is heavily damaged by . This damage also causes severe flooding throughout a large portion of Sector 5.

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    NOC
    Sector 6 (NOC) is a nocturnal habitat. It is home to and other nocturnal animals. By the time the player enters this sector, blue X Parasites from the Arctic Sector have entered this area.

    This sector links directly with the Restricted Area.

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    Main Deck
    The Main Deck contains a number of research facilities, and functions as the central hub.

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    Docking Bays
    The Docking Bays are used to dock intrastellar or interstellar vessels. Two bays are present, as well as a door and a hatch connecting to the Reactor Silo. This area links directly with the Main Deck. The player's ship is docked here for most of the game. Late in the game, the area is heavily damaged by an escaped Omega Metroid.

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    Quarantine Bay
    The Quarantine Bay is used for keeping specimens in temporary or permanent isolation. By the time the player boards the station, X Parasite-infected parts of Samus' Power Suit have been sent to this area after removal.

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    Reactor Silo
    The Reactor Silo hosts the station's main reactor, as well as an auxiliary power facility. A passage to Sector 2 is also present. During the course of the game, the X Parasites use this passage to disable the reactor core.

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    Sub-Zero Containment
    The Sub-Zero Containment area is used for storing specimens in suspended animation by freezing them in ice, keeping them intact. The remains of Ridley are stored here.

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    Transport Bay
    The Transport Bay connects the Main Deck with the breeding environments. A single Main Elevator connects the Transport Bay with the Main Deck.

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    Operations Deck
    The Operations Deck contains the main controls for the station. It contains a large engineering area and the Operations Room, which resembles a cockpit. An elevator connects the Operations Deck with the Main Deck.

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    Habitation Deck
    The Habitation Deck is the primary living area for the station crew. A large recreational area and an elevator to the Main Deck are also present.

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    Restricted Area
    The Restricted Area is home to a secret Metroid reproduction facility, operated by the station's scientists and commanded by the Galactic Federation. It has two entrances; one connects to the Tourian-like area in Sector 1 and the second to the deepest levels of Sector 6.

    The scientists discovered several techniques for accelerating the growth of Metroids; Alpha, Gamma, Zeta, and Omega Metroids can be seen in statis chambers. A number of tanks holding Metroid larvae are also present. During the course of the game, an SA-X destroys the larva tanks, activating the automatic jettisoning mechanism. It is detached from the rest of the station, and explodes shortly afterwards.

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    Ceres Space Colony

    The Ceres Space Colony, named after the Roman Goddess, is mentioned in the prologue of Super Metroid. It is a large metal structure in an unnamed Asteroid field, with notable scientific equipment on-board.

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    General
    The Station is where Samus Aran, after the events of Metroid II: Return of Samus, has deposited the only remaining Metroid larva for study by the Galactic Federation. In the game's intro sequence, a distress call is received from the station and Samus investigates. It is later revealed that the Space Pirate Leader, Ridley, has broken into the station. The crew is deceased and the Metroid larva is missing. At the end of a short series of rooms, Samus encounters Ridley in a pseudo boss battle. After the battle is concluded, a timer appears in the corner of the screen, beginning at 1 minute. This is the self destruct timer, and Samus must escape within that time. When the player escapes, a scene shows the colony detonating and Samus' ship flying away from it.

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    Notes on the Boss Battle
    The fight against Ridley has two rules that make it unique in Super Metroid. Ridley can be defeated either by being shot 100 times or if Samus' energy is reduced below 30. However, Ridley is only 'defeated' in the sense that he grabs the Metroid larva and retreats. The boss 'battle' is more like an interactive cutscene in that it has a set outcome which cannot really be altered by the player.

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    K-2L
    K-2L is a mining colony from Earth that was destroyed by the Space Pirates, led by Ridley. The most famous survivor from the lost colony was a young Samus Aran, who was rescued by a bird-like race known as the Chozo. The entire story of this occurrence was told in the Metroid e-manga. But K-2L has never even been referred to in any of the Metroid games.

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    SR388

    SR388 (sometimes SR-388, rarely SR 388) is the setting of Metroid II: Return of Samus. It is the Metroid creatures' home world. The Chozo had their own civilization on the planet at one point in time. Metroid Fusion takes place in a research station in orbit around the planet.

