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        2005 in video gaming
            Events
                Business
                Notable releases
            Trends
                Video game systems
                Handheld game systems
                Video game sales
                Computer game sales

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    Events
        Microsoft keynote speech: "The Future of Games: Unlocking the Opportunity" by J Allard, corporate vice president and chief XNA architect.
      June 1IBM held the first virtual video game on-demand conference in which game developers and manufacturers were able to come together to discuss issues with online games, including management and distribution.
          During Iwata's keynote speech, the Wii controller is unveiled.

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    Business
      January 12 — Video game companies and players worldwide donate money to the UNICEF South Asian Tsunami Relief Fund for rescue and reconstruction efforts upon the South Asian tsunami disaster. Electronic Arts pledges to donate $250,000 to the UNICEF South Asian Tsunami Relief Fund. CCP, the publisher of EVE Online, establishes a fund that video game players can contribute to.
      January 17Electronic Arts and ESPN announced a 15-year partnership that would give EA access to ESPN's broadcast, print and online content.
      August 8Abandon Mobile announces its formation through a partnership between Abandon Entertainment, Inc. and GF Capital Management and Advisors, LLC.
      November 30Sony Computer Entertainment announce that PlayStation 2 breaks a record: the fastest console to reach cumulative shipment of 100 million units, beating the previous record holder, the PlayStation, by three years and nine months. The PS platform has until the present year the biggest sales of all times of video games history, with 210 million consoles shiped.

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    Notable releases

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    Trends
    In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry.

    The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation of next-generation video game consoles have been cited as reasoning for slow sales for both console games and console hardware. Console games and hardware dropped by 12% and 3% respectively.

    The portable market of the video game industry rose to $1.4 billion, the second time sales have broke the $1 billion mark in the industry's history. Mostly due to the release of the Nintendo DS and the Sony PSP in North America, sales for portable hardware rose 96% over 2004. Although the release of the Nintendo DS and the Sony PSP aided in spurring growth in the portable market, the Game Boy Advance still represented 62% total portable software units sold and 52% of total portable software dollar sales.

    Computer games continued its trend and declined by 14%, dropping from $1.1 billion in 2004 to $953 million. Although sales did decrease, NPD claims that playing games on the PC is actually increasing through a variety of different mediums including online websites and MMO subscriptions.

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    Video game systems

    Additionally, Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's Wii were officially unveiled during or just prior to E3; however, only the Xbox 360 was released in 2005. The Xbox 360 was released in North America on November 22, Europe on December 2, and Japan on December 10.







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    Handheld game systems

    Additionally, the Game Boy Micro was unveiled and was released in the fall of 2005.



    Image:Xbox_360.jpg|Xbox 360 system and controller
    Image:Gameboy-micro.jpg|The Game Boy Micro





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    Video game sales







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    Computer game sales


     
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