    SR388's surface is rough, dry, and rocky. This world is host to many dangerous creatures and killer robots. The lowest levels of the planet, called the SR388 Underworld, are home to ancient Chozo ruins. Later in time, these structures were destroyed by the Metroids. The planet's core emits a strong gamma radiation, acting as a catalyst to the evolution of the Metroids.

    By the time of Metroid II, the planet is overrun with all sorts of indigenous species as well as the Metroids.

    Before the Chozo came to SR388, the destructive X Parasites were set to overrun the planet with their vast, insurmountable numbers. To keep them in check, the Chozo created the Metroids and let them loose on the planet. The Metroids did keep the X Parasites in check very well, but when Samus Aran eradicated the species in Metroid II because they were deemed too dangerous to ignore, the X came back in large numbers. One thing should be noted, as it may be a minor continuity issue: the X Parasites are first mentioned in Metroid Fusion, but they are never seen during the course of the Metroid II game. This could just mean that the Metroids regulated the X Parasites' numbers so well that there were relatively few left by the time of Metroid Fusion. It is also possible there were no full X Parasite colonies, which made them invisible to the naked eye.

    At the end of Metroid Fusion, Samus sets the B.S.L. station to impact with SR388, which causes an explosion that vaporizes both the station and the entire planet, destroying the X Parasites in the process.



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    Tallon IV

    Tallon IV is the planet on which the video game Metroid Prime is set. It also makes a small cameo appearance in Metroid Prime 2: Echoes as a part of multiplayer stage Side Hopper Station's background.

    The Chozo founded a colony here to live a more natural and less technological life.

    According to the North American version of Metroid Prime, the Chozo colonists eventually left the planet and their bodies behind, possibly by ascending in a similar manner to the Ancients in Stargate. However, a meteorite struck the planet in the future and brought with it a radioactive substance called Phazon. This infected the local wildlife and corrupted them, also calling the wandering Chozo consciousness back to Tallon IV. However, since their physical bodies were long gone, they remained as energy beings.

    According to the European version of Metroid Prime, the Chozo never changed into incorporeal beings and were on Tallon IV the whole time, even when the meteorite struck the planet. The Chozo never meet the Zebesian Space Pirates, but this explanation has been stated to be non-canon by Nintendo.

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    Space Pirate Space Lab Orpheon
    A frigate of the Space Pirates that was present during Samus' attack on Zebes in Metroid. Samus' Gunship receives a distress call from this vessel, and she goes out to investigate. The frigate, as it turns out, was on a research mission to research the mutagenic capabilities of Phazon and reconstruct Ridley. It was severely damaged after several specimens broke free and started to wreak havoc inside the vessel. It is theorized that the Parasite queens were attempted recreations of Kraid. Samus eventually finds and defeats one residing in the reactor core; this however caused the core to become unstable to the point of collapse, and the vessel needed to be evacuated immediately. During Samus' run to the docking hangar, she encountered the newborn Meta Ridley, which freed himself and disappeared through the ceiling. Upon escaping and returning to her gunship, Samus tried to track Ridley, who was flying to the underlying planet. However, she failed to keep up, and decided to land on the planet for further investigation.

    Frigate Orpheon is simply named Space Pirates Frigate in some English translations of the game, though the name Orpheon does appear in some Pirate Data logs.

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    Tallon Overworld
    A mossy area, the hub of the game where Samus' Ship is landed. Contains the crashed Pirate Frigate Orpheon, as well as the Chozo Artifact temple, the gate to the Impact Crater, and Metroid Prime. Like Crateria, it constantly rains on the Tallon Overworld. This may be a result of water vaporized by the Phazon meteor recondensing.

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    Chozo Ruins
    The Chozo home that has fallen apart since the departure of the Chozo. Many crumbling temples litter the vast areas of this region. The water here was also poisoned by the giant poison plant mutation, Flaahgra. Many Chozo logs litter the walls of this area. Many Chozo ruin areas are also home to the spectral entities called the Chozo ghosts. These entities protect the artifacts of the Chozo which seal the impact crater.

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    Magmoor Caverns
    Reminiscent of Norfair from the original Metroid and Super Metroid, these caves contain magma and are home to the Magmoor, lava serpents that attack Samus with fire. These caverns house a geothermal power core that provides energy to various Space Pirate operations. It also has the same music as Super Metroid's lower Norfair and is the only place in the game that connects all the levels with the exception of the Impact Crater.

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    Phendrana Drifts
    Icy area of Tallon IV with many different areas. This place also contains the Chozo holy grounds where they have buried their dead. Another large section of these vast wastelands is a large space pirate base. The base is used for containment and Metroid experiments. The last place is an area called Phendrana's Edge. This place contains underwater areas and many icy cave and cliffs. The only way to enter Phendrana Drifts is through the Magmoor Caverns.

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    Phazon Mines
    The Space Pirates mine Phazon here. The mine is filled with Pirates and their drones. This area is where the Space Pirates experiment with Phazon the most. It is by far the largest base, containing thousands of Space Pirate troopers. This area is where they created the Phazon-mutated Elite Pirates and it houses most of the phazon experiments, who are all either dead or alive hibernating in a cryogenic cell. Most of this area is consists of laboratories, and a third of the area is covered in total darkness with barely visible blue light shining from Phazon-filled mushrooms. The entrance to these areas is blocked by a force field, to contain the metroid specimens kept within. Also in this area, the Omega Pirate is located and fought.

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    Impact Crater
    The home of Metroid Prime (Whom the Chozo call 'The Worm'). The final boss fight happens here. This is the smallest area of the game. It contains orange phazon with potency 86% above regular blue phazon. Here is where the main meteor hit which brought Metroid Prime. It also contains Lumigek (a rare reptile-like creature), Fission Metroids and a Missile Station.

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    Space Pirates
    The Space Pirates discovered Tallon IV and with it, Phazon. They planned to use the Phazon to further their society militarily and technologically. However, they were stopped when bounty hunter Samus Aran defeated Metroid Prime, the creature that created the Phazon on Tallon IV.

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    Aether


    Aether is the fractured planet that is the setting for the video game Metroid Prime 2: Echoes for the Nintendo GameCube. It is located in the Dasha region, and is home to two warring races, the Luminoth of Aether and the Ing of Dark Aether. Additionally, in Greek mythology, "æther" was a substance that was proposed to fill all of the universe's space. Coincidentally, Aether was also the name of the research lab in the Phendrana Drifts opposite Research Lab Hydra that Samus infiltrates.

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    Golden Age
    A nomadic but advanced race similar to the Chozo, the Luminoth settled on the planet after discovering that other races had homeworlds and claimed it as their own. They formed three regional governments in Torvus Forest, Agon Plains and the city stronghold known as Sanctuary Fortress. They also built a Great Temple in the center of the planet.

    When the planetary energy of Aether began to overflow and wreak havoc on the planet, the greatest minds of the Luminoth devised a method of storing and controlling the planetary energy, and thus Aether was sustained using three Energy Controllers in the temples of Torvus, Agon and Sanctuary Fortress. These were controlled by a primary Energy Controller in the Great Temple. These controllers brought great peace and prosperity to the Luminoth.

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    Meteor Impact
    At the end of the Golden Age, the Luminoth detected a Phazon Meteor similar to that which crashed into the Chozo colony world of Tallon IV. They tried to stop it but their efforts were in vain. It altered the geography of the planet flooding the Torvus forest and scorching the Agon plains, but most crucially, the Phazon within the meteor caused the impact to release a tremendous amount of energy which caused a rift to be torn in space and time that split Aether into a Dark World and a Light World.

    Eventually, the planet's atmosphere oxygenated once more and the Luminoth could venture out again. However, when they did, they discovered that half of the planetary energy had disappeared from the Energy Controllers, and the meteor and accompanying Phazon deposits were nowhere to be seen. Through scans and lore it is known that the Phazon Meteor as it impacted Aether quickly vanished and crashed into Dark Aether, which is why the planet of Dark Aether is severely cracked and has an abundant source of Phazon deposits.

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    Dark Age
    As the Luminoth tried to repair their lands, the malevolent Ing attacked. The Ing were creatures born of the Dark World, and could move in and out of the two worlds at will. However, sunlight was deadly to the Ing, and all they could do was to possess the creatures already inhabiting the Light World. They used these indigenous creatures to attack the Luminoth when they were at their weakest, thus sparking off a war between the two.

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    The War of the Worlds
    Very soon, unstable portals seemed to appear on Light Aether. These portals led to the horrific Dark Aether, where the Ing sprung forth, attacking the Luminoth. The Luminoth themselves ventured to Dark Aether, but found that its atmosphere was fatal to them, as the Ing found sunlight fatal, so neither side could fully launch all-out war.

    The Luminoth eventually developed such weapons as the Dark Beam and the Light Beam to combat the Ing, and discovered where their main Energy Controller lay. They sent a team to this Sky Temple to capture the energy, but none returned. The Luminoth were not disheartened, however, as they continued their efforts to quell the Ing, using light crystals to penetrate the atmosphere of the Dark World.

    Meanwhile, the Ing had been amassing forces to launch an all-out attack against the Luminoth. They attacked the temples at Agon, Torvus and finally in the Sanctuary Fortress. All of them fell, and the planetary energy was taken from the Light World and placed in the Dark World. The Luminoth withdrew, and lay dormant in the Great Temple to await their fate at the hands of the Ing, with only one Luminoth left conscious to watch over them.

    This is where Metroid Prime 2: Echoes begins.

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    Light World
    The light world exists in normal space and time ie; in the same space and time as Zebes, Tallon IV and SR388.

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    Great Temple
    This area is almost untouched by the Ing. Here, U-Mos, the last sentinel of the Luminoth, guards the remnants of his people who reside in stasis. The Great Temple houses the primary energy controller.

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    Temple Grounds
    The Temple Grounds is the desert-like portion of land surrounding the Great Temple. This area can be split into two major sections. The first region is the Splinter underground hive where the game begins when Samus crashes into it. The hive contains the majority of the deceased GF Troopers (and subsequently, the majority of the Dark Troopers). The second region is the above-ground region, which is very similar to Agon Wastes.

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    Agon Wastes
    Scorched by the intense heat of the Phazon meteor, the formerly lush Agon Plains were transformed into Agon Wastes, a vast desert wasteland. This is also where the Space Pirates have set up a large base. Samus first battles Dark Samus here, in the Space Pirate base. Agon Wastes is home to the Agon Temple. Within Dark Agon Wastes, Samus acquires the Dark Suit from Amorbis, the first of the temple guardians.

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    Torvus Bog
    Formerly the Torvus Forest. When the Phazon meteor impacted the forest was irreparably flooded by the seas, creating an immense bog. Home to the Torvus Temple. Torvus Bog has an immense Underground Hydrodynamo base (which is actually the basement of the Temple). Within Dark Torvus Bog, Samus acquires the Dark Visor from Chykka, the second of the temple guardians.

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    Sanctuary Fortress
    This is a cliffside fortress where the Luminoth developed new weapons for use against the Ing, according to Luminoth Lore the Luminoth first settled here until they expanded into Agon and Torvus. Towards the end of the war the Fortress was captured by the Ing. The Ing have turned much of the Luminoth weaponry to their own advantage. Unlike Agon Wastes and Torvus Bog, the Sanctuary Fortress is like no other world. It is focused around technology and robotic creatures. Within the Ing Hive, Samus acquires the Annihilator Beam by defeating Quadraxis, the third temple guardian. Quadraxis is also the largest boss in Metroid history, with the possible exception of Kraid.

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    Dark World
    This dimension was created when the phazon meteor struck Aether. Organic matter and energy from Light Aether is rapidly corroded by the atmosphere here, including the shielding on Samus' powersuit. The harmful effects of Dark Aether's atmosphere are negated when inside the protective spheres generated by the light crystals placed around Dark Aether. The Ing thrive here.

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    Sky Temple
    The temple of the Ing where their Phazon-enhanced Emperor resides with the main Ing energy controller. Twinned with the Great Temple. Is protected by nine keys hidden around Dark Aether. Is a great source of Phazon, and therefore attracts Dark Samus.

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    Sky Temple Grounds
    The Sky Temple Grounds is the land surrounding the Sky Temple. This region is desert-like, similar to Dark Agon. It contains a large concentration of Phazon, as well as many of the stronger Ing and Darkling species.

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    Dark Agon
    A shadow of the already barren Agon Wastes, this is where the Ing have hidden one of the stolen Energy Controllers.

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    Dark Torvus
    A shadow form of Torvus Bog, much of this is underwater, but a lot of the water here is actually poisonous to Samus. The Ing have another Energy Controller hidden here.

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    Ing Hive
    The main base of operations of the Ing horde, this is a corrupted version of the Sanctuary Fortress. Much of the Luminoth weaponry has been taken here, and improved upon. Is home to the third stolen Energy Controller.

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    Luminoth
    Pacifist peoples of the Light World, driven to war by the Ing Horde.

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    Ing (video game species)|Ing
    Warmongering race of the Dark World seeking the annihilation of the Light World and the Luminoth.

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    Zebes

     
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